mkxp-z/shader/hue.pgl.h

32 lines
494 B
C

#include <portablegl.h>
#ifdef __cplusplus
extern "C" {
#endif
struct HueUniforms
{
pgl_mat4 projMat;
pgl_vec2 texSizeInv;
pgl_vec2 translation;
GLuint texture;
float hueAdjust;
};
struct HueAttribs
{
pgl_vec2 position;
pgl_vec2 texCoord;
};
struct HueVarying
{
pgl_vec2 v_texCoord;
};
void mkxpHueVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
void mkxpHueFS(float *input, Shader_Builtins *builtins, void *uniforms);
#ifdef __cplusplus
}
#endif