#include #ifdef __cplusplus extern "C" { #endif struct HueUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; pgl_vec2 translation; GLuint texture; float hueAdjust; }; struct HueAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct HueVarying { pgl_vec2 v_texCoord; }; void mkxpHueVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpHueFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif