diff --git a/mkxp.json b/mkxp.json index 6361d7a5..fdd2d9ba 100644 --- a/mkxp.json +++ b/mkxp.json @@ -193,7 +193,10 @@ // A list of fonts to render without alpha blending. // (default: none) // - // "solidFonts": ["Arial", "Times New Roman"] + // "solidFonts": [ + // "Arial", + // "Times New Roman", + // ], // Prefer the use of Metal over OpenGL on macOS. @@ -327,9 +330,11 @@ // execution starts // (default: none) // - // "preloadScript": ["scripts/preload/ruby_classic_wrap.rb", - // "scripts/preload/mkxp_wrap.rb", - // "scripts/preload/win32_wrap.rb"], + // "preloadScript": [ + // "scripts/preload/ruby_classic_wrap.rb", + // "scripts/preload/mkxp_wrap.rb", + // "scripts/preload/win32_wrap.rb", + // ], // Index all accesible assets via their lower case path @@ -344,17 +349,21 @@ // https://www.icculus.org/physfs/docs/html/ // (default: none) // - // "RTP": ["/path/to/rtp1", - // "/path/to/rtp2.zip", - // "/path/to/game.rgssad"], + // "RTP": [ + // "/path/to/rtp1", + // "/path/to/rtp2.zip", + // "/path/to/game.rgssad", + // ], // Similar to the RTP option, except items are loaded before // the game archive and folder, for incremental game updates // or modding. // (default: none) // - // "patches": ["/path/to/patch1.zip", - // "/path/to/patch2"], + // "patches": [ + // "/path/to/patch1.zip", + // "/path/to/patch2", + // ], // Use the script's name as filename in warnings and error messages @@ -374,8 +383,10 @@ // requested by RGSS. // (default: none) // - // "fontSub": ["Arial>Open Sans", - // "Times New Roman>Liberation Serif"] + // "fontSub": [ + // "Arial>Open Sans", + // "Times New Roman>Liberation Serif", + // ], // Because mkxp is usually distributed as a stand alone @@ -386,8 +397,10 @@ // link all required gems into libruby.so. // (default: none) // - // "rubyLoadpath": ["/usr/lib64/ruby/", - // "/usr/local/share/ruby/site_ruby"], + // "rubyLoadpath": [ + // "/usr/lib64/ruby/", + // "/usr/local/share/ruby/site_ruby", + // ], // Determines whether MJIT is enabled. This probably // won't work unless you also have the header file @@ -444,13 +457,13 @@ // and audibly cutting each other off, try increasing // this number. Maximum: 64. // - // "SESourceCount": 6 + // "SESourceCount": 6, // Number of streams to open for BGM tracks. If the game // needs multitrack audio, this should be set to as many // available tracks as the game needs. Maximum: 16. // - // "BGMTrackCount": 1 + // "BGMTrackCount": 1, // The Windows game executable name minus ".exe". By default @@ -463,7 +476,7 @@ // "Game.rgssad", but specifying the executable name here // is a tiny bit less intrusive. // - // "execName": "Game" + // "execName": "Game", // You can define alternate terminology for the different // inputs recognized by RPG Maker. A, B, C, X, Y, Z, L, and R @@ -474,8 +487,8 @@ // "bindingNames": { // "c": "Confirm", // "b": "Cancel", - // "x": ... - // } + // "x": ..., + // }, // Dump tile atlas (for debugging purposes)