mkxp-z/macos
2021-04-30 14:47:37 -04:00
..
config Adjust steamshim entitlements 2021-04-15 23:31:55 -04:00
Dependencies Disable linking with libtiff 2021-03-31 21:03:29 -04:00
misc Experimental Xcode builds (dependencies included) 2020-11-19 03:56:35 -05:00
mkxp-z.xcodeproj version bump to 2.1.2 2021-04-30 14:47:37 -04:00
views Adjust macOS keybinding menu resizing 2021-04-28 22:59:12 -04:00
icon.icns Update icons 2019-09-05 04:27:20 -04:00
Info.plist Get ANGLE working on macOS, fixes crashes on ARM 2021-01-08 06:49:11 -05:00
mkxp.entitlements Satisfy hardened runtime dyld path reqs in Win32API 2021-04-15 23:59:27 -04:00
README.md Add Steam targets to Xcode build 2021-01-03 03:07:06 -05:00
setup.command Streamline dependency building on macOS 2021-01-03 00:32:58 -05:00
shim.entitlements Adjust steamshim entitlements 2021-04-15 23:31:55 -04:00

Currently, building the Apple Silicon and Universal schemes requires an ARM Mac on hand.

To get all dependencies, all you need to do is run setup.command. Then you can open the Xcode project and build it.

If you would like to build the Steam target, you need to download Steamworks. Run setup.command afterwards (it's important).