mkxp-z/shader/simpleColor.pgl.c
刘皓 2cd8202af3
Convert GLSL shaders to PortableGL's shader format
PortableGL supports shaders, but requires them to be compiled
ahead-of-time to C or C++.

I'll write a compiler later to translate from GLSL to this format
automatically at build time.
2025-03-13 16:16:17 -04:00

20 lines
845 B
C

#include "simpleColor.pgl.h"
void mkxpSimpleColorVS(float *_output, pgl_vec4 *_attribs, Shader_Builtins *builtins, void *_uniforms)
{
struct SimpleColorVarying *output = (struct SimpleColorVarying *)_output;
struct SimpleColorAttribs *attribs = (struct SimpleColorAttribs *)_attribs;
struct SimpleColorUniforms *uniforms = (struct SimpleColorUniforms *)_uniforms;
pgl_vec2 pos = add_vec2s(attribs->position, uniforms->translation);
builtins->gl_Position = mult_mat4_vec4(uniforms->projMat, (pgl_vec4){pos.x, pos.y, 0, 1});
output->v_texCoord = mult_vec2s(attribs->texCoord, uniforms->texSizeInv);
output->v_color = attribs->color;
}
void mkxpSimpleColorFS(float *_input, Shader_Builtins *builtins, void *_uniforms)
{
struct SimpleColorVarying *input = (struct SimpleColorVarying *)_input;
builtins->gl_FragColor = input->v_color;
}