mkxp-z/shader/blurV.pgl.h

31 lines
489 B
C

#include <portablegl.h>
#ifdef __cplusplus
extern "C" {
#endif
struct BlurVUniforms
{
pgl_mat4 projMat;
pgl_vec2 texSizeInv;
GLuint texture;
};
struct BlurVAttribs
{
pgl_vec2 position;
pgl_vec2 texCoord;
};
struct BlurVVarying
{
pgl_vec2 v_texCoord;
pgl_vec2 v_blurCoord[2];
};
void mkxpBlurVVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms);
void mkxpBlurVFS(float *input, Shader_Builtins *builtins, void *uniforms);
#ifdef __cplusplus
}
#endif