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Bicubic shader: always use highp float
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// mkxp-z modifications Copyright 2022-2023 Splendide Imaginarius.
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// mkxp-z modifications Copyright 2022-2023 Splendide Imaginarius.
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// MIT license.
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// MIT license.
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precision highp float;
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uniform sampler2D texture;
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uniform sampler2D texture;
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uniform vec2 sourceSize;
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uniform vec2 sourceSize;
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uniform vec2 texSizeInv;
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uniform vec2 texSizeInv;
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