mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-04-21 21:52:04 +02:00
Bicubic shader: always use highp float
This commit is contained in:
parent
a56e6e0987
commit
d9465b28a0
1 changed files with 1 additions and 0 deletions
|
@ -3,6 +3,7 @@
|
|||
// mkxp-z modifications Copyright 2022-2023 Splendide Imaginarius.
|
||||
// MIT license.
|
||||
|
||||
precision highp float;
|
||||
uniform sampler2D texture;
|
||||
uniform vec2 sourceSize;
|
||||
uniform vec2 texSizeInv;
|
||||
|
|
Loading…
Add table
Reference in a new issue