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https://github.com/mkxp-z/mkxp-z.git
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Get ANGLE working on macOS, fixes crashes on ARM
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parent
8503378599
commit
45abde59a9
2 changed files with 14 additions and 6 deletions
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@ -24,6 +24,8 @@
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<integer>1</integer>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.role-playing-games</string>
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<key>NSHighResolutionCapable</key>
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<false/>
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<key>NSRequiresAquaSystemAppearance</key>
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<string>False</string>
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</dict>
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18
src/main.cpp
18
src/main.cpp
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@ -298,7 +298,19 @@ int main(int argc, char *argv[]) {
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winFlags |= SDL_WINDOW_RESIZABLE;
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if (conf.fullscreen)
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winFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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#ifdef GLES2_HEADER
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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// LoadLibrary properly initializes EGL, it won't work otherwise.
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// Doesn't completely do it though, needs a small patch to SDL
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#ifdef MKXPZ_BUILD_XCODE
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SDL_GL_LoadLibrary("@rpath/libEGL.dylib");
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#endif
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#endif
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win = SDL_CreateWindow(conf.windowTitle.c_str(), SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, conf.defScreenW,
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conf.defScreenH, winFlags);
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@ -443,12 +455,6 @@ static SDL_GLContext initGL(SDL_Window *win, Config &conf,
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/* Setup GL context. Must be done in main thread since macOS 10.15 */
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#ifdef GLES2_HEADER
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#endif
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if (conf.debugMode)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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