mkxp-z/shader/flatColor.pgl.h

23 lines
390 B
C

#include <portablegl.h>
#ifdef __cplusplus
extern "C" {
#endif
struct FlatColorUniforms
{
pgl_mat4 projMat;
pgl_vec4 color;
};
struct FlatColorAttribs
{
pgl_vec2 position;
};
void mkxpFlatColorVS(float *_output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
void mkxpFlatColorFS(float *input, Shader_Builtins *builtins, void *uniforms);
#ifdef __cplusplus
}
#endif