#include #ifdef __cplusplus extern "C" { #endif struct BlurVUniforms { pgl_mat4 projMat; pgl_vec2 texSizeInv; GLuint texture; }; struct BlurVAttribs { pgl_vec2 position; pgl_vec2 texCoord; }; struct BlurVVarying { pgl_vec2 v_texCoord; pgl_vec2 v_blurCoord[2]; }; void mkxpBlurVVS(float *output, pgl_vec4 *attribs, Shader_Builtins *builtins, void *uniforms); void mkxpBlurVFS(float *input, Shader_Builtins *builtins, void *uniforms); #ifdef __cplusplus } #endif