mkxp-z/shader/plane.pgl.h

35 lines
552 B
C

#include <portablegl.h>
#ifdef __cplusplus
extern "C" {
#endif
struct PlaneUniforms
{
pgl_mat4 projMat;
pgl_vec2 texSizeInv;
pgl_vec2 translation;
GLuint texture;
pgl_vec4 tone;
float opacity;
pgl_vec4 color;
pgl_vec4 flash;
};
struct PlaneAttribs
{
pgl_vec2 position;
pgl_vec2 texCoord;
};
struct PlaneVarying
{
pgl_vec2 v_texCoord;
};
void mkxpPlaneVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
void mkxpPlaneFS(float *input, Shader_Builtins *builtins, void *uniforms);
#ifdef __cplusplus
}
#endif