This way Meson will automatically keep the Git hash updated as you make
new Git commits, rather than forcing you to reconfigure the build again
every time you make a new commit to keep the commit hash updated.
I don't think we need the event thread when all we're doing is rendering
to OpenAL Soft's loopback driver. Besides, the event thread was causing
crashes in Emscripten builds.
This allows more flexibility when loading games in libretro builds,
since we can now load games either from a directory or from a ZIP or 7Z
archive. Also, the path cache is now active for all filesystem calls
made from inside Ruby.
I don't think I'll be needing SDL. Pretty sure about 100% of the
functionality of SDL that's currently being used here is either trivial
to reimplement or needs to be replaced for the libretro core to work in
the first place. For example, I already know I'm going to need to
completely replace the SDL input handling with libretro's input API.
Also, I'll need to get rid of the use of SDL threads in the audio code
later because libretro cores need to render audio synchronously with the
video rendering.
I'm including the SDL headers, though, to reduce the number of
compilation errors.
This line is sometimes throwing an exception when the sandbox is
destroyed because the sandbox is being destroyed while it's in the
middle of yielding, and I guess it's undefined behaviour to call
`__wasm_call_dtors()` while the sandbox is yielding.
As evidenced by the try/catch block, I anticipated that
`__wasm_call_dtors()` could throw an exception. But I forgot that you
can't catch exceptions in a destructor! Let's just not call
`__wasm_call_dtors()` then. What harm can that do anyways, given that we
clean up all the memory used by the sandbox in the immediately following
lines in the destructor?
I've made it so that `Graphics.update` pauses the Ruby VM and returns to
the libretro frontend. Once the libretro frontend calls `retro_run()`
again, the Ruby VM resumes. This allows the libretro frontend to control
the rendering loop.
To stop Ruby's garbage collector from freeing Ruby `VALUE`s while we're
in the middle of using them in libretro builds, we need to make sure all
the `VALUE`s we use are on the sandbox's stack.
Also, to allow Ruby to recognize `VALUE`s on the sandbox's stack on
big-endian targets, I've changed the serialization of `VALUE`s. Before,
any `VALUE`s returned by a sandbox function were always converted to the
target's endian, and any `VALUE`s passed to sandbox functions as
argument were then converted back to WebAssembly's endianness,
little-endian. Now, `VALUE`s are always little-endian; they are no
longer converted to the target's endianness. That should be fine since
`VALUE`s are supposed to be opaque values.
I've decided to stop gambling with ways to make `-e` not crash Ruby on
startup in libretro builds (see commit
1473416a5a for context). Making Ruby load
a dummy script seems to work better.
It has come to light that the global bindings generated by wasm2c are
not the globals themselves, but rather pointers to the memory locations
where the globals are stored. I've updated sandbox-bindgen.rb to take
this into account.
Now that GitHub has finished upgrading the `ubuntu-latest` image to
Ubuntu 24.04, we can just use `ubuntu-latest`. We need at least Ubuntu
24.04 because the version of WABT from earlier versions of Ubuntu is too
old.
Guys, I think I'm going insane. Every time I build the libretro Ruby
sandbox with a different version of Ruby, or even when I build Ruby at a
different path on my computer, there's some chance that the builds
produced with that version of Ruby and/or that path on my computer
result in Ruby crashing on startup in libretro builds. I've been
tweaking these command-line arguments that are passed to Ruby for a
while now, and I *think* these are the correct ones that will stop Ruby
from crashing.