Merge pull request #117 from white-axe/comments

Change formatting of arrays in mkxp.json comments
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Splendide Imaginarius 2024-03-17 04:10:59 +00:00 committed by GitHub
commit 8e62dfe68d
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@ -193,7 +193,10 @@
// A list of fonts to render without alpha blending.
// (default: none)
//
// "solidFonts": ["Arial", "Times New Roman"]
// "solidFonts": [
// "Arial",
// "Times New Roman",
// ],
// Prefer the use of Metal over OpenGL on macOS.
@ -327,9 +330,11 @@
// execution starts
// (default: none)
//
// "preloadScript": ["scripts/preload/ruby_classic_wrap.rb",
// "scripts/preload/mkxp_wrap.rb",
// "scripts/preload/win32_wrap.rb"],
// "preloadScript": [
// "scripts/preload/ruby_classic_wrap.rb",
// "scripts/preload/mkxp_wrap.rb",
// "scripts/preload/win32_wrap.rb",
// ],
// Index all accesible assets via their lower case path
@ -344,17 +349,21 @@
// https://www.icculus.org/physfs/docs/html/
// (default: none)
//
// "RTP": ["/path/to/rtp1",
// "/path/to/rtp2.zip",
// "/path/to/game.rgssad"],
// "RTP": [
// "/path/to/rtp1",
// "/path/to/rtp2.zip",
// "/path/to/game.rgssad",
// ],
// Similar to the RTP option, except items are loaded before
// the game archive and folder, for incremental game updates
// or modding.
// (default: none)
//
// "patches": ["/path/to/patch1.zip",
// "/path/to/patch2"],
// "patches": [
// "/path/to/patch1.zip",
// "/path/to/patch2",
// ],
// Use the script's name as filename in warnings and error messages
@ -374,8 +383,10 @@
// requested by RGSS.
// (default: none)
//
// "fontSub": ["Arial>Open Sans",
// "Times New Roman>Liberation Serif"]
// "fontSub": [
// "Arial>Open Sans",
// "Times New Roman>Liberation Serif",
// ],
// Because mkxp is usually distributed as a stand alone
@ -386,8 +397,10 @@
// link all required gems into libruby.so.
// (default: none)
//
// "rubyLoadpath": ["/usr/lib64/ruby/",
// "/usr/local/share/ruby/site_ruby"],
// "rubyLoadpath": [
// "/usr/lib64/ruby/",
// "/usr/local/share/ruby/site_ruby",
// ],
// Determines whether MJIT is enabled. This probably
// won't work unless you also have the header file
@ -444,13 +457,13 @@
// and audibly cutting each other off, try increasing
// this number. Maximum: 64.
//
// "SESourceCount": 6
// "SESourceCount": 6,
// Number of streams to open for BGM tracks. If the game
// needs multitrack audio, this should be set to as many
// available tracks as the game needs. Maximum: 16.
//
// "BGMTrackCount": 1
// "BGMTrackCount": 1,
// The Windows game executable name minus ".exe". By default
@ -463,7 +476,7 @@
// "Game.rgssad", but specifying the executable name here
// is a tiny bit less intrusive.
//
// "execName": "Game"
// "execName": "Game",
// You can define alternate terminology for the different
// inputs recognized by RPG Maker. A, B, C, X, Y, Z, L, and R
@ -474,8 +487,8 @@
// "bindingNames": {
// "c": "Confirm",
// "b": "Cancel",
// "x": ...
// }
// "x": ...,
// },
// Dump tile atlas (for debugging purposes)