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bakustarver 2024-11-19 12:16:27 +02:00 committed by GitHub
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7 changed files with 8137 additions and 6 deletions

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@ -18,6 +18,23 @@ module Preload
.include?('Win32API.new(self.steam_dll_name') .include?('Win32API.new(self.steam_dll_name')
# .remove!, # .remove!,
.replace!("achievements.rb"), .replace!("achievements.rb"),
Patch.new("Advanced Text System fix")
.include?('Advanced Text System')
.include?('modern algebra (rmrk.net)')
# .remove!,
.replace!("Advanced-Text-System.rb"),
Patch.new("AudioUtilities plugin fix")
.include?('waveOutOpen=Win32API.new("winmm.dll","waveOutOpen","plplll","l")')
.include?('def pbPlaySoundData(samples,volume,async=false,sampleFreq=11025)')
# .remove!,
# .replace!("dummyAudioUtilities.rb")
.sub!(/when (\d+):/, 'when \1'),
Patch.new("dummyPSystem_Utilities plugin fix")
.include?('pbNextComb')
# .include?('def pbIsJsonString')
# .remove!,
.replace!("dummyPSystem_Utilities.rb"),
# .sub!(/when (\d+):/, 'when \1'),
Patch.new("XIV's Simple Reputation System (SRS) for RGSS3 fix") #XIV's Simple Reputation System (SRS) for RGSS3 Romance Level Version: 1.1 Patch.new("XIV's Simple Reputation System (SRS) for RGSS3 fix") #XIV's Simple Reputation System (SRS) for RGSS3 Romance Level Version: 1.1
.include?("Simple Reputation System (SRS)") .include?("Simple Reputation System (SRS)")
.sub!("$scene1 = Scene_Menu.new(0)", "$scene1 = Scene_Menu.new"), .sub!("$scene1 = Scene_Menu.new(0)", "$scene1 = Scene_Menu.new"),
@ -172,6 +189,11 @@ module Preload
.imported?(nil) .imported?(nil)
.include?('text.push(self.to_s.scan(/#<(\S+):/)[0][0].to_s)') .include?('text.push(self.to_s.scan(/#<(\S+):/)[0][0].to_s)')
.remove!, .remove!,
Patch.new("tktk_bitmap dll test debug")
.imported?(nil)
.include?("DLL_NAME = 'tktk_bitmap'")
# .remove!,
.replace!("bitmap_tktk.rb"),
Patch.new("Flirt quest") Patch.new("Flirt quest")
.imported?(nil) .imported?(nil)
.include?('class Spriteset_BattleUnit') .include?('class Spriteset_BattleUnit')

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@ -0,0 +1,237 @@
# coding: utf-8
=begin
= Bitmapクラスの拡張 (DLL版)
RPGツクールXP/VX共用
Bitmapクラスに機能を追加します
- Marshaldump可能に
- PNGファイルとして保存
- 調
-
-
-
-
-
"tktk_bitmap.dll"(ver0.1.2.6)
Author::
Date:: 2010/12/13
Version:: 0.1.2.6
URL:: http://www.tktkgame.com/
############################################
2010/12/13 ver 0.1.2.6
 dllの名称を"hn_rg_bitmap.dll""tktk_bitmap.dll"
 LARGE_BITMAP機能でメモリを確保できなかった場合の処理を追加
2010/10/12 ver 0.1.2.5()
 Bitmapオブジェクトを機能を試験的に実装
2010/03/24 ver 0.1.2.2
 
 
2010/03/24 ver 0.1.2.1
 
2010/03/22 ver 0.1.2.0
 
2010/02/07 ver 0.1.1.0
 DLLに移動
2010/01/17 ver 0.1.0.0
 dllの名称を"hn_rx_bitmap.dll""hn_rg_bitmap.dll"
 
############################################
=end
module TKTK_Bitmap
LARGE_BITMAP = true # 大容量のBitmap作成機能を使うかどうか
DLL_NAME = 'tktk_bitmap'
ERROR_ALLOCATE_FAILED = -110002
@@png_save = Win32API.new(DLL_NAME, 'PngSaveA', 'p n i i', 'i')
@@blur = Win32API.new(DLL_NAME, 'Blur', 'n i', 'i')
@@change_tone = Win32API.new(DLL_NAME, 'ChangeTone', 'n i i i i', 'i')
@@clip_mask = Win32API.new(DLL_NAME, 'ClipMask', 'n n i i i', 'i')
@@invert = Win32API.new(DLL_NAME, 'InvertColor', 'n', 'i')
@@mosaic = Win32API.new(DLL_NAME, 'Mosaic', 'n i i i i i i', 'i')
@@address = Win32API.new(DLL_NAME, 'GetAddress', 'n', 'n')
@@get_pixel_data = Win32API.new(DLL_NAME, 'GetPixelData', 'n p i', 'i')
@@set_pixel_data = Win32API.new(DLL_NAME, 'SetPixelData', 'n p i', 'i')
@@blend_blt = Win32API.new(DLL_NAME, 'BlendBlt', 'n i i n i i i i i i', 'i')
#@@get_hwnd = Win32API.new(DLL_NAME, 'GetGameHWND', 'v', 'l')
@@change_size = Win32API.new(DLL_NAME, 'ChangeSize', 'n i i', 'i')
module_function
# PNG形式で保存
def png_save(bitmap,file_name,compression_level,filter)
return @@png_save.call(file_name, bitmap.object_id, compression_level, filter)
end
# ぼかし効果
def blur(bitmap, r = 1)
return @@blur.call(bitmap.object_id, r)
end
# カラーバランス変更?
def change_tone(bitmap, red = 0, green = 0, blue = 0, simplify = 1)
return @@change_tone.call(bitmap.object_id, red, green, blue, simplify)
end
# マスクによる画像の切り抜き(アルファとの乗算)
def clip_mask(g_bitmap, m_bitmap, x=0, y=0, outer=0)
return @@clip_mask.call(g_bitmap.object_id, m_bitmap.object_id, x, y, outer)
end
# 色の反転
def invert(bitmap)
return @@invert.call(bitmap.object_id)
end
# モザイク効果
def mosaic(bitmap, msw=5, msh=5)
return self.mosaic_rect(bitmap, bitmap.rect, msw, msh)
end
# モザイク効果(範囲指定)
def mosaic_rect(bitmap, rect, msw=5, msh=5)
return @@mosaic.call(bitmap.object_id,
rect.x, rect.y, rect.width, rect.height, msw, msh)
end
# ビットマップデータのアドレスを取得
def address(bitmap)
return @@address.call(bitmap.object_id)
end
# ビットマップのバイナリデータを取得
def get_pixel_data(bitmap)
buffer = "bgra" * bitmap.width * bitmap.height
@@get_pixel_data.call(bitmap.object_id, buffer, buffer.size)
return buffer
end
# ビットマップのバイナリデータを置き換え
def set_pixel_data(bitmap, data)
return @@set_pixel_data.call(bitmap.object_id, data, data.size)
end
def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
@@blend_blt.call(dest_bmp.object_id, x, y, src_bmp.object_id,
rect.x, rect.y, rect.width, rect.height,
blend_type, opacity)
end
# ビットマップのサイズを変更(危険)
def change_size(bitmap, new_width, new_height)
return -1 if (new_width <=0 or new_height <= 0)
result = @@change_size.call(bitmap.object_id, new_width, new_height)
if result == ERROR_ALLOCATE_FAILED
raise("tktk_bitmap:ERROR ALLOCATE FAILED")
end
return result
end
end
class Font
def marshal_dump;end
def marshal_load(obj);end
end
class Bitmap
# PNG圧縮用フィルタ
PNG_NO_FILTERS = 0x00
PNG_FILTER_NONE = 0x08
PNG_FILTER_SUB = 0x10
PNG_FILTER_UP = 0x20
PNG_FILTER_AVG = 0x40
PNG_FILTER_PAETH = 0x80
PNG_ALL_FILTERS = (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP |
PNG_FILTER_AVG | PNG_FILTER_PAETH)
# Marshal_dump
def _dump(limit)
return "" if self.disposed?
data = TKTK_Bitmap.get_pixel_data(self)
[width, height, Zlib::Deflate.deflate(data)].pack("LLa*") # ついでに圧縮
end
# Marshal_load
def self._load(str)
if str == ""
b = Bitmap.new(1,1)
b.dispose
return b
end
w, h, zdata = str.unpack("LLa*"); b = new(w, h)
TKTK_Bitmap.set_pixel_data(b, Zlib::Inflate.inflate(zdata))
return b
end
def address
TKTK_Bitmap.address(self)
end
# ぼかし効果
def blur2(r=1)
TKTK_Bitmap.blur(self, r)
end
# 色調変更
def change_tone(red, green, blue, simplify = 1)
TKTK_Bitmap.change_tone(self, red, green, blue, simplify)
end
# クリッピング
def clip_mask(bitmap, x=0, y=0, outer=0)
TKTK_Bitmap.clip_mask(self, bitmap, x, y, outer)
end
# 色の反転
def invert
TKTK_Bitmap.invert(self)
end
# モザイク効果
def mosaic(msw=5, msh=5)
TKTK_Bitmap.mosaic(self, msw, msh)
end
# モザイク効果(領域指定)
def mosaic_rect(rect=self.rect, msw=5, msh=5)
TKTK_Bitmap.mosaic_rect(self, rect, msw, msh)
end
# ブレンディング
def blend_blt(x, y, src_bmp, rect, blend_type=0, opacity=255)
return if opacity <= 0
TKTK_Bitmap.blend_blt(self, x, y, src_bmp, rect, blend_type, opacity)
end
#png形式で保存
def png_save(outp, level = 9, filter = PNG_NO_FILTERS)
if (TKTK_Bitmap.png_save(self, outp, level, filter) != 0)
raise("Bitmap\#png_save failed")
end
end
# 大きいサイズのBitmap.newを可能に(危険)
# width * height が大体1073741823位まで
if TKTK_Bitmap::LARGE_BITMAP
class << self
unless method_defined?(:_hn_large_bm__new)
alias :_hn_large_bm__new :new
end
def new(*args)
if args.size == 2 && args[0] * args[1] >= 4194304
new_width = args[0]
new_height = args[1]
# とりあえず小さなサイズで作成
bitmap = _hn_large_bm__new(16, 16)
TKTK_Bitmap.change_size(bitmap, new_width, new_height)
return bitmap
else
_hn_large_bm__new(*args)
end
end
end # Bitmap.new
end
end # CLASS Bitmap

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@ -0,0 +1,236 @@
# coding: utf-8
=begin
= Bitmapクラスの拡張 (DLL版)
RPGツクールXP/VX共用
Bitmapクラスに機能を追加します
- Marshaldump可能に
- PNGファイルとして保存
- 調
-
-
-
-
-
"tktk_bitmap.dll"(ver0.1.2.6)
Author::
Date:: 2010/12/13
Version:: 0.1.2.6
URL:: http://www.tktkgame.com/
############################################
2010/12/13 ver 0.1.2.6
 dllの名称を"hn_rg_bitmap.dll""tktk_bitmap.dll"
 LARGE_BITMAP機能でメモリを確保できなかった場合の処理を追加
2010/10/12 ver 0.1.2.5()
 Bitmapオブジェクトを機能を試験的に実装
2010/03/24 ver 0.1.2.2
 
 
2010/03/24 ver 0.1.2.1
 
2010/03/22 ver 0.1.2.0
 
2010/02/07 ver 0.1.1.0
 DLLに移動
2010/01/17 ver 0.1.0.0
 dllの名称を"hn_rx_bitmap.dll""hn_rg_bitmap.dll"
 
############################################
=end
module TKTK_Bitmap
LARGE_BITMAP = true # 大容量のBitmap作成機能を使うかどうか
DLL_NAME = 'tktk_bitmap'
ERROR_ALLOCATE_FAILED = -110002
@@png_save = Win32API.new(DLL_NAME, 'PngSaveA', 'p n i i', 'i')
@@blur = Win32API.new(DLL_NAME, 'Blur', 'n i', 'i')
@@change_tone = Win32API.new(DLL_NAME, 'ChangeTone', 'n i i i i', 'i')
@@clip_mask = Win32API.new(DLL_NAME, 'ClipMask', 'n n i i i', 'i')
@@invert = Win32API.new(DLL_NAME, 'InvertColor', 'n', 'i')
@@mosaic = Win32API.new(DLL_NAME, 'Mosaic', 'n i i i i i i', 'i')
@@address = Win32API.new(DLL_NAME, 'GetAddress', 'n', 'n')
@@get_pixel_data = Win32API.new(DLL_NAME, 'GetPixelData', 'n p i', 'i')
@@set_pixel_data = Win32API.new(DLL_NAME, 'SetPixelData', 'n p i', 'i')
@@blend_blt = Win32API.new(DLL_NAME, 'BlendBlt', 'n i i n i i i i i i', 'i')
#@@get_hwnd = Win32API.new(DLL_NAME, 'GetGameHWND', 'v', 'l')
@@change_size = Win32API.new(DLL_NAME, 'ChangeSize', 'n i i', 'i')
module_function
# PNG形式で保存
def png_save(bitmap,file_name,compression_level,filter)
return file_name, bitmap.object_id, compression_level, filter
end
# ぼかし効果
def blur(bitmap, r = 1)
return bitmap.object_id, r
end
# カラーバランス変更?
def change_tone(bitmap, red = 0, green = 0, blue = 0, simplify = 1)
return bitmap.object_id, red, green, blue, simplify
end
# マスクによる画像の切り抜き(アルファとの乗算)
def clip_mask(g_bitmap, m_bitmap, x=0, y=0, outer=0)
return g_bitmap.object_id, m_bitmap.object_id, x, y, outer
end
# 色の反転
def invert(bitmap)
return bitmap.object_id
end
# モザイク効果
def mosaic(bitmap, msw=5, msh=5)
return bitmap, bitmap.rect, msw, msh
end
# モザイク効果(範囲指定)
def mosaic_rect(bitmap, rect, msw=5, msh=5)
return bitmap.object_id, rect.x, rect.y, rect.width, rect.height, msw, msh
end
# ビットマップデータのアドレスを取得
def address(bitmap)
return bitmap.object_id
end
# ビットマップのバイナリデータを取得
def get_pixel_data(bitmap)
buffer = "bgra" * bitmap.width * bitmap.height
@@get_pixel_data.call(bitmap.object_id, buffer, buffer.size)
return buffer
end
# ビットマップのバイナリデータを置き換え
def set_pixel_data(bitmap, data)
return bitmap.object_id, data, data.size
end
def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
dest_bmp.object_id, x, y, src_bmp.object_id,
rect.x, rect.y, rect.width, rect.height,
blend_type, opacity
end
# ビットマップのサイズを変更(危険)
def change_size(bitmap, new_width, new_height)
return -1 if (new_width <=0 or new_height <= 0)
result = @@change_size.call(bitmap.object_id, new_width, new_height)
if result == ERROR_ALLOCATE_FAILED
raise("tktk_bitmap:ERROR ALLOCATE FAILED")
end
return result
end
end
class Font
def marshal_dump;end
def marshal_load(obj);end
end
class Bitmap
# PNG圧縮用フィルタ
PNG_NO_FILTERS = 0x00
PNG_FILTER_NONE = 0x08
PNG_FILTER_SUB = 0x10
PNG_FILTER_UP = 0x20
PNG_FILTER_AVG = 0x40
PNG_FILTER_PAETH = 0x80
PNG_ALL_FILTERS = (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP |
PNG_FILTER_AVG | PNG_FILTER_PAETH)
# Marshal_dump
def _dump(limit)
return "" if self.disposed?
data = TKTK_Bitmap.get_pixel_data(self)
[width, height, Zlib::Deflate.deflate(data)].pack("LLa*") # ついでに圧縮
end
# Marshal_load
def self._load(str)
if str == ""
b = Bitmap.new(1,1)
b.dispose
return b
end
w, h, zdata = str.unpack("LLa*"); b = new(w, h)
TKTK_Bitmap.set_pixel_data(b, Zlib::Inflate.inflate(zdata))
return b
end
def address
TKTK_Bitmap.address(self)
end
# ぼかし効果
def blur2(r=1)
TKTK_Bitmap.blur(self, r)
end
# 色調変更
def change_tone(red, green, blue, simplify = 1)
TKTK_Bitmap.change_tone(self, red, green, blue, simplify)
end
# クリッピング
def clip_mask(bitmap, x=0, y=0, outer=0)
TKTK_Bitmap.clip_mask(self, bitmap, x, y, outer)
end
# 色の反転
def invert
TKTK_Bitmap.invert(self)
end
# モザイク効果
def mosaic(msw=5, msh=5)
TKTK_Bitmap.mosaic(self, msw, msh)
end
# モザイク効果(領域指定)
def mosaic_rect(rect=self.rect, msw=5, msh=5)
TKTK_Bitmap.mosaic_rect(self, rect, msw, msh)
end
# ブレンディング
def blend_blt(x, y, src_bmp, rect, blend_type=0, opacity=255)
return if opacity <= 0
TKTK_Bitmap.blend_blt(self, x, y, src_bmp, rect, blend_type, opacity)
end
#png形式で保存
def png_save(outp, level = 9, filter = PNG_NO_FILTERS)
if (TKTK_Bitmap.png_save(self, outp, level, filter) != 0)
raise("Bitmap\#png_save failed")
end
end
# 大きいサイズのBitmap.newを可能に(危険)
# width * height が大体1073741823位まで
if TKTK_Bitmap::LARGE_BITMAP
class << self
unless method_defined?(:_hn_large_bm__new)
alias :_hn_large_bm__new :new
end
def new(*args)
if args.size == 2 && args[0] * args[1] >= 4194304
new_width = args[0]
new_height = args[1]
# とりあえず小さなサイズで作成
bitmap = _hn_large_bm__new(16, 16)
TKTK_Bitmap.change_size(bitmap, new_width, new_height)
return bitmap
else
_hn_large_bm__new(*args)
end
end
end # Bitmap.new
end
end # CLASS Bitmap

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@ -216,11 +216,74 @@ module Preload
ImportedKeyExpr = /^\s*(?:\$imported|\(\s*\$imported(?:\s*\|\|=\s*\{\s*\})?\s*\))\[(:\w+|'[^']+'|"[^"]+")\]\s*=\s*(.+)\s*$/ ImportedKeyExpr = /^\s*(?:\$imported|\(\s*\$imported(?:\s*\|\|=\s*\{\s*\})?\s*\))\[(:\w+|'[^']+'|"[^"]+")\]\s*=\s*(.+)\s*$/
def _extract_imported def _extract_imported
if source.nil?
puts "Warning: 'source' is nil at the beginning of _extract_imported"
return
end
# Ensure 'source' is a string, and log the class type if it's not
unless source.is_a?(String)
puts "Warning: 'source' is not a string, it's a #{source.class}!"
return
end
# Log the encoding type for debugging purposes
# puts "Source encoding before: #{source.encoding.name}"
# Force early return if source is unexpectedly nil just before encoding
if source.nil?
puts "Warning: 'source' unexpectedly nil before encoding"
return
end
# Backup the original source value before encoding, to see if it changes unexpectedly
original_source = source.dup
# Force encode to ASCII-8BIT (binary ASCII), replacing non-ASCII characters with '?'
if source.encoding.name != "ASCII-8BIT"
begin
# puts "Attempting to encode source..."
# Try encoding, but ensure that source remains unchanged if encoding fails
encoded_source = source.encode("ASCII-8BIT", invalid: :replace, undef: :replace, replace: "?")
# If encoding results in an empty string or nil, restore original source
if encoded_source.nil? || encoded_source.empty?
# puts "Warning: 'source' became nil or empty after encoding! Reverting to original source."
source = original_source
return
else
# Otherwise, use the encoded result
source = encoded_source
end
# puts "Encoding successful, source encoding is now: #{source.encoding.name}"
rescue Encoding::UndefinedConversionError, Encoding::InvalidByteSequenceError => e
puts "Encoding failed: #{e.message}"
return
rescue StandardError => e
puts "Unexpected error during encoding: #{e.message}"
return
end
end
# Check source after encoding to ensure it isn't nil
if source.nil?
# puts "Warning: 'source' is nil after encoding!"
return
end
# After encoding (or skipping), match the regex pattern
match = ImportedKeyExpr.match(source) match = ImportedKeyExpr.match(source)
# Check if a match was found
@imported_entry = !match.nil? @imported_entry = !match.nil?
return unless @imported_entry return unless @imported_entry
# Extract the imported key and value from the match result
@imported_key = match[1][0] == ':' ? match[1][1..].to_sym : match[1][1...-1] @imported_key = match[1][0] == ':' ? match[1][1..].to_sym : match[1][1...-1]
@imported_value = match[2] @imported_value = match[2]
end end
def imported_entry? def imported_entry?
@ -436,7 +499,9 @@ module Preload
print "Patched #{script.loc}: #{script.log.join(', ')}" if script.log.size > 0 print "Patched #{script.loc}: #{script.log.join(', ')}" if script.log.size > 0
# Warn if Win32API references in source # Warn if Win32API references in source
if script.source.include? "Win32API.new" then if script.source.include? "Win32API.new" then
print "Warning: Script #{script.loc} uses Win32API." print "Warning: Script #{script.loc} uses Win32API."
script.source.gsub!(/class\s+Win32API/, 'module Win32API')
require "Win32API.rb" require "Win32API.rb"
end end
# Restore encoding # Restore encoding
@ -557,6 +622,8 @@ game_ini_path = find_game_ini_in_directory(_config["gameFolder"].to_s)
def checkini(file_path) def checkini(file_path)
# Check if the file exists # Check if the file exists
file_path = file_path.nil? || file_path.empty? ? Dir.pwd : file_path
if File.exist?(file_path) if File.exist?(file_path)
# Read the content of the file # Read the content of the file
input_string = File.read(file_path, encoding: 'ASCII-8BIT') input_string = File.read(file_path, encoding: 'ASCII-8BIT')
@ -570,7 +637,7 @@ def checkini(file_path)
elsif input_string =~ /rxdata/ elsif input_string =~ /rxdata/
return 1 return 1
else else
return 0 # Return nil if none of the patterns match return 3 # Return nil if none of the patterns match
end end
else else
puts "File does not exist!" puts "File does not exist!"