diff --git a/src/main.cpp b/src/main.cpp index 93fe76b..9aca9c0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -530,12 +530,8 @@ static SDL_GLContext initGL(SDL_Window *win, Config &conf, return 0; } -// This breaks scaling for Retina screens. -// Using Metal should be rendering this irrelevant anyway, hopefully -#ifndef MKXPZ_BUILD_XCODE if (!conf.enableBlitting) gl.BlitFramebuffer = 0; -#endif gl.ClearColor(0, 0, 0, 1); gl.Clear(GL_COLOR_BUFFER_BIT);