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Remove forced enabling of enableBlitting
on macOS
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parent
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commit
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1 changed files with 0 additions and 4 deletions
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@ -530,12 +530,8 @@ static SDL_GLContext initGL(SDL_Window *win, Config &conf,
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return 0;
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}
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// This breaks scaling for Retina screens.
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// Using Metal should be rendering this irrelevant anyway, hopefully
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#ifndef MKXPZ_BUILD_XCODE
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if (!conf.enableBlitting)
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gl.BlitFramebuffer = 0;
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#endif
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gl.ClearColor(0, 0, 0, 1);
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gl.Clear(GL_COLOR_BUFFER_BIT);
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