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7 changed files with 8137 additions and 6 deletions
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@ -18,6 +18,23 @@ module Preload
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.include?('Win32API.new(self.steam_dll_name')
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# .remove!,
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.replace!("achievements.rb"),
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Patch.new("Advanced Text System fix")
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.include?('Advanced Text System')
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.include?('modern algebra (rmrk.net)')
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# .remove!,
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.replace!("Advanced-Text-System.rb"),
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Patch.new("AudioUtilities plugin fix")
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.include?('waveOutOpen=Win32API.new("winmm.dll","waveOutOpen","plplll","l")')
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.include?('def pbPlaySoundData(samples,volume,async=false,sampleFreq=11025)')
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# .remove!,
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# .replace!("dummyAudioUtilities.rb")
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.sub!(/when (\d+):/, 'when \1'),
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Patch.new("dummyPSystem_Utilities plugin fix")
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.include?('pbNextComb')
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# .include?('def pbIsJsonString')
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# .remove!,
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.replace!("dummyPSystem_Utilities.rb"),
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# .sub!(/when (\d+):/, 'when \1'),
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Patch.new("XIV's Simple Reputation System (SRS) for RGSS3 fix") #XIV's Simple Reputation System (SRS) for RGSS3 Romance Level Version: 1.1
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.include?("Simple Reputation System (SRS)")
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.sub!("$scene1 = Scene_Menu.new(0)", "$scene1 = Scene_Menu.new"),
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@ -172,6 +189,11 @@ module Preload
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.imported?(nil)
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.include?('text.push(self.to_s.scan(/#<(\S+):/)[0][0].to_s)')
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.remove!,
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Patch.new("tktk_bitmap dll test debug")
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.imported?(nil)
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.include?("DLL_NAME = 'tktk_bitmap'")
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# .remove!,
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.replace!("bitmap_tktk.rb"),
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Patch.new("Flirt quest")
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.imported?(nil)
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.include?('class Spriteset_BattleUnit')
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3708
mkxp-z/Kawariki-patches/ports/Advanced-Text-System.rb
Normal file
3708
mkxp-z/Kawariki-patches/ports/Advanced-Text-System.rb
Normal file
File diff suppressed because it is too large
Load diff
237
mkxp-z/Kawariki-patches/ports/bitmap_tktk.rb
Normal file
237
mkxp-z/Kawariki-patches/ports/bitmap_tktk.rb
Normal file
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@ -0,0 +1,237 @@
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# coding: utf-8
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=begin
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= Bitmapクラスの拡張 (DLL版)
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RPGツクールXP/VX共用
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Bitmapクラスに機能を追加します。
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- Marshaldump可能に
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- PNGファイルとして保存
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- 色調変更
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- モザイク効果
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- 色の反転
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- ぼかし効果
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- マスクを用いた切り抜き
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- ブレンディング
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■ 注意
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このスクリプトの他に"tktk_bitmap.dll"(ver0.1.2.6以上)が必要になります。
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Author:: 半生
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Date:: 2010/12/13
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Version:: 0.1.2.6
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URL:: http://www.tktkgame.com/
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############################################
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2010/12/13 ver 0.1.2.6
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dllの名称を"hn_rg_bitmap.dll"から"tktk_bitmap.dll"に変更
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LARGE_BITMAP機能でメモリを確保できなかった場合の処理を追加
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2010/10/12 ver 0.1.2.5(デンジャラスベータ版)
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大きいサイズのBitmapオブジェクトを機能を試験的に実装(危険)
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2010/03/24 ver 0.1.2.2
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ブレンディング機能関連の軽量化。
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画像連結系メソッドの分離。
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2010/03/24 ver 0.1.2.1
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ブレンディング機能関連のバグフィックス
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2010/03/22 ver 0.1.2.0
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加算合成等のブレンディング機能の追加
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2010/02/07 ver 0.1.1.0
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マーシャル化の処理の一部をDLLに移動
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2010/01/17 ver 0.1.0.0
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dllの名称を"hn_rx_bitmap.dll"から"hn_rg_bitmap.dll"に変更
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モザイク効果・色反転・ぼかし効果の追加
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############################################
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=end
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module TKTK_Bitmap
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LARGE_BITMAP = true # 大容量のBitmap作成機能を使うかどうか
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DLL_NAME = 'tktk_bitmap'
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ERROR_ALLOCATE_FAILED = -110002
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@@png_save = Win32API.new(DLL_NAME, 'PngSaveA', 'p n i i', 'i')
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@@blur = Win32API.new(DLL_NAME, 'Blur', 'n i', 'i')
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@@change_tone = Win32API.new(DLL_NAME, 'ChangeTone', 'n i i i i', 'i')
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@@clip_mask = Win32API.new(DLL_NAME, 'ClipMask', 'n n i i i', 'i')
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@@invert = Win32API.new(DLL_NAME, 'InvertColor', 'n', 'i')
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@@mosaic = Win32API.new(DLL_NAME, 'Mosaic', 'n i i i i i i', 'i')
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@@address = Win32API.new(DLL_NAME, 'GetAddress', 'n', 'n')
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@@get_pixel_data = Win32API.new(DLL_NAME, 'GetPixelData', 'n p i', 'i')
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@@set_pixel_data = Win32API.new(DLL_NAME, 'SetPixelData', 'n p i', 'i')
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@@blend_blt = Win32API.new(DLL_NAME, 'BlendBlt', 'n i i n i i i i i i', 'i')
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#@@get_hwnd = Win32API.new(DLL_NAME, 'GetGameHWND', 'v', 'l')
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@@change_size = Win32API.new(DLL_NAME, 'ChangeSize', 'n i i', 'i')
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module_function
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# PNG形式で保存
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def png_save(bitmap,file_name,compression_level,filter)
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return @@png_save.call(file_name, bitmap.object_id, compression_level, filter)
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end
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# ぼかし効果
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def blur(bitmap, r = 1)
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return @@blur.call(bitmap.object_id, r)
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end
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# カラーバランス変更?
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def change_tone(bitmap, red = 0, green = 0, blue = 0, simplify = 1)
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return @@change_tone.call(bitmap.object_id, red, green, blue, simplify)
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end
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# マスクによる画像の切り抜き(アルファとの乗算)
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def clip_mask(g_bitmap, m_bitmap, x=0, y=0, outer=0)
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return @@clip_mask.call(g_bitmap.object_id, m_bitmap.object_id, x, y, outer)
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end
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# 色の反転
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def invert(bitmap)
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return @@invert.call(bitmap.object_id)
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end
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# モザイク効果
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def mosaic(bitmap, msw=5, msh=5)
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return self.mosaic_rect(bitmap, bitmap.rect, msw, msh)
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end
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# モザイク効果(範囲指定)
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def mosaic_rect(bitmap, rect, msw=5, msh=5)
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return @@mosaic.call(bitmap.object_id,
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rect.x, rect.y, rect.width, rect.height, msw, msh)
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end
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# ビットマップデータのアドレスを取得
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def address(bitmap)
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return @@address.call(bitmap.object_id)
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end
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# ビットマップのバイナリデータを取得
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def get_pixel_data(bitmap)
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buffer = "bgra" * bitmap.width * bitmap.height
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@@get_pixel_data.call(bitmap.object_id, buffer, buffer.size)
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return buffer
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end
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# ビットマップのバイナリデータを置き換え
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def set_pixel_data(bitmap, data)
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return @@set_pixel_data.call(bitmap.object_id, data, data.size)
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end
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def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
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@@blend_blt.call(dest_bmp.object_id, x, y, src_bmp.object_id,
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rect.x, rect.y, rect.width, rect.height,
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blend_type, opacity)
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end
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# ビットマップのサイズを変更(危険)
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def change_size(bitmap, new_width, new_height)
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return -1 if (new_width <=0 or new_height <= 0)
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result = @@change_size.call(bitmap.object_id, new_width, new_height)
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if result == ERROR_ALLOCATE_FAILED
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raise("tktk_bitmap:ERROR ALLOCATE FAILED")
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end
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return result
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end
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end
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class Font
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def marshal_dump;end
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def marshal_load(obj);end
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end
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class Bitmap
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# PNG圧縮用フィルタ
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PNG_NO_FILTERS = 0x00
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PNG_FILTER_NONE = 0x08
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PNG_FILTER_SUB = 0x10
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PNG_FILTER_UP = 0x20
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PNG_FILTER_AVG = 0x40
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PNG_FILTER_PAETH = 0x80
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PNG_ALL_FILTERS = (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP |
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PNG_FILTER_AVG | PNG_FILTER_PAETH)
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# Marshal_dump
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def _dump(limit)
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return "" if self.disposed?
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data = TKTK_Bitmap.get_pixel_data(self)
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[width, height, Zlib::Deflate.deflate(data)].pack("LLa*") # ついでに圧縮
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end
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# Marshal_load
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def self._load(str)
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if str == ""
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b = Bitmap.new(1,1)
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b.dispose
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return b
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end
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w, h, zdata = str.unpack("LLa*"); b = new(w, h)
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TKTK_Bitmap.set_pixel_data(b, Zlib::Inflate.inflate(zdata))
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return b
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end
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def address
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TKTK_Bitmap.address(self)
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end
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# ぼかし効果
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def blur2(r=1)
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TKTK_Bitmap.blur(self, r)
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end
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# 色調変更
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def change_tone(red, green, blue, simplify = 1)
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TKTK_Bitmap.change_tone(self, red, green, blue, simplify)
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end
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# クリッピング
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def clip_mask(bitmap, x=0, y=0, outer=0)
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TKTK_Bitmap.clip_mask(self, bitmap, x, y, outer)
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end
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# 色の反転
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def invert
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TKTK_Bitmap.invert(self)
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end
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# モザイク効果
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def mosaic(msw=5, msh=5)
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TKTK_Bitmap.mosaic(self, msw, msh)
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end
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# モザイク効果(領域指定)
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def mosaic_rect(rect=self.rect, msw=5, msh=5)
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TKTK_Bitmap.mosaic_rect(self, rect, msw, msh)
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end
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# ブレンディング
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def blend_blt(x, y, src_bmp, rect, blend_type=0, opacity=255)
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return if opacity <= 0
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TKTK_Bitmap.blend_blt(self, x, y, src_bmp, rect, blend_type, opacity)
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end
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#png形式で保存
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def png_save(outp, level = 9, filter = PNG_NO_FILTERS)
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if (TKTK_Bitmap.png_save(self, outp, level, filter) != 0)
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raise("Bitmap\#png_save failed")
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end
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end
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# 大きいサイズのBitmap.newを可能に(危険)
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# width * height が大体1073741823位まで
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if TKTK_Bitmap::LARGE_BITMAP
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class << self
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unless method_defined?(:_hn_large_bm__new)
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alias :_hn_large_bm__new :new
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end
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def new(*args)
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if args.size == 2 && args[0] * args[1] >= 4194304
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new_width = args[0]
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new_height = args[1]
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# とりあえず小さなサイズで作成
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bitmap = _hn_large_bm__new(16, 16)
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TKTK_Bitmap.change_size(bitmap, new_width, new_height)
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return bitmap
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else
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_hn_large_bm__new(*args)
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end
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end
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end # Bitmap.new
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end
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end # CLASS Bitmap
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236
mkxp-z/Kawariki-patches/ports/bitmap_tktkk.rb
Normal file
236
mkxp-z/Kawariki-patches/ports/bitmap_tktkk.rb
Normal file
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@ -0,0 +1,236 @@
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# coding: utf-8
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=begin
|
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= Bitmapクラスの拡張 (DLL版)
|
||||
RPGツクールXP/VX共用
|
||||
Bitmapクラスに機能を追加します。
|
||||
- Marshaldump可能に
|
||||
- PNGファイルとして保存
|
||||
- 色調変更
|
||||
- モザイク効果
|
||||
- 色の反転
|
||||
- ぼかし効果
|
||||
- マスクを用いた切り抜き
|
||||
- ブレンディング
|
||||
|
||||
■ 注意
|
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このスクリプトの他に"tktk_bitmap.dll"(ver0.1.2.6以上)が必要になります。
|
||||
|
||||
Author:: 半生
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Date:: 2010/12/13
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Version:: 0.1.2.6
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URL:: http://www.tktkgame.com/
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############################################
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2010/12/13 ver 0.1.2.6
|
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dllの名称を"hn_rg_bitmap.dll"から"tktk_bitmap.dll"に変更
|
||||
LARGE_BITMAP機能でメモリを確保できなかった場合の処理を追加
|
||||
2010/10/12 ver 0.1.2.5(デンジャラスベータ版)
|
||||
大きいサイズのBitmapオブジェクトを機能を試験的に実装(危険)
|
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2010/03/24 ver 0.1.2.2
|
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ブレンディング機能関連の軽量化。
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画像連結系メソッドの分離。
|
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2010/03/24 ver 0.1.2.1
|
||||
ブレンディング機能関連のバグフィックス
|
||||
2010/03/22 ver 0.1.2.0
|
||||
加算合成等のブレンディング機能の追加
|
||||
2010/02/07 ver 0.1.1.0
|
||||
マーシャル化の処理の一部をDLLに移動
|
||||
2010/01/17 ver 0.1.0.0
|
||||
dllの名称を"hn_rx_bitmap.dll"から"hn_rg_bitmap.dll"に変更
|
||||
モザイク効果・色反転・ぼかし効果の追加
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############################################
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=end
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module TKTK_Bitmap
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LARGE_BITMAP = true # 大容量のBitmap作成機能を使うかどうか
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DLL_NAME = 'tktk_bitmap'
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ERROR_ALLOCATE_FAILED = -110002
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@@png_save = Win32API.new(DLL_NAME, 'PngSaveA', 'p n i i', 'i')
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@@blur = Win32API.new(DLL_NAME, 'Blur', 'n i', 'i')
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@@change_tone = Win32API.new(DLL_NAME, 'ChangeTone', 'n i i i i', 'i')
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@@clip_mask = Win32API.new(DLL_NAME, 'ClipMask', 'n n i i i', 'i')
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@@invert = Win32API.new(DLL_NAME, 'InvertColor', 'n', 'i')
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@@mosaic = Win32API.new(DLL_NAME, 'Mosaic', 'n i i i i i i', 'i')
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@@address = Win32API.new(DLL_NAME, 'GetAddress', 'n', 'n')
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@@get_pixel_data = Win32API.new(DLL_NAME, 'GetPixelData', 'n p i', 'i')
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@@set_pixel_data = Win32API.new(DLL_NAME, 'SetPixelData', 'n p i', 'i')
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@@blend_blt = Win32API.new(DLL_NAME, 'BlendBlt', 'n i i n i i i i i i', 'i')
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#@@get_hwnd = Win32API.new(DLL_NAME, 'GetGameHWND', 'v', 'l')
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@@change_size = Win32API.new(DLL_NAME, 'ChangeSize', 'n i i', 'i')
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module_function
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# PNG形式で保存
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def png_save(bitmap,file_name,compression_level,filter)
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return file_name, bitmap.object_id, compression_level, filter
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end
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# ぼかし効果
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def blur(bitmap, r = 1)
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return bitmap.object_id, r
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end
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# カラーバランス変更?
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def change_tone(bitmap, red = 0, green = 0, blue = 0, simplify = 1)
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return bitmap.object_id, red, green, blue, simplify
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end
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# マスクによる画像の切り抜き(アルファとの乗算)
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def clip_mask(g_bitmap, m_bitmap, x=0, y=0, outer=0)
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return g_bitmap.object_id, m_bitmap.object_id, x, y, outer
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end
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# 色の反転
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def invert(bitmap)
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return bitmap.object_id
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end
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# モザイク効果
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def mosaic(bitmap, msw=5, msh=5)
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return bitmap, bitmap.rect, msw, msh
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end
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# モザイク効果(範囲指定)
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def mosaic_rect(bitmap, rect, msw=5, msh=5)
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return bitmap.object_id, rect.x, rect.y, rect.width, rect.height, msw, msh
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end
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# ビットマップデータのアドレスを取得
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def address(bitmap)
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return bitmap.object_id
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end
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|
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# ビットマップのバイナリデータを取得
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def get_pixel_data(bitmap)
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buffer = "bgra" * bitmap.width * bitmap.height
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@@get_pixel_data.call(bitmap.object_id, buffer, buffer.size)
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return buffer
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end
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# ビットマップのバイナリデータを置き換え
|
||||
def set_pixel_data(bitmap, data)
|
||||
return bitmap.object_id, data, data.size
|
||||
end
|
||||
|
||||
def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
|
||||
dest_bmp.object_id, x, y, src_bmp.object_id,
|
||||
rect.x, rect.y, rect.width, rect.height,
|
||||
blend_type, opacity
|
||||
end
|
||||
|
||||
# ビットマップのサイズを変更(危険)
|
||||
def change_size(bitmap, new_width, new_height)
|
||||
return -1 if (new_width <=0 or new_height <= 0)
|
||||
result = @@change_size.call(bitmap.object_id, new_width, new_height)
|
||||
if result == ERROR_ALLOCATE_FAILED
|
||||
raise("tktk_bitmap:ERROR ALLOCATE FAILED")
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
class Font
|
||||
def marshal_dump;end
|
||||
def marshal_load(obj);end
|
||||
end
|
||||
class Bitmap
|
||||
# PNG圧縮用フィルタ
|
||||
PNG_NO_FILTERS = 0x00
|
||||
PNG_FILTER_NONE = 0x08
|
||||
PNG_FILTER_SUB = 0x10
|
||||
PNG_FILTER_UP = 0x20
|
||||
PNG_FILTER_AVG = 0x40
|
||||
PNG_FILTER_PAETH = 0x80
|
||||
PNG_ALL_FILTERS = (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP |
|
||||
PNG_FILTER_AVG | PNG_FILTER_PAETH)
|
||||
|
||||
# Marshal_dump
|
||||
def _dump(limit)
|
||||
return "" if self.disposed?
|
||||
data = TKTK_Bitmap.get_pixel_data(self)
|
||||
[width, height, Zlib::Deflate.deflate(data)].pack("LLa*") # ついでに圧縮
|
||||
end
|
||||
|
||||
# Marshal_load
|
||||
def self._load(str)
|
||||
if str == ""
|
||||
b = Bitmap.new(1,1)
|
||||
b.dispose
|
||||
return b
|
||||
end
|
||||
w, h, zdata = str.unpack("LLa*"); b = new(w, h)
|
||||
TKTK_Bitmap.set_pixel_data(b, Zlib::Inflate.inflate(zdata))
|
||||
return b
|
||||
end
|
||||
|
||||
def address
|
||||
TKTK_Bitmap.address(self)
|
||||
end
|
||||
|
||||
# ぼかし効果
|
||||
def blur2(r=1)
|
||||
TKTK_Bitmap.blur(self, r)
|
||||
end
|
||||
|
||||
# 色調変更
|
||||
def change_tone(red, green, blue, simplify = 1)
|
||||
TKTK_Bitmap.change_tone(self, red, green, blue, simplify)
|
||||
end
|
||||
|
||||
# クリッピング
|
||||
def clip_mask(bitmap, x=0, y=0, outer=0)
|
||||
TKTK_Bitmap.clip_mask(self, bitmap, x, y, outer)
|
||||
end
|
||||
|
||||
# 色の反転
|
||||
def invert
|
||||
TKTK_Bitmap.invert(self)
|
||||
end
|
||||
|
||||
# モザイク効果
|
||||
def mosaic(msw=5, msh=5)
|
||||
TKTK_Bitmap.mosaic(self, msw, msh)
|
||||
end
|
||||
|
||||
# モザイク効果(領域指定)
|
||||
def mosaic_rect(rect=self.rect, msw=5, msh=5)
|
||||
TKTK_Bitmap.mosaic_rect(self, rect, msw, msh)
|
||||
end
|
||||
|
||||
# ブレンディング
|
||||
def blend_blt(x, y, src_bmp, rect, blend_type=0, opacity=255)
|
||||
return if opacity <= 0
|
||||
TKTK_Bitmap.blend_blt(self, x, y, src_bmp, rect, blend_type, opacity)
|
||||
end
|
||||
|
||||
#png形式で保存
|
||||
def png_save(outp, level = 9, filter = PNG_NO_FILTERS)
|
||||
if (TKTK_Bitmap.png_save(self, outp, level, filter) != 0)
|
||||
raise("Bitmap\#png_save failed")
|
||||
end
|
||||
end
|
||||
|
||||
# 大きいサイズのBitmap.newを可能に(危険)
|
||||
# width * height が大体1073741823位まで
|
||||
if TKTK_Bitmap::LARGE_BITMAP
|
||||
class << self
|
||||
unless method_defined?(:_hn_large_bm__new)
|
||||
alias :_hn_large_bm__new :new
|
||||
end
|
||||
def new(*args)
|
||||
if args.size == 2 && args[0] * args[1] >= 4194304
|
||||
new_width = args[0]
|
||||
new_height = args[1]
|
||||
# とりあえず小さなサイズで作成
|
||||
bitmap = _hn_large_bm__new(16, 16)
|
||||
TKTK_Bitmap.change_size(bitmap, new_width, new_height)
|
||||
return bitmap
|
||||
else
|
||||
_hn_large_bm__new(*args)
|
||||
end
|
||||
end
|
||||
end # Bitmap.new
|
||||
end
|
||||
end # CLASS Bitmap
|
1351
mkxp-z/Kawariki-patches/ports/dummyAudioUtilities.rb
Normal file
1351
mkxp-z/Kawariki-patches/ports/dummyAudioUtilities.rb
Normal file
File diff suppressed because it is too large
Load diff
2510
mkxp-z/Kawariki-patches/ports/dummyPSystem_Utilities.rb
Normal file
2510
mkxp-z/Kawariki-patches/ports/dummyPSystem_Utilities.rb
Normal file
File diff suppressed because it is too large
Load diff
|
@ -216,11 +216,74 @@ module Preload
|
|||
ImportedKeyExpr = /^\s*(?:\$imported|\(\s*\$imported(?:\s*\|\|=\s*\{\s*\})?\s*\))\[(:\w+|'[^']+'|"[^"]+")\]\s*=\s*(.+)\s*$/
|
||||
|
||||
def _extract_imported
|
||||
if source.nil?
|
||||
puts "Warning: 'source' is nil at the beginning of _extract_imported"
|
||||
return
|
||||
end
|
||||
|
||||
# Ensure 'source' is a string, and log the class type if it's not
|
||||
unless source.is_a?(String)
|
||||
puts "Warning: 'source' is not a string, it's a #{source.class}!"
|
||||
return
|
||||
end
|
||||
|
||||
# Log the encoding type for debugging purposes
|
||||
# puts "Source encoding before: #{source.encoding.name}"
|
||||
|
||||
# Force early return if source is unexpectedly nil just before encoding
|
||||
if source.nil?
|
||||
puts "Warning: 'source' unexpectedly nil before encoding"
|
||||
return
|
||||
end
|
||||
|
||||
# Backup the original source value before encoding, to see if it changes unexpectedly
|
||||
original_source = source.dup
|
||||
|
||||
# Force encode to ASCII-8BIT (binary ASCII), replacing non-ASCII characters with '?'
|
||||
if source.encoding.name != "ASCII-8BIT"
|
||||
begin
|
||||
# puts "Attempting to encode source..."
|
||||
# Try encoding, but ensure that source remains unchanged if encoding fails
|
||||
encoded_source = source.encode("ASCII-8BIT", invalid: :replace, undef: :replace, replace: "?")
|
||||
|
||||
# If encoding results in an empty string or nil, restore original source
|
||||
if encoded_source.nil? || encoded_source.empty?
|
||||
# puts "Warning: 'source' became nil or empty after encoding! Reverting to original source."
|
||||
source = original_source
|
||||
return
|
||||
else
|
||||
# Otherwise, use the encoded result
|
||||
source = encoded_source
|
||||
end
|
||||
|
||||
# puts "Encoding successful, source encoding is now: #{source.encoding.name}"
|
||||
rescue Encoding::UndefinedConversionError, Encoding::InvalidByteSequenceError => e
|
||||
puts "Encoding failed: #{e.message}"
|
||||
return
|
||||
rescue StandardError => e
|
||||
puts "Unexpected error during encoding: #{e.message}"
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
# Check source after encoding to ensure it isn't nil
|
||||
if source.nil?
|
||||
# puts "Warning: 'source' is nil after encoding!"
|
||||
return
|
||||
end
|
||||
|
||||
# After encoding (or skipping), match the regex pattern
|
||||
match = ImportedKeyExpr.match(source)
|
||||
|
||||
# Check if a match was found
|
||||
@imported_entry = !match.nil?
|
||||
|
||||
return unless @imported_entry
|
||||
|
||||
# Extract the imported key and value from the match result
|
||||
@imported_key = match[1][0] == ':' ? match[1][1..].to_sym : match[1][1...-1]
|
||||
@imported_value = match[2]
|
||||
|
||||
end
|
||||
|
||||
def imported_entry?
|
||||
|
@ -436,7 +499,9 @@ module Preload
|
|||
print "Patched #{script.loc}: #{script.log.join(', ')}" if script.log.size > 0
|
||||
# Warn if Win32API references in source
|
||||
if script.source.include? "Win32API.new" then
|
||||
|
||||
print "Warning: Script #{script.loc} uses Win32API."
|
||||
script.source.gsub!(/class\s+Win32API/, 'module Win32API')
|
||||
require "Win32API.rb"
|
||||
end
|
||||
# Restore encoding
|
||||
|
@ -557,6 +622,8 @@ game_ini_path = find_game_ini_in_directory(_config["gameFolder"].to_s)
|
|||
|
||||
def checkini(file_path)
|
||||
# Check if the file exists
|
||||
file_path = file_path.nil? || file_path.empty? ? Dir.pwd : file_path
|
||||
|
||||
if File.exist?(file_path)
|
||||
# Read the content of the file
|
||||
input_string = File.read(file_path, encoding: 'ASCII-8BIT')
|
||||
|
@ -570,7 +637,7 @@ def checkini(file_path)
|
|||
elsif input_string =~ /rxdata/
|
||||
return 1
|
||||
else
|
||||
return 0 # Return nil if none of the patterns match
|
||||
return 3 # Return nil if none of the patterns match
|
||||
end
|
||||
else
|
||||
puts "File does not exist!"
|
||||
|
|
Loading…
Add table
Reference in a new issue