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Update README
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@ -57,7 +57,7 @@ Following that, you should be able to just build mkxp-z:
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After having all the prerequisites, go to the `macos` directory and run `setup.command`. This will build all the remaining dependencies you need.
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Following that, open the Xcode project, select the scheme you want (Universal and Apple Silicon options currently don't work with Intel Macs), and build.
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Afterwards, open the Xcode project, select the scheme you want, and build.
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### Windows/Linux
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@ -1,6 +0,0 @@
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Currently, building the Apple Silicon and Universal schemes requires an ARM Mac on hand.
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To get all dependencies, all you need to do is run `setup.command`.
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Then you can open the Xcode project and build it.
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If you would like to build the Steam target, you need to download [Steamworks](https://partner.steamgames.com/downloads/steamworks_sdk.zip). Run `setup.command` afterwards (it's important).
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@ -14,7 +14,7 @@ option('no_preload_scripts', type: 'boolean', value: false, description: 'Disabl
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option('workdir_current', type: 'boolean', value: false, description: 'Keep current directory on startup')
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option('static_executable', type: 'boolean', value: true, description: 'Build a static executable (Windows-only)')
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option('appimagekit_path', type: 'string', value: '', description: 'Path to AppImageKit, used for building AppImages')
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option('appimagekit_path', type: 'string', value: '', description: 'Path to AppImageTool, used for building AppImages')
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option('appimage', type: 'boolean', value: false, description: 'Whether to install to an AppImage or just copy everything')
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option('steamworks_path', type: 'string', value: '', description: 'Path to Steamworks SDK')
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option('steam_appid', type: 'string', value: '', description: 'Steam AppID. Set this to use SteamAPI_RestartAppIfNecessary')
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@ -12,7 +12,7 @@ pixman = dependency('pixman-1', static: build_static)
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png = dependency('libpng', static: build_static)
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jpeg = dependency('libjpeg', static: build_static)
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zlib = dependency('zlib', static: build_static)
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iconv = compilers['cpp'].find_library('iconv', static: build_static)
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iconv = compilers['cpp'].find_library('iconv')
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uchardet = dependency('uchardet', static: build_static)
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if host_system == 'windows'
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