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https://github.com/bakustarver/rpgmakermlinux-cicpoffs.git
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236 lines
7.2 KiB
Ruby
236 lines
7.2 KiB
Ruby
# coding: utf-8
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=begin
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= Bitmapクラスの拡張 (DLL版)
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RPGツクールXP/VX共用
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Bitmapクラスに機能を追加します。
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- Marshaldump可能に
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- PNGファイルとして保存
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- 色調変更
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- モザイク効果
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- 色の反転
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- ぼかし効果
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- マスクを用いた切り抜き
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- ブレンディング
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■ 注意
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このスクリプトの他に"tktk_bitmap.dll"(ver0.1.2.6以上)が必要になります。
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Author:: 半生
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Date:: 2010/12/13
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Version:: 0.1.2.6
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URL:: http://www.tktkgame.com/
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############################################
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2010/12/13 ver 0.1.2.6
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dllの名称を"hn_rg_bitmap.dll"から"tktk_bitmap.dll"に変更
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LARGE_BITMAP機能でメモリを確保できなかった場合の処理を追加
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2010/10/12 ver 0.1.2.5(デンジャラスベータ版)
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大きいサイズのBitmapオブジェクトを機能を試験的に実装(危険)
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2010/03/24 ver 0.1.2.2
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ブレンディング機能関連の軽量化。
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画像連結系メソッドの分離。
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2010/03/24 ver 0.1.2.1
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ブレンディング機能関連のバグフィックス
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2010/03/22 ver 0.1.2.0
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加算合成等のブレンディング機能の追加
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2010/02/07 ver 0.1.1.0
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マーシャル化の処理の一部をDLLに移動
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2010/01/17 ver 0.1.0.0
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dllの名称を"hn_rx_bitmap.dll"から"hn_rg_bitmap.dll"に変更
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モザイク効果・色反転・ぼかし効果の追加
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############################################
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=end
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module TKTK_Bitmap
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LARGE_BITMAP = true # 大容量のBitmap作成機能を使うかどうか
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DLL_NAME = 'tktk_bitmap'
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ERROR_ALLOCATE_FAILED = -110002
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@@png_save = Win32API.new(DLL_NAME, 'PngSaveA', 'p n i i', 'i')
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@@blur = Win32API.new(DLL_NAME, 'Blur', 'n i', 'i')
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@@change_tone = Win32API.new(DLL_NAME, 'ChangeTone', 'n i i i i', 'i')
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@@clip_mask = Win32API.new(DLL_NAME, 'ClipMask', 'n n i i i', 'i')
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@@invert = Win32API.new(DLL_NAME, 'InvertColor', 'n', 'i')
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@@mosaic = Win32API.new(DLL_NAME, 'Mosaic', 'n i i i i i i', 'i')
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@@address = Win32API.new(DLL_NAME, 'GetAddress', 'n', 'n')
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@@get_pixel_data = Win32API.new(DLL_NAME, 'GetPixelData', 'n p i', 'i')
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@@set_pixel_data = Win32API.new(DLL_NAME, 'SetPixelData', 'n p i', 'i')
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@@blend_blt = Win32API.new(DLL_NAME, 'BlendBlt', 'n i i n i i i i i i', 'i')
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#@@get_hwnd = Win32API.new(DLL_NAME, 'GetGameHWND', 'v', 'l')
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@@change_size = Win32API.new(DLL_NAME, 'ChangeSize', 'n i i', 'i')
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module_function
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# PNG形式で保存
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def png_save(bitmap,file_name,compression_level,filter)
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return file_name, bitmap.object_id, compression_level, filter
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end
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# ぼかし効果
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def blur(bitmap, r = 1)
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return bitmap.object_id, r
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end
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# カラーバランス変更?
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def change_tone(bitmap, red = 0, green = 0, blue = 0, simplify = 1)
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return bitmap.object_id, red, green, blue, simplify
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end
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# マスクによる画像の切り抜き(アルファとの乗算)
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def clip_mask(g_bitmap, m_bitmap, x=0, y=0, outer=0)
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return g_bitmap.object_id, m_bitmap.object_id, x, y, outer
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end
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# 色の反転
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def invert(bitmap)
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return bitmap.object_id
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end
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# モザイク効果
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def mosaic(bitmap, msw=5, msh=5)
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return bitmap, bitmap.rect, msw, msh
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end
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# モザイク効果(範囲指定)
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def mosaic_rect(bitmap, rect, msw=5, msh=5)
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return bitmap.object_id, rect.x, rect.y, rect.width, rect.height, msw, msh
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end
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# ビットマップデータのアドレスを取得
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def address(bitmap)
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return bitmap.object_id
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end
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# ビットマップのバイナリデータを取得
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def get_pixel_data(bitmap)
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buffer = "bgra" * bitmap.width * bitmap.height
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@@get_pixel_data.call(bitmap.object_id, buffer, buffer.size)
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return buffer
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end
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# ビットマップのバイナリデータを置き換え
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def set_pixel_data(bitmap, data)
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return bitmap.object_id, data, data.size
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end
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def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
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dest_bmp.object_id, x, y, src_bmp.object_id,
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rect.x, rect.y, rect.width, rect.height,
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blend_type, opacity
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end
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# ビットマップのサイズを変更(危険)
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def change_size(bitmap, new_width, new_height)
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return -1 if (new_width <=0 or new_height <= 0)
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result = @@change_size.call(bitmap.object_id, new_width, new_height)
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if result == ERROR_ALLOCATE_FAILED
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raise("tktk_bitmap:ERROR ALLOCATE FAILED")
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end
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return result
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end
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end
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class Font
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def marshal_dump;end
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def marshal_load(obj);end
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end
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class Bitmap
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# PNG圧縮用フィルタ
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PNG_NO_FILTERS = 0x00
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PNG_FILTER_NONE = 0x08
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PNG_FILTER_SUB = 0x10
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PNG_FILTER_UP = 0x20
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PNG_FILTER_AVG = 0x40
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PNG_FILTER_PAETH = 0x80
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PNG_ALL_FILTERS = (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP |
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PNG_FILTER_AVG | PNG_FILTER_PAETH)
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# Marshal_dump
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def _dump(limit)
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return "" if self.disposed?
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data = TKTK_Bitmap.get_pixel_data(self)
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[width, height, Zlib::Deflate.deflate(data)].pack("LLa*") # ついでに圧縮
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end
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# Marshal_load
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def self._load(str)
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if str == ""
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b = Bitmap.new(1,1)
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b.dispose
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return b
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end
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w, h, zdata = str.unpack("LLa*"); b = new(w, h)
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TKTK_Bitmap.set_pixel_data(b, Zlib::Inflate.inflate(zdata))
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return b
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end
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def address
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TKTK_Bitmap.address(self)
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end
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# ぼかし効果
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def blur2(r=1)
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TKTK_Bitmap.blur(self, r)
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end
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# 色調変更
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def change_tone(red, green, blue, simplify = 1)
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TKTK_Bitmap.change_tone(self, red, green, blue, simplify)
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end
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# クリッピング
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def clip_mask(bitmap, x=0, y=0, outer=0)
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TKTK_Bitmap.clip_mask(self, bitmap, x, y, outer)
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end
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# 色の反転
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def invert
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TKTK_Bitmap.invert(self)
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end
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# モザイク効果
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def mosaic(msw=5, msh=5)
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TKTK_Bitmap.mosaic(self, msw, msh)
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end
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# モザイク効果(領域指定)
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def mosaic_rect(rect=self.rect, msw=5, msh=5)
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TKTK_Bitmap.mosaic_rect(self, rect, msw, msh)
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end
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# ブレンディング
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def blend_blt(x, y, src_bmp, rect, blend_type=0, opacity=255)
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return if opacity <= 0
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TKTK_Bitmap.blend_blt(self, x, y, src_bmp, rect, blend_type, opacity)
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end
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#png形式で保存
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def png_save(outp, level = 9, filter = PNG_NO_FILTERS)
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if (TKTK_Bitmap.png_save(self, outp, level, filter) != 0)
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raise("Bitmap\#png_save failed")
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end
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end
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# 大きいサイズのBitmap.newを可能に(危険)
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# width * height が大体1073741823位まで
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if TKTK_Bitmap::LARGE_BITMAP
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class << self
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unless method_defined?(:_hn_large_bm__new)
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alias :_hn_large_bm__new :new
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end
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def new(*args)
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if args.size == 2 && args[0] * args[1] >= 4194304
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new_width = args[0]
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new_height = args[1]
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# とりあえず小さなサイズで作成
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bitmap = _hn_large_bm__new(16, 16)
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TKTK_Bitmap.change_size(bitmap, new_width, new_height)
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return bitmap
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else
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_hn_large_bm__new(*args)
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end
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end
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end # Bitmap.new
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end
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end # CLASS Bitmap
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