/* ** pgl-enum.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2014 - 2021 Amaryllis Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include #include #include std::unordered_map mkxp_pgl_enum_map = { {GL_NO_ERROR, #undef GL_NO_ERROR GL_NO_ERROR}, {GL_INVALID_ENUM, #undef GL_INVALID_ENUM GL_INVALID_ENUM}, {GL_INVALID_VALUE, #undef GL_INVALID_VALUE GL_INVALID_VALUE}, {GL_INVALID_OPERATION, #undef GL_INVALID_OPERATION GL_INVALID_OPERATION}, {GL_INVALID_FRAMEBUFFER_OPERATION, #undef GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION}, {GL_OUT_OF_MEMORY, #undef GL_OUT_OF_MEMORY GL_OUT_OF_MEMORY}, {GL_ARRAY_BUFFER, #undef GL_ARRAY_BUFFER GL_ARRAY_BUFFER}, {GL_COPY_READ_BUFFER, #undef GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER}, {GL_COPY_WRITE_BUFFER, #undef GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER}, {GL_ELEMENT_ARRAY_BUFFER, #undef GL_ELEMENT_ARRAY_BUFFER GL_ELEMENT_ARRAY_BUFFER}, {GL_PIXEL_PACK_BUFFER, #undef GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER}, {GL_PIXEL_UNPACK_BUFFER, #undef GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER}, {GL_TRANSFORM_FEEDBACK_BUFFER, #undef GL_TRANSFORM_FEEDBACK_BUFFER GL_TRANSFORM_FEEDBACK_BUFFER}, {GL_UNIFORM_BUFFER, #undef GL_UNIFORM_BUFFER GL_UNIFORM_BUFFER}, {GL_FRAMEBUFFER, #undef GL_FRAMEBUFFER GL_FRAMEBUFFER}, {GL_DRAW_FRAMEBUFFER, #undef GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER}, {GL_READ_FRAMEBUFFER, #undef GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER}, {GL_COLOR_ATTACHMENT0, #undef GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0}, {GL_COLOR_ATTACHMENT1, #undef GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1}, {GL_COLOR_ATTACHMENT2, #undef GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2}, {GL_COLOR_ATTACHMENT3, #undef GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3}, {GL_COLOR_ATTACHMENT4, #undef GL_COLOR_ATTACHMENT4 GL_COLOR_ATTACHMENT4}, {GL_COLOR_ATTACHMENT5, #undef GL_COLOR_ATTACHMENT5 GL_COLOR_ATTACHMENT5}, {GL_COLOR_ATTACHMENT6, #undef GL_COLOR_ATTACHMENT6 GL_COLOR_ATTACHMENT6}, {GL_COLOR_ATTACHMENT7, #undef GL_COLOR_ATTACHMENT7 GL_COLOR_ATTACHMENT7}, {GL_DEPTH_ATTACHMENT, #undef GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT}, {GL_STENCIL_ATTACHMENT, #undef GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT}, {GL_DEPTH_STENCIL_ATTACHMENT, #undef GL_DEPTH_STENCIL_ATTACHMENT GL_DEPTH_STENCIL_ATTACHMENT}, {GL_RENDERBUFFER, #undef GL_RENDERBUFFER GL_RENDERBUFFER}, {GL_STREAM_DRAW, #undef GL_STREAM_DRAW GL_STREAM_DRAW}, {GL_STREAM_READ, #undef GL_STREAM_READ GL_STREAM_READ}, {GL_STREAM_COPY, #undef GL_STREAM_COPY GL_STREAM_COPY}, {GL_STATIC_DRAW, #undef GL_STATIC_DRAW GL_STATIC_DRAW}, {GL_STATIC_READ, #undef GL_STATIC_READ GL_STATIC_READ}, {GL_STATIC_COPY, #undef GL_STATIC_COPY GL_STATIC_COPY}, {GL_DYNAMIC_DRAW, #undef GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW}, {GL_DYNAMIC_READ, #undef GL_DYNAMIC_READ GL_DYNAMIC_READ}, {GL_DYNAMIC_COPY, #undef GL_DYNAMIC_COPY GL_DYNAMIC_COPY}, {GL_POINTS, #undef GL_POINTS GL_POINTS}, {GL_LINES, #undef GL_LINES GL_LINES}, {GL_LINE_STRIP, #undef GL_LINE_STRIP GL_LINE_STRIP}, {GL_LINE_LOOP, #undef GL_LINE_LOOP GL_LINE_LOOP}, {GL_TRIANGLES, #undef GL_TRIANGLES GL_TRIANGLES}, {GL_TRIANGLE_STRIP, #undef GL_TRIANGLE_STRIP GL_TRIANGLE_STRIP}, {GL_TRIANGLE_FAN, #undef GL_TRIANGLE_FAN GL_TRIANGLE_FAN}, {GL_LESS, #undef GL_LESS GL_LESS}, {GL_LEQUAL, #undef GL_LEQUAL GL_LEQUAL}, {GL_GREATER, #undef GL_GREATER GL_GREATER}, {GL_GEQUAL, #undef GL_GEQUAL GL_GEQUAL}, {GL_EQUAL, #undef GL_EQUAL GL_EQUAL}, {GL_NOTEQUAL, #undef GL_NOTEQUAL GL_NOTEQUAL}, {GL_ALWAYS, #undef GL_ALWAYS GL_ALWAYS}, {GL_NEVER, #undef GL_NEVER GL_NEVER}, {GL_ZERO, #undef GL_ZERO GL_ZERO}, {GL_ONE, #undef GL_ONE GL_ONE}, {GL_SRC_COLOR, #undef GL_SRC_COLOR GL_SRC_COLOR}, {GL_ONE_MINUS_SRC_COLOR, #undef GL_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR}, {GL_DST_COLOR, #undef GL_DST_COLOR GL_DST_COLOR}, {GL_ONE_MINUS_DST_COLOR, #undef GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR}, {GL_SRC_ALPHA, #undef GL_SRC_ALPHA GL_SRC_ALPHA}, {GL_ONE_MINUS_SRC_ALPHA, #undef GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA}, {GL_DST_ALPHA, #undef GL_DST_ALPHA GL_DST_ALPHA}, {GL_ONE_MINUS_DST_ALPHA, #undef GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA}, {GL_CONSTANT_COLOR, #undef GL_CONSTANT_COLOR GL_CONSTANT_COLOR}, {GL_ONE_MINUS_CONSTANT_COLOR, #undef GL_ONE_MINUS_CONSTANT_COLOR GL_ONE_MINUS_CONSTANT_COLOR}, {GL_CONSTANT_ALPHA, #undef GL_CONSTANT_ALPHA GL_CONSTANT_ALPHA}, {GL_ONE_MINUS_CONSTANT_ALPHA, #undef GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_ALPHA}, {GL_SRC_ALPHA_SATURATE, #undef GL_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE}, {GL_FUNC_ADD, #undef GL_FUNC_ADD GL_FUNC_ADD}, {GL_FUNC_SUBTRACT, #undef GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT}, {GL_FUNC_REVERSE_SUBTRACT, #undef GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT}, {GL_MIN, #undef GL_MIN GL_MIN}, {GL_MAX, #undef GL_MAX GL_MAX}, {GL_TEXTURE_2D, #undef GL_TEXTURE_2D GL_TEXTURE_2D}, {GL_TEXTURE_3D, #undef GL_TEXTURE_3D GL_TEXTURE_3D}, {GL_TEXTURE_2D_ARRAY, #undef GL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_ARRAY}, {GL_TEXTURE_CUBE_MAP, #undef GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP}, {GL_TEXTURE_CUBE_MAP_POSITIVE_X, #undef GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X}, {GL_TEXTURE_CUBE_MAP_NEGATIVE_X, #undef GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X}, {GL_TEXTURE_CUBE_MAP_POSITIVE_Y, #undef GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y}, {GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, #undef GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}, {GL_TEXTURE_CUBE_MAP_POSITIVE_Z, #undef GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, {GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, #undef GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, {GL_TEXTURE_BASE_LEVEL, #undef GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BASE_LEVEL}, {GL_TEXTURE_COMPARE_FUNC, #undef GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC}, {GL_TEXTURE_COMPARE_MODE, #undef GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE}, {GL_TEXTURE_MIN_FILTER, #undef GL_TEXTURE_MIN_FILTER GL_TEXTURE_MIN_FILTER}, {GL_TEXTURE_MAG_FILTER, #undef GL_TEXTURE_MAG_FILTER GL_TEXTURE_MAG_FILTER}, {GL_TEXTURE_MIN_LOD, #undef GL_TEXTURE_MIN_LOD GL_TEXTURE_MIN_LOD}, {GL_TEXTURE_MAX_LOD, #undef GL_TEXTURE_MAX_LOD GL_TEXTURE_MAX_LOD}, {GL_TEXTURE_MAX_LEVEL, #undef GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LEVEL}, {GL_TEXTURE_SWIZZLE_R, #undef GL_TEXTURE_SWIZZLE_R GL_TEXTURE_SWIZZLE_R}, {GL_TEXTURE_SWIZZLE_G, #undef GL_TEXTURE_SWIZZLE_G GL_TEXTURE_SWIZZLE_G}, {GL_TEXTURE_SWIZZLE_B, #undef GL_TEXTURE_SWIZZLE_B GL_TEXTURE_SWIZZLE_B}, {GL_TEXTURE_SWIZZLE_A, #undef GL_TEXTURE_SWIZZLE_A GL_TEXTURE_SWIZZLE_A}, {GL_TEXTURE_WRAP_S, #undef GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_S}, {GL_TEXTURE_WRAP_T, #undef GL_TEXTURE_WRAP_T GL_TEXTURE_WRAP_T}, {GL_TEXTURE_WRAP_R, #undef GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R}, {GL_REPEAT, #undef GL_REPEAT GL_REPEAT}, {GL_CLAMP_TO_EDGE, #undef GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE}, {GL_MIRRORED_REPEAT, #undef GL_MIRRORED_REPEAT GL_MIRRORED_REPEAT}, {GL_NEAREST, #undef GL_NEAREST GL_NEAREST}, {GL_LINEAR, #undef GL_LINEAR GL_LINEAR}, {GL_NEAREST_MIPMAP_NEAREST, #undef GL_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST}, {GL_NEAREST_MIPMAP_LINEAR, #undef GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR}, {GL_LINEAR_MIPMAP_NEAREST, #undef GL_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST}, {GL_LINEAR_MIPMAP_LINEAR, #undef GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR}, {GL_ALPHA, #undef GL_ALPHA GL_ALPHA}, {GL_LUMINANCE, #undef GL_LUMINANCE GL_LUMINANCE}, {GL_LUMINANCE_ALPHA, #undef GL_LUMINANCE_ALPHA GL_LUMINANCE_ALPHA}, {GL_RED, #undef GL_RED GL_RED}, {GL_RG, #undef GL_RG GL_RG}, {GL_RGB, #undef GL_RGB GL_RGB}, {GL_RGBA, #undef GL_RGBA GL_RGBA}, {GL_DEPTH_COMPONENT16, #undef GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT16}, {GL_DEPTH_COMPONENT24, #undef GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24}, {GL_DEPTH_COMPONENT32F, #undef GL_DEPTH_COMPONENT32F GL_DEPTH_COMPONENT32F}, {GL_DEPTH24_STENCIL8, #undef GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8}, {GL_DEPTH32F_STENCIL8, #undef GL_DEPTH32F_STENCIL8 GL_DEPTH32F_STENCIL8}, {GL_STENCIL_INDEX8, #undef GL_STENCIL_INDEX8 GL_STENCIL_INDEX8}, {GL_UNPACK_ALIGNMENT, #undef GL_UNPACK_ALIGNMENT GL_UNPACK_ALIGNMENT}, {GL_PACK_ALIGNMENT, #undef GL_PACK_ALIGNMENT GL_PACK_ALIGNMENT}, {GL_TEXTURE0, #undef GL_TEXTURE0 GL_TEXTURE0}, {GL_TEXTURE1, #undef GL_TEXTURE1 GL_TEXTURE1}, {GL_TEXTURE2, #undef GL_TEXTURE2 GL_TEXTURE2}, {GL_TEXTURE3, #undef GL_TEXTURE3 GL_TEXTURE3}, {GL_TEXTURE4, #undef GL_TEXTURE4 GL_TEXTURE4}, {GL_TEXTURE5, #undef GL_TEXTURE5 GL_TEXTURE5}, {GL_TEXTURE6, #undef GL_TEXTURE6 GL_TEXTURE6}, {GL_TEXTURE7, #undef GL_TEXTURE7 GL_TEXTURE7}, {GL_CULL_FACE, #undef GL_CULL_FACE GL_CULL_FACE}, {GL_DEPTH_TEST, #undef GL_DEPTH_TEST GL_DEPTH_TEST}, {GL_BLEND, #undef GL_BLEND GL_BLEND}, {GL_POLYGON_OFFSET_FILL, #undef GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_FILL}, {GL_SCISSOR_TEST, #undef GL_SCISSOR_TEST GL_SCISSOR_TEST}, {GL_STENCIL_TEST, #undef GL_STENCIL_TEST GL_STENCIL_TEST}, {GL_FRONT, #undef GL_FRONT GL_FRONT}, {GL_BACK, #undef GL_BACK GL_BACK}, {GL_FRONT_AND_BACK, #undef GL_FRONT_AND_BACK GL_FRONT_AND_BACK}, {GL_CCW, #undef GL_CCW GL_CCW}, {GL_CW, #undef GL_CW GL_CW}, {GL_INVERT, #undef GL_INVERT GL_INVERT}, {GL_KEEP, #undef GL_KEEP GL_KEEP}, {GL_REPLACE, #undef GL_REPLACE GL_REPLACE}, {GL_INCR, #undef GL_INCR GL_INCR}, {GL_INCR_WRAP, #undef GL_INCR_WRAP GL_INCR_WRAP}, {GL_DECR, #undef GL_DECR GL_DECR}, {GL_DECR_WRAP, #undef GL_DECR_WRAP GL_DECR_WRAP}, {GL_UNSIGNED_BYTE, #undef GL_UNSIGNED_BYTE GL_UNSIGNED_BYTE}, {GL_BYTE, #undef GL_BYTE GL_BYTE}, {GL_UNSIGNED_SHORT, #undef GL_UNSIGNED_SHORT GL_UNSIGNED_SHORT}, {GL_SHORT, #undef GL_SHORT GL_SHORT}, {GL_UNSIGNED_INT, #undef GL_UNSIGNED_INT GL_UNSIGNED_INT}, {GL_INT, #undef GL_INT GL_INT}, {GL_FLOAT, #undef GL_FLOAT GL_FLOAT}, {GL_VENDOR, #undef GL_VENDOR GL_VENDOR}, {GL_RENDERER, #undef GL_RENDERER GL_RENDERER}, {GL_VERSION, #undef GL_VERSION GL_VERSION}, {GL_SHADING_LANGUAGE_VERSION, #undef GL_SHADING_LANGUAGE_VERSION GL_SHADING_LANGUAGE_VERSION}, {GL_POLYGON_OFFSET_FACTOR, #undef GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR}, {GL_POLYGON_OFFSET_UNITS, #undef GL_POLYGON_OFFSET_UNITS GL_POLYGON_OFFSET_UNITS}, {GL_DEPTH_CLEAR_VALUE, #undef GL_DEPTH_CLEAR_VALUE GL_DEPTH_CLEAR_VALUE}, {GL_DEPTH_RANGE, #undef GL_DEPTH_RANGE GL_DEPTH_RANGE}, {GL_STENCIL_REF, #undef GL_STENCIL_REF GL_STENCIL_REF}, {GL_STENCIL_VALUE_MASK, #undef GL_STENCIL_VALUE_MASK GL_STENCIL_VALUE_MASK}, {GL_STENCIL_FUNC, #undef GL_STENCIL_FUNC GL_STENCIL_FUNC}, {GL_STENCIL_FAIL, #undef GL_STENCIL_FAIL GL_STENCIL_FAIL}, {GL_STENCIL_PASS_DEPTH_FAIL, #undef GL_STENCIL_PASS_DEPTH_FAIL GL_STENCIL_PASS_DEPTH_FAIL}, {GL_STENCIL_PASS_DEPTH_PASS, #undef GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_PASS_DEPTH_PASS}, {GL_STENCIL_BACK_REF, #undef GL_STENCIL_BACK_REF GL_STENCIL_BACK_REF}, {GL_STENCIL_BACK_VALUE_MASK, #undef GL_STENCIL_BACK_VALUE_MASK GL_STENCIL_BACK_VALUE_MASK}, {GL_STENCIL_BACK_FUNC, #undef GL_STENCIL_BACK_FUNC GL_STENCIL_BACK_FUNC}, {GL_STENCIL_BACK_FAIL, #undef GL_STENCIL_BACK_FAIL GL_STENCIL_BACK_FAIL}, {GL_STENCIL_BACK_PASS_DEPTH_FAIL, #undef GL_STENCIL_BACK_PASS_DEPTH_FAIL GL_STENCIL_BACK_PASS_DEPTH_FAIL}, {GL_STENCIL_BACK_PASS_DEPTH_PASS, #undef GL_STENCIL_BACK_PASS_DEPTH_PASS GL_STENCIL_BACK_PASS_DEPTH_PASS}, {GL_BLEND_SRC_RGB, #undef GL_BLEND_SRC_RGB GL_BLEND_SRC_RGB}, {GL_BLEND_SRC_ALPHA, #undef GL_BLEND_SRC_ALPHA GL_BLEND_SRC_ALPHA}, {GL_BLEND_DST_RGB, #undef GL_BLEND_DST_RGB GL_BLEND_DST_RGB}, {GL_BLEND_DST_ALPHA, #undef GL_BLEND_DST_ALPHA GL_BLEND_DST_ALPHA}, {GL_BLEND_EQUATION_RGB, #undef GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION_RGB}, {GL_BLEND_EQUATION_ALPHA, #undef GL_BLEND_EQUATION_ALPHA GL_BLEND_EQUATION_ALPHA}, {GL_CULL_FACE_MODE, #undef GL_CULL_FACE_MODE GL_CULL_FACE_MODE}, {GL_FRONT_FACE, #undef GL_FRONT_FACE GL_FRONT_FACE}, {GL_DEPTH_FUNC, #undef GL_DEPTH_FUNC GL_DEPTH_FUNC}, {GL_MAJOR_VERSION, #undef GL_MAJOR_VERSION GL_MAJOR_VERSION}, {GL_MINOR_VERSION, #undef GL_MINOR_VERSION GL_MINOR_VERSION}, {GL_TEXTURE_BINDING_2D, #undef GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_2D}, {GL_TEXTURE_BINDING_2D_ARRAY, #undef GL_TEXTURE_BINDING_2D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY}, {GL_TEXTURE_BINDING_3D, #undef GL_TEXTURE_BINDING_3D GL_TEXTURE_BINDING_3D}, {GL_TEXTURE_BINDING_CUBE_MAP, #undef GL_TEXTURE_BINDING_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP}, {GL_ARRAY_BUFFER_BINDING, #undef GL_ARRAY_BUFFER_BINDING GL_ARRAY_BUFFER_BINDING}, {GL_ELEMENT_ARRAY_BUFFER_BINDING, #undef GL_ELEMENT_ARRAY_BUFFER_BINDING GL_ELEMENT_ARRAY_BUFFER_BINDING}, {GL_VERTEX_ARRAY_BINDING, #undef GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING}, {GL_CURRENT_PROGRAM, #undef GL_CURRENT_PROGRAM GL_CURRENT_PROGRAM}, {GL_VIEWPORT, #undef GL_VIEWPORT GL_VIEWPORT}, {GL_SCISSOR_BOX, #undef GL_SCISSOR_BOX GL_SCISSOR_BOX}, {GL_VERTEX_SHADER, #undef GL_VERTEX_SHADER GL_VERTEX_SHADER}, {GL_FRAGMENT_SHADER, #undef GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER}, {GL_INFO_LOG_LENGTH, #undef GL_INFO_LOG_LENGTH GL_INFO_LOG_LENGTH}, {GL_COMPILE_STATUS, #undef GL_COMPILE_STATUS GL_COMPILE_STATUS}, {GL_LINK_STATUS, #undef GL_LINK_STATUS GL_LINK_STATUS}, {GL_COLOR_BUFFER_BIT, #undef GL_COLOR_BUFFER_BIT GL_COLOR_BUFFER_BIT}, {GL_DEPTH_BUFFER_BIT, #undef GL_DEPTH_BUFFER_BIT GL_DEPTH_BUFFER_BIT}, {GL_STENCIL_BUFFER_BIT, #undef GL_STENCIL_BUFFER_BIT GL_STENCIL_BUFFER_BIT}, };