Bicubic shader: always use highp float

This commit is contained in:
Splendide Imaginarius 2023-11-12 14:44:19 +00:00
parent a56e6e0987
commit d9465b28a0

View file

@ -3,6 +3,7 @@
// mkxp-z modifications Copyright 2022-2023 Splendide Imaginarius.
// MIT license.
precision highp float;
uniform sampler2D texture;
uniform vec2 sourceSize;
uniform vec2 texSizeInv;