Commit graph

180 commits

Author SHA1 Message Date
Zorua
a2075a5023 Update Ruby to 3.1.3 2022-12-13 04:42:21 -05:00
Zorua
cc1c19e150 Update ANGLE, set minimum macOS version to 10.13 2022-12-13 03:46:38 -05:00
Snowdream
c41967268c Update repos and readme 2022-08-22 15:45:10 -04:00
Snowdream
1424a19189 oopsie-poopsie I did a #$*&ky-wucky
Also, in other news, apparently SDL runs fast enough that it outpaced
the rest of the program and caused infinite loops if you called two
window-related functions too fast (like Graphics.scale + Graphics.center)
2022-07-24 03:05:04 -04:00
Snowdream
e492bd0cf5 Don't link with jpeg on macOS 2022-07-23 01:46:06 -04:00
Snowdream
843e54de2e deal with a couple warnings, make sure xcode project still builds 2022-07-22 13:12:29 -04:00
Snowdream
f81dda36fd Add preprocessor checks and warnings for building on older Xcode SDKs 2022-07-20 12:09:22 -04:00
Snowdream
88c5cfbbae Re-enable optimized builds on macOS
I disabled them because Release mode seemed to break ANGLE.
It seems that's fixed itself, somehow.
2022-07-20 12:09:22 -04:00
Snowdream
689911510a Revert using libnyquist 2022-07-19 06:05:05 -04:00
Snowdream
88ba39197d Load SEs with libnyquist
Apparently, the newer SDL_Sound releases decode a little
slower than the previous ones. It can cause some noticeable lag
when loading SEs. nyquist still uses the same decoders that SDL_Sound
used to use though, so maybe it helps?
2022-07-18 22:42:54 -04:00
Snowdream
79bae839de add -O3 to CFLAGS for dependencies 2022-07-18 22:40:31 -04:00
Snowdream
ff74f08fc0 updated SDL_image 2022-07-18 00:06:39 -04:00
Snowdream
dba559aafb Make Graphics thread-safety optional 2022-07-16 20:16:09 -04:00
Struma
97e4314a87 adjust touchbar layout when both reset and f1 menu are disabled 2022-07-05 05:48:34 -04:00
Struma
0ec885e640 version bump 2022-07-05 04:30:22 -04:00
Struma
d568423774 Allow disabling the F1 menu through mkxp.json 2022-07-04 13:06:35 -04:00
Struma
22138c855a Only show TouchBar reset button when enableReset is true 2022-07-04 11:33:46 -04:00
Struma
183cea7046 Fix reported mouse coordinates when scaled for HiDPI 2022-07-04 09:40:57 -04:00
Struma
158c988399 Make macOS happy. 2022-07-04 06:22:07 -04:00
Struma
f839001be9 Finish moving to GameController API, other stuff
Namely:
- moved raw input states from System to Input
- Input.raw_key_states returns Array<Boolean> now
- the Joystick hash has become an entire module
- added manual input handling for controller buttons
- Raw controller states for both buttons and axes can be polled
- mouse and raw keys are now captured between Input updates
2022-07-04 04:53:52 -04:00
Struma
5f4b644bd0 switch to a (mostly) functioning GameController API 2022-07-03 21:36:48 -04:00
Struma
a0da0df6ef SharedFontState: Add 'defaultFontFamily' property
5e3907c7f8
2022-07-03 03:23:28 -04:00
Struma
9c84e208db Restore MP3 support; update configs 2022-04-02 19:58:49 -04:00
Struma
64dad2ad27 Good enough to release (?) 2022-01-23 18:29:08 -05:00
Struma
56ef0ed900 allow enabling/disabling certain options through env 2022-01-23 08:21:59 -05:00
Struma
9f4068a9cf adjust touch bar layout 2022-01-23 05:57:26 -05:00
Struma
84f95966ea Clean up videos some more, make them skippable
Also, revert a change I made to the button names internally
a long time ago, when the intent behind mkxp-z was possibly going to be
different.
2022-01-23 01:46:13 -05:00
Struma
45c5553619 clean up merge a bit 2022-01-21 00:38:13 -05:00
Eblo
286b2b7658 Implement Graphics.play_movie
Render video frames and play audio for Graphics.play_movie
Added theora dependency for theora video format playback
Added icculus's theoraplay to project
2022-01-20 22:03:47 -05:00
Struma
8aa7fc7cc3 Use path select based on env rather than Debug
Building a Release seems to just break newer versions of ANGLE,
so now let's just use Debug always.
the environment variable `MKXPZ_SELECT_PATH`
can be set to any value to bring up the option to select a path
2022-01-16 22:56:58 -05:00
Struma
822b3ae550 support rendering using Metal 2022-01-16 19:57:50 -05:00
Struma
c2ebb1d234 fix System::VERSION returning macro name
Yes, I'm an idiot for not noticing, but it's fixed now.
2022-01-15 17:21:26 -05:00
Struma
8a9cdf9266 Use NSSegmentedControl for virtual F5-F9 2022-01-14 18:43:35 -05:00
Struma
cb270888ba add Touch Bar support 2022-01-14 10:33:43 -05:00
Struma
233d5d17e9 make xcode actually link with 3.1 because I forgot 2022-01-13 15:52:21 -05:00
Struma
231f80cac5 bump version to 2.3 2022-01-13 15:40:40 -05:00
Struma
e23bb705c9 upgrade to ruby 3.1 2022-01-13 15:03:28 -05:00
Struma
52705de642 fix ruby arm64 cross-compilation on Intel Macs 2021-11-27 21:54:40 -05:00
Struma
ca2177cf0d Change default Steam appid to RMXP 2021-09-30 20:21:40 -04:00
Struma
85c4211e6b Bump version to 2.2.3 2021-09-30 19:07:35 -04:00
Struma
c9fa4f8619 Delete old stuff from Readme 2021-09-30 05:13:40 -04:00
Struma
1958748295 Update Xcode schemes for Universal Steam binaries 2021-09-30 05:00:07 -04:00
Struma
869f9d6918 Make defining steam appID for xcode release builds completely optional 2021-09-14 16:03:42 -04:00
Struma
5605817e5d Disable codesigning in Xcode project
Even though it's good practice, I don't want people asking me
how to change certain files within the bundle without breaking
everything.
2021-09-13 02:44:16 -04:00
Struma
e9fdf46d49 Include Ruby standard library by default on macOS 2021-08-28 04:53:04 -04:00
Struma
a00ba982fc Correct asset path when building Steamshim bundles 2021-06-27 22:23:31 -04:00
Struma
d9ed5e147b List 32-bit Windows libraries in README 2021-06-26 15:48:42 -04:00
Struma
5648894d14 Update README 2021-06-26 15:06:05 -04:00
Struma
7400b42bea bump version to 2.2.2 2021-06-25 22:35:54 -04:00
Struma
88474d6eb6 Just give up on MP3 for now 2021-06-25 21:52:45 -04:00