Inori
ccd13ba998
minor readme stuff
2019-08-03 09:58:22 -04:00
Inori
93fee7bfb3
Rename MiniDL to MiniFFI
2019-08-03 08:31:04 -04:00
Inori
212e4c58ab
Ignore RGSS Linker, fix(?) Essentials mouse
2019-08-03 07:45:36 -04:00
Inori
c29e76d431
Use GetMousePos instead of GetGlobalMousePos
2019-08-01 16:19:46 -04:00
Inori
5d14b234b8
Use proper Ruby 1.8 header path
2019-08-01 14:55:45 -04:00
Inori
cf207d3ba2
Update readme
2019-08-01 02:02:35 -04:00
Inori
7d66ea6fd5
Make getPrivateDataCheck more accurate
2019-08-01 01:14:49 -04:00
Inori
46ba5b378a
Fix(?) Essentials GetMousePos
2019-07-31 20:07:13 -04:00
Inori
742eb5296c
Use own fork of Ruby 1.8
2019-07-31 15:47:05 -04:00
Inori
57b8cf4152
Remove another unused dependency
2019-07-31 15:38:03 -04:00
Inori
05b624cd26
Try to start fixing Essentials
2019-07-31 15:33:02 -04:00
Inori
2c6ac055d2
I am a fool
2019-07-31 11:03:56 -04:00
Inori
adb60fc6ab
Remove unused build option I accidentally committed
2019-07-31 10:57:25 -04:00
Inori
05d3f0dd01
Use SDL functions with MiniDL/Win32API
2019-07-31 10:53:46 -04:00
Inori
6af4dcd407
Don't include alext.h when using Apple-provided OpenAL
2019-07-31 10:00:06 -04:00
Inori
cc983a2333
Fix conflict with X
2019-07-31 09:45:12 -04:00
Inori
2ec1e444c0
Remove mruby and null bindings
2019-07-31 08:47:44 -04:00
Inori
4e6613d0e1
Add dynamic linking (Win32API)
2019-07-31 07:04:13 -04:00
Inori
5be69e72f5
Begin updating readme
2019-07-30 10:36:45 -04:00
Inori
8e912b924f
Use ruby.h RFLOAT_VALUE
2019-07-30 09:45:24 -04:00
Inori
feedc81415
On Windows, link libwsock32 if using old static Ruby libs
2019-07-30 09:21:24 -04:00
Inori
845f5717dc
Correctly add Windows resources
2019-07-30 09:17:20 -04:00
Inori
7242288834
Get a game running with 1.8 (Used Ao Oni)
2019-07-30 03:31:34 -04:00
Inori
f63eea6a64
Compile with Ruby 1.8
2019-07-30 02:13:36 -04:00
Inori
82d4a81f32
I am a fool
2019-07-29 08:38:48 -04:00
Inori
3313b87029
Move binding project arguments to root meson.build
2019-07-29 08:30:58 -04:00
Inori
e5fde40d90
Restore workdir_current build option
2019-07-29 08:20:40 -04:00
Inori
9a5a3bc88b
Use meson as build system
2019-07-29 07:56:45 -04:00
Jonas Kulla
9dc42914de
README: Clarify target group of project
2019-06-20 06:01:20 +02:00
Jonas Kulla
86194118a3
FileSystem: Check PHYSFS_registerArchiver() for success
2019-05-18 16:48:17 +02:00
Jonas Kulla
98bdfcf758
FileSystem: Check PHYSFS_init() for success
...
Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla
6fa5b8c856
Sprite: Define M_PI manually
...
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla
d6b477b887
qmake.pro: Add explicit C++11 flags
2019-05-18 16:17:09 +02:00
Jonas Kulla
9dcfb66e86
fluid-fun: Define destructor signature based on fluidsynth version
...
As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla
d4b9adc1d1
fluid-fun: Adjust function signature to fluidsynth 2.0
...
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.
Fixes #219 .
2019-03-21 08:07:02 +01:00
Luis Caceres
43cb318862
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
Eliza Velasquez
bab22d87be
Fix font enumeration
...
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla
ae59fcd112
Graphics: Fix transition when new scene has gray tone effect
...
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2018-05-21 12:22:23 +02:00
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
9f44ee5068
FileSystem: Fix while termination condition
2018-01-22 10:54:21 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
...
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
...
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
2f81fbbf4b
Fix ordering
2017-12-11 00:51:21 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Carsten Teibes
b1bdf1e445
Fix CMake build, only use resource.h
on Windows
...
This was broken in commit 01e17ed5c6
(move windows specific files).
2017-08-18 22:42:27 +02:00
Carsten Teibes
fde6a92197
Fix deprecation warning on build with MRI>2.3
...
Fixes #158 .
The old alias is deprecated since: ruby/ruby@fdb957925f .
2017-08-18 22:41:16 +02:00
Marty Plummer
01e17ed5c6
windows: move windows specific files
...
Moved the windows-specific files into their own subdir for
cleanliness's sake and mesonbuild organization.
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-08-10 21:58:31 +02:00
Jonas Kulla
f172f58c74
Sprite: Fix regression with "mirror" attribute
...
FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.
Regression introduced in 55cec53911
.
2017-08-10 21:39:17 +02:00