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Merge pull request #117 from white-axe/comments
Change formatting of arrays in mkxp.json comments
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commit
8e62dfe68d
1 changed files with 31 additions and 18 deletions
45
mkxp.json
45
mkxp.json
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@ -193,7 +193,10 @@
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// A list of fonts to render without alpha blending.
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// (default: none)
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//
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// "solidFonts": ["Arial", "Times New Roman"]
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// "solidFonts": [
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// "Arial",
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// "Times New Roman",
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// ],
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// Prefer the use of Metal over OpenGL on macOS.
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@ -327,9 +330,11 @@
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// execution starts
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// (default: none)
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//
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// "preloadScript": ["scripts/preload/ruby_classic_wrap.rb",
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// "preloadScript": [
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// "scripts/preload/ruby_classic_wrap.rb",
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// "scripts/preload/mkxp_wrap.rb",
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// "scripts/preload/win32_wrap.rb"],
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// "scripts/preload/win32_wrap.rb",
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// ],
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// Index all accesible assets via their lower case path
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@ -344,17 +349,21 @@
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// https://www.icculus.org/physfs/docs/html/
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// (default: none)
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//
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// "RTP": ["/path/to/rtp1",
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// "RTP": [
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// "/path/to/rtp1",
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// "/path/to/rtp2.zip",
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// "/path/to/game.rgssad"],
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// "/path/to/game.rgssad",
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// ],
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// Similar to the RTP option, except items are loaded before
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// the game archive and folder, for incremental game updates
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// or modding.
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// (default: none)
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//
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// "patches": ["/path/to/patch1.zip",
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// "/path/to/patch2"],
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// "patches": [
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// "/path/to/patch1.zip",
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// "/path/to/patch2",
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// ],
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// Use the script's name as filename in warnings and error messages
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@ -374,8 +383,10 @@
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// requested by RGSS.
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// (default: none)
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//
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// "fontSub": ["Arial>Open Sans",
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// "Times New Roman>Liberation Serif"]
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// "fontSub": [
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// "Arial>Open Sans",
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// "Times New Roman>Liberation Serif",
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// ],
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// Because mkxp is usually distributed as a stand alone
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@ -386,8 +397,10 @@
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// link all required gems into libruby.so.
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// (default: none)
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//
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// "rubyLoadpath": ["/usr/lib64/ruby/",
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// "/usr/local/share/ruby/site_ruby"],
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// "rubyLoadpath": [
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// "/usr/lib64/ruby/",
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// "/usr/local/share/ruby/site_ruby",
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// ],
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// Determines whether MJIT is enabled. This probably
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// won't work unless you also have the header file
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@ -444,13 +457,13 @@
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// and audibly cutting each other off, try increasing
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// this number. Maximum: 64.
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//
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// "SESourceCount": 6
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// "SESourceCount": 6,
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// Number of streams to open for BGM tracks. If the game
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// needs multitrack audio, this should be set to as many
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// available tracks as the game needs. Maximum: 16.
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//
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// "BGMTrackCount": 1
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// "BGMTrackCount": 1,
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// The Windows game executable name minus ".exe". By default
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@ -463,7 +476,7 @@
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// "Game.rgssad", but specifying the executable name here
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// is a tiny bit less intrusive.
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//
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// "execName": "Game"
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// "execName": "Game",
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// You can define alternate terminology for the different
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// inputs recognized by RPG Maker. A, B, C, X, Y, Z, L, and R
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@ -474,8 +487,8 @@
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// "bindingNames": {
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// "c": "Confirm",
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// "b": "Cancel",
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// "x": ...
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// }
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// "x": ...,
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// },
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// Dump tile atlas (for debugging purposes)
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