Update README

This commit is contained in:
Struma 2021-06-26 15:06:05 -04:00 committed by Roza
parent 1701696864
commit 5648894d14
4 changed files with 3 additions and 9 deletions

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@ -57,7 +57,7 @@ Following that, you should be able to just build mkxp-z:
After having all the prerequisites, go to the `macos` directory and run `setup.command`. This will build all the remaining dependencies you need.
Following that, open the Xcode project, select the scheme you want (Universal and Apple Silicon options currently don't work with Intel Macs), and build.
Afterwards, open the Xcode project, select the scheme you want, and build.
### Windows/Linux

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@ -1,6 +0,0 @@
Currently, building the Apple Silicon and Universal schemes requires an ARM Mac on hand.
To get all dependencies, all you need to do is run `setup.command`.
Then you can open the Xcode project and build it.
If you would like to build the Steam target, you need to download [Steamworks](https://partner.steamgames.com/downloads/steamworks_sdk.zip). Run `setup.command` afterwards (it's important).

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@ -14,7 +14,7 @@ option('no_preload_scripts', type: 'boolean', value: false, description: 'Disabl
option('workdir_current', type: 'boolean', value: false, description: 'Keep current directory on startup')
option('static_executable', type: 'boolean', value: true, description: 'Build a static executable (Windows-only)')
option('appimagekit_path', type: 'string', value: '', description: 'Path to AppImageKit, used for building AppImages')
option('appimagekit_path', type: 'string', value: '', description: 'Path to AppImageTool, used for building AppImages')
option('appimage', type: 'boolean', value: false, description: 'Whether to install to an AppImage or just copy everything')
option('steamworks_path', type: 'string', value: '', description: 'Path to Steamworks SDK')
option('steam_appid', type: 'string', value: '', description: 'Steam AppID. Set this to use SteamAPI_RestartAppIfNecessary')

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@ -12,7 +12,7 @@ pixman = dependency('pixman-1', static: build_static)
png = dependency('libpng', static: build_static)
jpeg = dependency('libjpeg', static: build_static)
zlib = dependency('zlib', static: build_static)
iconv = compilers['cpp'].find_library('iconv', static: build_static)
iconv = compilers['cpp'].find_library('iconv')
uchardet = dependency('uchardet', static: build_static)
if host_system == 'windows'