#include #ifdef __cplusplus extern "C" { #endif struct FlatColorUniforms { pgl_mat4 projMat; pgl_vec4 color; }; struct FlatColorAttribs { pgl_vec2 position; }; void mkxpFlatColorVS(float *_output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpFlatColorFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif