Jáchym Toušek
e68e4663ec
Fix controller bindings
2024-08-31 10:30:53 +02:00
Splendide Imaginarius
f06bbb92a5
Merge pull request #137 from Splendide-Imaginarius/mkxp-z-actions-windows-zip
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GitHub Actions: zip Windows artifact before uploading
2024-08-30 23:02:48 +00:00
Splendide Imaginarius
6ca7d063ae
GitHub Actions: zip Windows artifact before uploading
2024-08-30 13:30:08 +00:00
Splendide Imaginarius
d2d46b282e
Merge pull request #152 from Eblo/movie-audio-termination-bugfix
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Check for audioThreadTermReq in movie audio thread
2024-08-30 13:08:29 +00:00
Splendide Imaginarius
1462dc9623
Merge pull request #204 from Splendide-Imaginarius/mkxp-z-fps
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Remove framerate restrictions
2024-08-01 23:49:06 +00:00
Splendide Imaginarius
03a91cf444
Merge pull request #206 from Splendide-Imaginarius/mkxp-z-preload-mouse-buttons
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win32_wrap: fix mouse buttons
2024-07-30 23:46:14 +00:00
Splendide Imaginarius
3e7ddd0552
win32_wrap: fix mouse buttons
2024-07-29 21:30:32 +00:00
Splendide Imaginarius
68a508b027
Merge pull request #205 from Splendide-Imaginarius/mkxp-z-mouse-hires
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Fix mouse position in hires mode
2024-07-29 12:54:36 +00:00
Splendide Imaginarius
ef6ea8afdc
Merge pull request #203 from Splendide-Imaginarius/mkxp-z-symlink
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Allow symlinks by default
2024-07-29 12:53:06 +00:00
Splendide Imaginarius
de4740d973
Fix mouse position in hires mode
2024-07-29 02:51:45 +00:00
Splendide Imaginarius
568abc7b26
Remove framerate restrictions
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If game devs want to use framerates outside of Enterbrain's arbitrary
restrictions, there's no reason for us to prevent it. Same reason we
don't restrict the resolution.
Fixes https://github.com/mkxp-z/mkxp-z/issues/64
2024-07-29 01:16:21 +00:00
Splendide Imaginarius
084e80b38c
Allow symlinks by default
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PhysicsFS supports disabling symlinks, but this is intended for
environments where scripts are sandboxed. Since mkxp-z runs Ruby code
unsandboxed, this doesn't yield any practical security benefit for us.
2024-07-28 21:52:50 +00:00
Splendide Imaginarius
3376730416
Merge pull request #198 from Splendide-Imaginarius/mkxp-z-memory-leak-fix
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Fix memory leak when disposing a high-res Bitmap
2024-07-15 23:57:26 +00:00
Splendide Imaginarius
67b98534d7
Merge pull request #191 from WaywardHeart/bitmap-memory-leaks
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Fix a few memory leaks involving Bitmaps - ONE MAJOR
2024-07-02 22:59:35 +00:00
Splendide Imaginarius
83647b947d
Fix memory leak when disposing a high-res Bitmap
2024-07-02 22:52:15 +00:00
Wayward Heart
9221cc7ec2
Fix major memory leak in Bitmap::initFromSurface
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c89f3d5bd7
accidentally completely removed the call to free the surface when successfully creating a texture.
2024-06-02 02:02:31 -05:00
Wayward Heart
23e9f6cb1c
Move the GFX_LOCK/GFX_UNLOCK call for disposing into disposable.h.
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It's currently not (much of) a problem because few or no games use multiple threads, but I believe that ruby can run its garbage collector while the GVL is released, which means that Graphics.update and Graphics.wait are currently not thread safe.
Moving the call to GFX_LOCK into dispose() should fix this.
2024-06-02 01:51:59 -05:00
Wayward Heart
477162d1d3
Ensure that fonts for hires bitmaps get deleted.
2024-06-02 01:51:59 -05:00
Wayward Heart
65aab17dba
Release resources if we error in the Bitmap constructor.
2024-06-02 01:51:59 -05:00
Splendide Imaginarius
8fcd6dd605
Merge pull request #182 from Splendide-Imaginarius/mkxp-z-lanczos-sprite-alpha-log
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Refactor smooth sprite scaling
2024-04-30 03:06:26 +00:00
Splendide Imaginarius
c12f00c537
Merge pull request #164 from WaywardHeart/snapToBitmap-composite
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Graphics::snapToBitmap needs to call p->screen.composite()
2024-04-29 20:55:21 +00:00
Splendide Imaginarius
b42c13a8ca
Merge pull request #163 from WaywardHeart/hang-on-close
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Don't hang if the user closes the game while it's still initializing
2024-04-29 20:53:00 +00:00
Splendide Imaginarius
89801da619
Merge pull request #149 from WaywardHeart/viewportDisposablesRGSS1
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Use signals to dispose of the children of Viewports in RGSS1
2024-04-29 20:51:10 +00:00
Splendide Imaginarius
7907822a1b
Refactor smooth sprite scaling
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This implements some of the logic for non-simple sprite scaling, and also
adds debug logging for the remaining missing logic.
2024-04-29 13:27:42 +00:00
Splendide Imaginarius
fc7a55f0b9
Merge pull request #181 from Splendide-Imaginarius/mkxp-z-expensive-log
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Log expensive optional operations
2024-04-29 12:59:55 +00:00
Splendide Imaginarius
e929cfb7c7
Merge pull request #98 from WaywardHeart/transparent-blitting
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Enable transparent blitting from megatextures.
2024-04-29 12:55:43 +00:00
Splendide Imaginarius
325a49666d
Log expensive optional operations
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Path caching and atlas dumping incur a nontrivial performance hit, so it's
useful to log that they're happening so that users are reminded to disable
them if they were enabled accidentally.
2024-04-10 22:48:49 +00:00
Splendide Imaginarius
1ed5101d6f
Don't dump lores atlas if in hires mode
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The lores atlas is empty in this scenario.
2024-04-10 22:46:41 +00:00
Splendide Imaginarius
a15e4aff14
Merge pull request #178 from Splendide-Imaginarius/mkxp-z-sprite-lanczos
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Implement smooth scaling for simple sprites
2024-04-02 03:44:55 +00:00
Wayward Heart
8b14894b6f
Fix blitting with negative dimensions
2024-03-24 07:47:58 -05:00
Wayward Heart
cf762c77f1
Only draw text to the hires bitmap when Hires mode is enabled
2024-03-24 07:47:58 -05:00
Wayward Heart
46d9095129
Use gl.unpack_subimage when blitting megasurfaces to textures when available
2024-03-24 07:47:58 -05:00
Wayward Heart
7539a2f34b
Use SDL_LowerBlitScaled/SDL_SoftStretchLinear instead of SDL_BlitScaled
2024-03-24 07:47:58 -05:00
Wayward Heart
e477007061
Use stretchBlt in drawText
2024-03-24 07:47:58 -05:00
Wayward Heart
c89f3d5bd7
Change the create Bitmap from surface constructor to always take ownership of the surface, and provide an option to leave it as a mega surface
2024-03-24 07:47:58 -05:00
Wayward Heart
bd01e11f56
Fix blitting from megatextures
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Code mostly taken from the implementation in Bitmap::drawText
2024-03-24 07:47:57 -05:00
Splendide Imaginarius
a187d48c24
Add zoomed-out sprite tests
2024-03-22 09:11:57 +00:00
Splendide Imaginarius
1b3d1d96c4
Merge pull request #145 from WaywardHeart/deletedBitmaps
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Guard against deleted bitmaps
2024-03-22 06:47:14 +00:00
Splendide Imaginarius
58d7ec8519
Implement smooth scaling for simple sprites
2024-03-22 04:35:06 +00:00
Splendide Imaginarius
ef822d1806
Merge pull request #177 from Splendide-Imaginarius/mkxp-z-lanczos-blitting
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Don't use framebuffer blitting if shader-based interpolation is needed
2024-03-22 02:52:40 +00:00
Splendide Imaginarius
988ba47905
Merge pull request #176 from Splendide-Imaginarius/mkxp-z-hires-default-screen
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Fix Hires mode with default resolution
2024-03-22 02:19:54 +00:00
Splendide Imaginarius
eca31207cd
Don't use framebuffer blitting if shader-based interpolation is needed
2024-03-22 00:02:10 +00:00
Splendide Imaginarius
0d54b47040
Fix shState segfault
2024-03-21 21:31:45 +00:00
Splendide Imaginarius
58a3c36a10
Fix Hires mode with default resolution
2024-03-21 06:18:55 +00:00
Splendide Imaginarius
487cde38db
Merge pull request #175 from Splendide-Imaginarius/mkxp-z-downscale
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Allow independent upscale/downscale interpolation methods
2024-03-21 03:50:33 +00:00
Splendide Imaginarius
ebcb0e2486
Allow independent upscale/downscale interpolation methods
2024-03-21 03:03:08 +00:00
Splendide Imaginarius
d4c20d7720
Merge pull request #174 from Splendide-Imaginarius/mkxp-z-mipmap
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Add mipmap scaling
2024-03-18 11:46:03 +00:00
Splendide Imaginarius
a7841e978b
Merge pull request #168 from Splendide-Imaginarius/mkxp-z-lanczos-short-circuit-part1
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Graphics: short-circuit shader interpolation
2024-03-18 10:27:14 +00:00
Splendide Imaginarius
fcb36d22fb
Add mipmap scaling
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Yields a substantial quality improvement when the window is much smaller
than the rendered resolution.
2024-03-18 02:02:55 +00:00
Splendide Imaginarius
8e62dfe68d
Merge pull request #117 from white-axe/comments
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Change formatting of arrays in mkxp.json comments
2024-03-17 04:10:59 +00:00