mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-08-24 15:53:45 +02:00
842 lines
14 KiB
C++
842 lines
14 KiB
C++
/*
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** pgl-enum.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <portablegl.h>
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#include <GLES3/gl3.h>
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#include <unordered_map>
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std::unordered_map<GLenum, GLenum> mkxp_pgl_enum_map = {
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{GL_NO_ERROR,
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#undef GL_NO_ERROR
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GL_NO_ERROR},
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{GL_INVALID_ENUM,
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#undef GL_INVALID_ENUM
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GL_INVALID_ENUM},
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{GL_INVALID_VALUE,
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#undef GL_INVALID_VALUE
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GL_INVALID_VALUE},
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{GL_INVALID_OPERATION,
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#undef GL_INVALID_OPERATION
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GL_INVALID_OPERATION},
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{GL_INVALID_FRAMEBUFFER_OPERATION,
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#undef GL_INVALID_FRAMEBUFFER_OPERATION
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GL_INVALID_FRAMEBUFFER_OPERATION},
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{GL_OUT_OF_MEMORY,
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#undef GL_OUT_OF_MEMORY
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GL_OUT_OF_MEMORY},
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{GL_ARRAY_BUFFER,
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#undef GL_ARRAY_BUFFER
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GL_ARRAY_BUFFER},
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{GL_COPY_READ_BUFFER,
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#undef GL_COPY_READ_BUFFER
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GL_COPY_READ_BUFFER},
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{GL_COPY_WRITE_BUFFER,
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#undef GL_COPY_WRITE_BUFFER
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GL_COPY_WRITE_BUFFER},
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{GL_ELEMENT_ARRAY_BUFFER,
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#undef GL_ELEMENT_ARRAY_BUFFER
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GL_ELEMENT_ARRAY_BUFFER},
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{GL_PIXEL_PACK_BUFFER,
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#undef GL_PIXEL_PACK_BUFFER
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GL_PIXEL_PACK_BUFFER},
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{GL_PIXEL_UNPACK_BUFFER,
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#undef GL_PIXEL_UNPACK_BUFFER
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GL_PIXEL_UNPACK_BUFFER},
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{GL_TRANSFORM_FEEDBACK_BUFFER,
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#undef GL_TRANSFORM_FEEDBACK_BUFFER
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GL_TRANSFORM_FEEDBACK_BUFFER},
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{GL_UNIFORM_BUFFER,
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#undef GL_UNIFORM_BUFFER
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GL_UNIFORM_BUFFER},
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{GL_FRAMEBUFFER,
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#undef GL_FRAMEBUFFER
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GL_FRAMEBUFFER},
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{GL_DRAW_FRAMEBUFFER,
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#undef GL_DRAW_FRAMEBUFFER
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GL_DRAW_FRAMEBUFFER},
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{GL_READ_FRAMEBUFFER,
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#undef GL_READ_FRAMEBUFFER
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GL_READ_FRAMEBUFFER},
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{GL_COLOR_ATTACHMENT0,
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#undef GL_COLOR_ATTACHMENT0
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GL_COLOR_ATTACHMENT0},
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{GL_COLOR_ATTACHMENT1,
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#undef GL_COLOR_ATTACHMENT1
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GL_COLOR_ATTACHMENT1},
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{GL_COLOR_ATTACHMENT2,
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#undef GL_COLOR_ATTACHMENT2
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GL_COLOR_ATTACHMENT2},
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{GL_COLOR_ATTACHMENT3,
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#undef GL_COLOR_ATTACHMENT3
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GL_COLOR_ATTACHMENT3},
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{GL_COLOR_ATTACHMENT4,
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#undef GL_COLOR_ATTACHMENT4
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GL_COLOR_ATTACHMENT4},
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{GL_COLOR_ATTACHMENT5,
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#undef GL_COLOR_ATTACHMENT5
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GL_COLOR_ATTACHMENT5},
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{GL_COLOR_ATTACHMENT6,
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#undef GL_COLOR_ATTACHMENT6
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GL_COLOR_ATTACHMENT6},
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{GL_COLOR_ATTACHMENT7,
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#undef GL_COLOR_ATTACHMENT7
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GL_COLOR_ATTACHMENT7},
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{GL_DEPTH_ATTACHMENT,
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#undef GL_DEPTH_ATTACHMENT
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GL_DEPTH_ATTACHMENT},
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{GL_STENCIL_ATTACHMENT,
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#undef GL_STENCIL_ATTACHMENT
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GL_STENCIL_ATTACHMENT},
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{GL_DEPTH_STENCIL_ATTACHMENT,
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#undef GL_DEPTH_STENCIL_ATTACHMENT
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GL_DEPTH_STENCIL_ATTACHMENT},
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{GL_RENDERBUFFER,
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#undef GL_RENDERBUFFER
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GL_RENDERBUFFER},
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{GL_STREAM_DRAW,
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#undef GL_STREAM_DRAW
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GL_STREAM_DRAW},
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{GL_STREAM_READ,
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#undef GL_STREAM_READ
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GL_STREAM_READ},
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{GL_STREAM_COPY,
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#undef GL_STREAM_COPY
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GL_STREAM_COPY},
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{GL_STATIC_DRAW,
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#undef GL_STATIC_DRAW
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GL_STATIC_DRAW},
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{GL_STATIC_READ,
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#undef GL_STATIC_READ
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GL_STATIC_READ},
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{GL_STATIC_COPY,
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#undef GL_STATIC_COPY
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GL_STATIC_COPY},
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{GL_DYNAMIC_DRAW,
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#undef GL_DYNAMIC_DRAW
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GL_DYNAMIC_DRAW},
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{GL_DYNAMIC_READ,
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#undef GL_DYNAMIC_READ
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GL_DYNAMIC_READ},
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{GL_DYNAMIC_COPY,
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#undef GL_DYNAMIC_COPY
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GL_DYNAMIC_COPY},
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{GL_POINTS,
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#undef GL_POINTS
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GL_POINTS},
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{GL_LINES,
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#undef GL_LINES
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GL_LINES},
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{GL_LINE_STRIP,
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#undef GL_LINE_STRIP
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GL_LINE_STRIP},
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{GL_LINE_LOOP,
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#undef GL_LINE_LOOP
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GL_LINE_LOOP},
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{GL_TRIANGLES,
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#undef GL_TRIANGLES
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GL_TRIANGLES},
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{GL_TRIANGLE_STRIP,
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#undef GL_TRIANGLE_STRIP
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GL_TRIANGLE_STRIP},
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{GL_TRIANGLE_FAN,
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#undef GL_TRIANGLE_FAN
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GL_TRIANGLE_FAN},
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{GL_LESS,
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#undef GL_LESS
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GL_LESS},
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{GL_LEQUAL,
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#undef GL_LEQUAL
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GL_LEQUAL},
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{GL_GREATER,
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#undef GL_GREATER
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GL_GREATER},
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{GL_GEQUAL,
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#undef GL_GEQUAL
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GL_GEQUAL},
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{GL_EQUAL,
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#undef GL_EQUAL
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GL_EQUAL},
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{GL_NOTEQUAL,
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#undef GL_NOTEQUAL
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GL_NOTEQUAL},
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{GL_ALWAYS,
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#undef GL_ALWAYS
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GL_ALWAYS},
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{GL_NEVER,
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#undef GL_NEVER
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GL_NEVER},
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{GL_ZERO,
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#undef GL_ZERO
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GL_ZERO},
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{GL_ONE,
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#undef GL_ONE
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GL_ONE},
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{GL_SRC_COLOR,
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#undef GL_SRC_COLOR
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GL_SRC_COLOR},
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{GL_ONE_MINUS_SRC_COLOR,
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#undef GL_ONE_MINUS_SRC_COLOR
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GL_ONE_MINUS_SRC_COLOR},
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{GL_DST_COLOR,
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#undef GL_DST_COLOR
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GL_DST_COLOR},
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{GL_ONE_MINUS_DST_COLOR,
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#undef GL_ONE_MINUS_DST_COLOR
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GL_ONE_MINUS_DST_COLOR},
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{GL_SRC_ALPHA,
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#undef GL_SRC_ALPHA
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GL_SRC_ALPHA},
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{GL_ONE_MINUS_SRC_ALPHA,
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#undef GL_ONE_MINUS_SRC_ALPHA
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GL_ONE_MINUS_SRC_ALPHA},
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{GL_DST_ALPHA,
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#undef GL_DST_ALPHA
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GL_DST_ALPHA},
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{GL_ONE_MINUS_DST_ALPHA,
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#undef GL_ONE_MINUS_DST_ALPHA
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GL_ONE_MINUS_DST_ALPHA},
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{GL_CONSTANT_COLOR,
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#undef GL_CONSTANT_COLOR
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GL_CONSTANT_COLOR},
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{GL_ONE_MINUS_CONSTANT_COLOR,
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#undef GL_ONE_MINUS_CONSTANT_COLOR
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GL_ONE_MINUS_CONSTANT_COLOR},
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{GL_CONSTANT_ALPHA,
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#undef GL_CONSTANT_ALPHA
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GL_CONSTANT_ALPHA},
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{GL_ONE_MINUS_CONSTANT_ALPHA,
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#undef GL_ONE_MINUS_CONSTANT_ALPHA
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GL_ONE_MINUS_CONSTANT_ALPHA},
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{GL_SRC_ALPHA_SATURATE,
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#undef GL_SRC_ALPHA_SATURATE
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GL_SRC_ALPHA_SATURATE},
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{GL_FUNC_ADD,
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#undef GL_FUNC_ADD
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GL_FUNC_ADD},
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{GL_FUNC_SUBTRACT,
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#undef GL_FUNC_SUBTRACT
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GL_FUNC_SUBTRACT},
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{GL_FUNC_REVERSE_SUBTRACT,
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#undef GL_FUNC_REVERSE_SUBTRACT
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GL_FUNC_REVERSE_SUBTRACT},
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{GL_MIN,
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#undef GL_MIN
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GL_MIN},
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{GL_MAX,
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#undef GL_MAX
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GL_MAX},
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{GL_TEXTURE_2D,
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#undef GL_TEXTURE_2D
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GL_TEXTURE_2D},
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{GL_TEXTURE_3D,
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#undef GL_TEXTURE_3D
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GL_TEXTURE_3D},
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{GL_TEXTURE_2D_ARRAY,
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#undef GL_TEXTURE_2D_ARRAY
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GL_TEXTURE_2D_ARRAY},
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{GL_TEXTURE_CUBE_MAP,
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#undef GL_TEXTURE_CUBE_MAP
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GL_TEXTURE_CUBE_MAP},
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{GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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#undef GL_TEXTURE_CUBE_MAP_POSITIVE_X
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GL_TEXTURE_CUBE_MAP_POSITIVE_X},
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{GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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#undef GL_TEXTURE_CUBE_MAP_NEGATIVE_X
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
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{GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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#undef GL_TEXTURE_CUBE_MAP_POSITIVE_Y
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
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{GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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#undef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
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{GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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#undef GL_TEXTURE_CUBE_MAP_POSITIVE_Z
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z},
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{GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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#undef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z},
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{GL_TEXTURE_BASE_LEVEL,
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#undef GL_TEXTURE_BASE_LEVEL
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GL_TEXTURE_BASE_LEVEL},
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{GL_TEXTURE_COMPARE_FUNC,
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#undef GL_TEXTURE_COMPARE_FUNC
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GL_TEXTURE_COMPARE_FUNC},
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{GL_TEXTURE_COMPARE_MODE,
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#undef GL_TEXTURE_COMPARE_MODE
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GL_TEXTURE_COMPARE_MODE},
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{GL_TEXTURE_MIN_FILTER,
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#undef GL_TEXTURE_MIN_FILTER
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GL_TEXTURE_MIN_FILTER},
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{GL_TEXTURE_MAG_FILTER,
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#undef GL_TEXTURE_MAG_FILTER
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GL_TEXTURE_MAG_FILTER},
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{GL_TEXTURE_MIN_LOD,
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#undef GL_TEXTURE_MIN_LOD
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GL_TEXTURE_MIN_LOD},
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{GL_TEXTURE_MAX_LOD,
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#undef GL_TEXTURE_MAX_LOD
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GL_TEXTURE_MAX_LOD},
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{GL_TEXTURE_MAX_LEVEL,
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#undef GL_TEXTURE_MAX_LEVEL
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GL_TEXTURE_MAX_LEVEL},
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{GL_TEXTURE_SWIZZLE_R,
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#undef GL_TEXTURE_SWIZZLE_R
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GL_TEXTURE_SWIZZLE_R},
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{GL_TEXTURE_SWIZZLE_G,
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#undef GL_TEXTURE_SWIZZLE_G
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GL_TEXTURE_SWIZZLE_G},
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{GL_TEXTURE_SWIZZLE_B,
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#undef GL_TEXTURE_SWIZZLE_B
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GL_TEXTURE_SWIZZLE_B},
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{GL_TEXTURE_SWIZZLE_A,
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#undef GL_TEXTURE_SWIZZLE_A
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GL_TEXTURE_SWIZZLE_A},
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{GL_TEXTURE_WRAP_S,
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#undef GL_TEXTURE_WRAP_S
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GL_TEXTURE_WRAP_S},
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{GL_TEXTURE_WRAP_T,
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#undef GL_TEXTURE_WRAP_T
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GL_TEXTURE_WRAP_T},
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{GL_TEXTURE_WRAP_R,
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#undef GL_TEXTURE_WRAP_R
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GL_TEXTURE_WRAP_R},
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{GL_REPEAT,
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#undef GL_REPEAT
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GL_REPEAT},
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{GL_CLAMP_TO_EDGE,
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#undef GL_CLAMP_TO_EDGE
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GL_CLAMP_TO_EDGE},
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{GL_MIRRORED_REPEAT,
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#undef GL_MIRRORED_REPEAT
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GL_MIRRORED_REPEAT},
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{GL_NEAREST,
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#undef GL_NEAREST
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GL_NEAREST},
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{GL_LINEAR,
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#undef GL_LINEAR
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GL_LINEAR},
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{GL_NEAREST_MIPMAP_NEAREST,
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#undef GL_NEAREST_MIPMAP_NEAREST
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GL_NEAREST_MIPMAP_NEAREST},
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{GL_NEAREST_MIPMAP_LINEAR,
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#undef GL_NEAREST_MIPMAP_LINEAR
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GL_NEAREST_MIPMAP_LINEAR},
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{GL_LINEAR_MIPMAP_NEAREST,
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#undef GL_LINEAR_MIPMAP_NEAREST
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GL_LINEAR_MIPMAP_NEAREST},
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{GL_LINEAR_MIPMAP_LINEAR,
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#undef GL_LINEAR_MIPMAP_LINEAR
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GL_LINEAR_MIPMAP_LINEAR},
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{GL_ALPHA,
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#undef GL_ALPHA
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GL_ALPHA},
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{GL_LUMINANCE,
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#undef GL_LUMINANCE
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GL_LUMINANCE},
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{GL_LUMINANCE_ALPHA,
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#undef GL_LUMINANCE_ALPHA
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GL_LUMINANCE_ALPHA},
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{GL_RED,
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#undef GL_RED
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GL_RED},
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{GL_RG,
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#undef GL_RG
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GL_RG},
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{GL_RGB,
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#undef GL_RGB
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GL_RGB},
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{GL_RGBA,
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#undef GL_RGBA
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GL_RGBA},
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{GL_DEPTH_COMPONENT16,
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#undef GL_DEPTH_COMPONENT16
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GL_DEPTH_COMPONENT16},
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{GL_DEPTH_COMPONENT24,
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#undef GL_DEPTH_COMPONENT24
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GL_DEPTH_COMPONENT24},
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{GL_DEPTH_COMPONENT32F,
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#undef GL_DEPTH_COMPONENT32F
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GL_DEPTH_COMPONENT32F},
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{GL_DEPTH24_STENCIL8,
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#undef GL_DEPTH24_STENCIL8
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GL_DEPTH24_STENCIL8},
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{GL_DEPTH32F_STENCIL8,
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#undef GL_DEPTH32F_STENCIL8
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GL_DEPTH32F_STENCIL8},
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{GL_STENCIL_INDEX8,
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#undef GL_STENCIL_INDEX8
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GL_STENCIL_INDEX8},
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{GL_UNPACK_ALIGNMENT,
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#undef GL_UNPACK_ALIGNMENT
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GL_UNPACK_ALIGNMENT},
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{GL_PACK_ALIGNMENT,
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#undef GL_PACK_ALIGNMENT
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GL_PACK_ALIGNMENT},
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{GL_TEXTURE0,
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#undef GL_TEXTURE0
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GL_TEXTURE0},
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{GL_TEXTURE1,
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#undef GL_TEXTURE1
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GL_TEXTURE1},
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{GL_TEXTURE2,
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#undef GL_TEXTURE2
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GL_TEXTURE2},
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{GL_TEXTURE3,
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#undef GL_TEXTURE3
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GL_TEXTURE3},
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{GL_TEXTURE4,
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#undef GL_TEXTURE4
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GL_TEXTURE4},
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{GL_TEXTURE5,
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#undef GL_TEXTURE5
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GL_TEXTURE5},
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{GL_TEXTURE6,
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#undef GL_TEXTURE6
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GL_TEXTURE6},
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{GL_TEXTURE7,
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#undef GL_TEXTURE7
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GL_TEXTURE7},
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{GL_CULL_FACE,
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#undef GL_CULL_FACE
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GL_CULL_FACE},
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{GL_DEPTH_TEST,
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#undef GL_DEPTH_TEST
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GL_DEPTH_TEST},
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{GL_BLEND,
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#undef GL_BLEND
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GL_BLEND},
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{GL_POLYGON_OFFSET_FILL,
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#undef GL_POLYGON_OFFSET_FILL
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GL_POLYGON_OFFSET_FILL},
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{GL_SCISSOR_TEST,
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#undef GL_SCISSOR_TEST
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GL_SCISSOR_TEST},
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|
|
|
{GL_STENCIL_TEST,
|
|
#undef GL_STENCIL_TEST
|
|
GL_STENCIL_TEST},
|
|
|
|
{GL_FRONT,
|
|
#undef GL_FRONT
|
|
GL_FRONT},
|
|
|
|
{GL_BACK,
|
|
#undef GL_BACK
|
|
GL_BACK},
|
|
|
|
{GL_FRONT_AND_BACK,
|
|
#undef GL_FRONT_AND_BACK
|
|
GL_FRONT_AND_BACK},
|
|
|
|
{GL_CCW,
|
|
#undef GL_CCW
|
|
GL_CCW},
|
|
|
|
{GL_CW,
|
|
#undef GL_CW
|
|
GL_CW},
|
|
|
|
{GL_INVERT,
|
|
#undef GL_INVERT
|
|
GL_INVERT},
|
|
|
|
{GL_KEEP,
|
|
#undef GL_KEEP
|
|
GL_KEEP},
|
|
|
|
{GL_REPLACE,
|
|
#undef GL_REPLACE
|
|
GL_REPLACE},
|
|
|
|
{GL_INCR,
|
|
#undef GL_INCR
|
|
GL_INCR},
|
|
|
|
{GL_INCR_WRAP,
|
|
#undef GL_INCR_WRAP
|
|
GL_INCR_WRAP},
|
|
|
|
{GL_DECR,
|
|
#undef GL_DECR
|
|
GL_DECR},
|
|
|
|
{GL_DECR_WRAP,
|
|
#undef GL_DECR_WRAP
|
|
GL_DECR_WRAP},
|
|
|
|
{GL_UNSIGNED_BYTE,
|
|
#undef GL_UNSIGNED_BYTE
|
|
GL_UNSIGNED_BYTE},
|
|
|
|
{GL_BYTE,
|
|
#undef GL_BYTE
|
|
GL_BYTE},
|
|
|
|
{GL_UNSIGNED_SHORT,
|
|
#undef GL_UNSIGNED_SHORT
|
|
GL_UNSIGNED_SHORT},
|
|
|
|
{GL_SHORT,
|
|
#undef GL_SHORT
|
|
GL_SHORT},
|
|
|
|
{GL_UNSIGNED_INT,
|
|
#undef GL_UNSIGNED_INT
|
|
GL_UNSIGNED_INT},
|
|
|
|
{GL_INT,
|
|
#undef GL_INT
|
|
GL_INT},
|
|
|
|
{GL_FLOAT,
|
|
#undef GL_FLOAT
|
|
GL_FLOAT},
|
|
|
|
{GL_VENDOR,
|
|
#undef GL_VENDOR
|
|
GL_VENDOR},
|
|
|
|
{GL_RENDERER,
|
|
#undef GL_RENDERER
|
|
GL_RENDERER},
|
|
|
|
{GL_VERSION,
|
|
#undef GL_VERSION
|
|
GL_VERSION},
|
|
|
|
{GL_SHADING_LANGUAGE_VERSION,
|
|
#undef GL_SHADING_LANGUAGE_VERSION
|
|
GL_SHADING_LANGUAGE_VERSION},
|
|
|
|
{GL_POLYGON_OFFSET_FACTOR,
|
|
#undef GL_POLYGON_OFFSET_FACTOR
|
|
GL_POLYGON_OFFSET_FACTOR},
|
|
|
|
{GL_POLYGON_OFFSET_UNITS,
|
|
#undef GL_POLYGON_OFFSET_UNITS
|
|
GL_POLYGON_OFFSET_UNITS},
|
|
|
|
{GL_DEPTH_CLEAR_VALUE,
|
|
#undef GL_DEPTH_CLEAR_VALUE
|
|
GL_DEPTH_CLEAR_VALUE},
|
|
|
|
{GL_DEPTH_RANGE,
|
|
#undef GL_DEPTH_RANGE
|
|
GL_DEPTH_RANGE},
|
|
|
|
{GL_STENCIL_REF,
|
|
#undef GL_STENCIL_REF
|
|
GL_STENCIL_REF},
|
|
|
|
{GL_STENCIL_VALUE_MASK,
|
|
#undef GL_STENCIL_VALUE_MASK
|
|
GL_STENCIL_VALUE_MASK},
|
|
|
|
{GL_STENCIL_FUNC,
|
|
#undef GL_STENCIL_FUNC
|
|
GL_STENCIL_FUNC},
|
|
|
|
{GL_STENCIL_FAIL,
|
|
#undef GL_STENCIL_FAIL
|
|
GL_STENCIL_FAIL},
|
|
|
|
{GL_STENCIL_PASS_DEPTH_FAIL,
|
|
#undef GL_STENCIL_PASS_DEPTH_FAIL
|
|
GL_STENCIL_PASS_DEPTH_FAIL},
|
|
|
|
{GL_STENCIL_PASS_DEPTH_PASS,
|
|
#undef GL_STENCIL_PASS_DEPTH_PASS
|
|
GL_STENCIL_PASS_DEPTH_PASS},
|
|
|
|
{GL_STENCIL_BACK_REF,
|
|
#undef GL_STENCIL_BACK_REF
|
|
GL_STENCIL_BACK_REF},
|
|
|
|
{GL_STENCIL_BACK_VALUE_MASK,
|
|
#undef GL_STENCIL_BACK_VALUE_MASK
|
|
GL_STENCIL_BACK_VALUE_MASK},
|
|
|
|
{GL_STENCIL_BACK_FUNC,
|
|
#undef GL_STENCIL_BACK_FUNC
|
|
GL_STENCIL_BACK_FUNC},
|
|
|
|
{GL_STENCIL_BACK_FAIL,
|
|
#undef GL_STENCIL_BACK_FAIL
|
|
GL_STENCIL_BACK_FAIL},
|
|
|
|
{GL_STENCIL_BACK_PASS_DEPTH_FAIL,
|
|
#undef GL_STENCIL_BACK_PASS_DEPTH_FAIL
|
|
GL_STENCIL_BACK_PASS_DEPTH_FAIL},
|
|
|
|
{GL_STENCIL_BACK_PASS_DEPTH_PASS,
|
|
#undef GL_STENCIL_BACK_PASS_DEPTH_PASS
|
|
GL_STENCIL_BACK_PASS_DEPTH_PASS},
|
|
|
|
{GL_BLEND_SRC_RGB,
|
|
#undef GL_BLEND_SRC_RGB
|
|
GL_BLEND_SRC_RGB},
|
|
|
|
{GL_BLEND_SRC_ALPHA,
|
|
#undef GL_BLEND_SRC_ALPHA
|
|
GL_BLEND_SRC_ALPHA},
|
|
|
|
{GL_BLEND_DST_RGB,
|
|
#undef GL_BLEND_DST_RGB
|
|
GL_BLEND_DST_RGB},
|
|
|
|
{GL_BLEND_DST_ALPHA,
|
|
#undef GL_BLEND_DST_ALPHA
|
|
GL_BLEND_DST_ALPHA},
|
|
|
|
{GL_BLEND_EQUATION_RGB,
|
|
#undef GL_BLEND_EQUATION_RGB
|
|
GL_BLEND_EQUATION_RGB},
|
|
|
|
{GL_BLEND_EQUATION_ALPHA,
|
|
#undef GL_BLEND_EQUATION_ALPHA
|
|
GL_BLEND_EQUATION_ALPHA},
|
|
|
|
{GL_CULL_FACE_MODE,
|
|
#undef GL_CULL_FACE_MODE
|
|
GL_CULL_FACE_MODE},
|
|
|
|
{GL_FRONT_FACE,
|
|
#undef GL_FRONT_FACE
|
|
GL_FRONT_FACE},
|
|
|
|
{GL_DEPTH_FUNC,
|
|
#undef GL_DEPTH_FUNC
|
|
GL_DEPTH_FUNC},
|
|
|
|
{GL_MAJOR_VERSION,
|
|
#undef GL_MAJOR_VERSION
|
|
GL_MAJOR_VERSION},
|
|
|
|
{GL_MINOR_VERSION,
|
|
#undef GL_MINOR_VERSION
|
|
GL_MINOR_VERSION},
|
|
|
|
{GL_TEXTURE_BINDING_2D,
|
|
#undef GL_TEXTURE_BINDING_2D
|
|
GL_TEXTURE_BINDING_2D},
|
|
|
|
{GL_TEXTURE_BINDING_2D_ARRAY,
|
|
#undef GL_TEXTURE_BINDING_2D_ARRAY
|
|
GL_TEXTURE_BINDING_2D_ARRAY},
|
|
|
|
{GL_TEXTURE_BINDING_3D,
|
|
#undef GL_TEXTURE_BINDING_3D
|
|
GL_TEXTURE_BINDING_3D},
|
|
|
|
{GL_TEXTURE_BINDING_CUBE_MAP,
|
|
#undef GL_TEXTURE_BINDING_CUBE_MAP
|
|
GL_TEXTURE_BINDING_CUBE_MAP},
|
|
|
|
{GL_ARRAY_BUFFER_BINDING,
|
|
#undef GL_ARRAY_BUFFER_BINDING
|
|
GL_ARRAY_BUFFER_BINDING},
|
|
|
|
{GL_ELEMENT_ARRAY_BUFFER_BINDING,
|
|
#undef GL_ELEMENT_ARRAY_BUFFER_BINDING
|
|
GL_ELEMENT_ARRAY_BUFFER_BINDING},
|
|
|
|
{GL_VERTEX_ARRAY_BINDING,
|
|
#undef GL_VERTEX_ARRAY_BINDING
|
|
GL_VERTEX_ARRAY_BINDING},
|
|
|
|
{GL_CURRENT_PROGRAM,
|
|
#undef GL_CURRENT_PROGRAM
|
|
GL_CURRENT_PROGRAM},
|
|
|
|
{GL_VIEWPORT,
|
|
#undef GL_VIEWPORT
|
|
GL_VIEWPORT},
|
|
|
|
{GL_SCISSOR_BOX,
|
|
#undef GL_SCISSOR_BOX
|
|
GL_SCISSOR_BOX},
|
|
|
|
{GL_VERTEX_SHADER,
|
|
#undef GL_VERTEX_SHADER
|
|
GL_VERTEX_SHADER},
|
|
|
|
{GL_FRAGMENT_SHADER,
|
|
#undef GL_FRAGMENT_SHADER
|
|
GL_FRAGMENT_SHADER},
|
|
|
|
{GL_INFO_LOG_LENGTH,
|
|
#undef GL_INFO_LOG_LENGTH
|
|
GL_INFO_LOG_LENGTH},
|
|
|
|
{GL_COMPILE_STATUS,
|
|
#undef GL_COMPILE_STATUS
|
|
GL_COMPILE_STATUS},
|
|
|
|
{GL_LINK_STATUS,
|
|
#undef GL_LINK_STATUS
|
|
GL_LINK_STATUS},
|
|
|
|
{GL_COLOR_BUFFER_BIT,
|
|
#undef GL_COLOR_BUFFER_BIT
|
|
GL_COLOR_BUFFER_BIT},
|
|
|
|
{GL_DEPTH_BUFFER_BIT,
|
|
#undef GL_DEPTH_BUFFER_BIT
|
|
GL_DEPTH_BUFFER_BIT},
|
|
|
|
{GL_STENCIL_BUFFER_BIT,
|
|
#undef GL_STENCIL_BUFFER_BIT
|
|
GL_STENCIL_BUFFER_BIT},
|
|
};
|