mirror of
https://github.com/kolbytn/mindcraft.git
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199 lines
7.8 KiB
JavaScript
199 lines
7.8 KiB
JavaScript
import { readFileSync } from 'fs';
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import { executeCommand } from './commands/index.js';
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import { getPosition } from './library/world.js'
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import settings from '../../settings.js';
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export class TaskValidator {
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constructor(data, agent) {
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this.target = data.target;
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this.number_of_target = data.number_of_target;
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this.agent = agent;
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}
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validate() {
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try{
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let valid = false;
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let total_targets = 0;
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this.agent.bot.inventory.slots.forEach((slot) => {
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if (slot && slot.name.toLowerCase() === this.target) {
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total_targets += slot.count;
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}
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if (slot && slot.name.toLowerCase() === this.target && slot.count >= this.number_of_target) {
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valid = true;
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console.log('Task is complete');
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}
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});
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if (total_targets >= this.number_of_target) {
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valid = true;
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console.log('Task is complete');
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}
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return valid;
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} catch (error) {
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console.error('Error validating task:', error);
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return false;
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}
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}
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}
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export class Task {
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constructor(agent, task_path, task_id) {
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this.agent = agent;
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this.data = null;
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this.taskTimeout = 300;
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this.taskStartTime = Date.now();
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this.validator = null;
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this.blocked_actions = [];
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if (task_path && task_id) {
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this.data = this.loadTask(task_path, task_id);
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this.taskTimeout = this.data.timeout || 300;
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this.taskStartTime = Date.now();
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this.validator = new TaskValidator(this.data, this.agent);
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this.blocked_actions = this.data.blocked_actions[this.agent.count_id.toString()] || [];
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this.restrict_to_inventory = !!this.data.restrict_to_inventory;
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if (this.data.goal)
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this.blocked_actions.push('!endGoal');
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if (this.data.conversation)
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this.blocked_actions.push('!endConversation');
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}
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}
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loadTask(task_path, task_id) {
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try {
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const tasksFile = readFileSync(task_path, 'utf8');
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const tasks = JSON.parse(tasksFile);
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const task = tasks[task_id];
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if (!task) {
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throw new Error(`Task ${task_id} not found`);
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}
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if ((!task.agent_count || task.agent_count <= 1) && this.agent.count_id > 0) {
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task = null;
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}
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return task;
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} catch (error) {
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console.error('Error loading task:', error);
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process.exit(1);
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}
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}
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isDone() {
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if (this.validator && this.validator.validate())
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return {"message": 'Task successful', "code": 2};
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// TODO check for other terminal conditions
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// if (this.task.goal && !this.self_prompter.isActive())
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// return {"message": 'Agent ended goal', "code": 3};
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// if (this.task.conversation && !inConversation())
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// return {"message": 'Agent ended conversation', "code": 3};
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if (this.taskTimeout) {
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const elapsedTime = (Date.now() - this.taskStartTime) / 1000;
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if (elapsedTime >= this.taskTimeout) {
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console.log('Task timeout reached. Task unsuccessful.');
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return {"message": 'Task timeout reached', "code": 4};
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}
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}
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return false;
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}
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async initBotTask() {
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if (this.data === null)
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return;
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let bot = this.agent.bot;
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let name = this.agent.name;
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bot.chat(`/clear ${name}`);
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console.log(`Cleared ${name}'s inventory.`);
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//kill all drops
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if (this.agent.count_id === 0) {
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bot.chat(`/kill @e[type=item]`);
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}
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//wait for a bit so inventory is cleared
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await new Promise((resolve) => setTimeout(resolve, 500));
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let initial_inventory = null;
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if (this.data.agent_count > 1) {
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initial_inventory = this.data.initial_inventory[this.agent.count_id.toString()];
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console.log("Initial inventory:", initial_inventory);
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} else if (this.data) {
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console.log("Initial inventory:", this.data.initial_inventory);
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initial_inventory = this.data.initial_inventory;
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}
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if ("initial_inventory" in this.data) {
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console.log("Setting inventory...");
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console.log("Inventory to set:", initial_inventory);
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for (let key of Object.keys(initial_inventory)) {
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console.log('Giving item:', key);
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bot.chat(`/give ${name} ${key} ${initial_inventory[key]}`);
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};
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//wait for a bit so inventory is set
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await new Promise((resolve) => setTimeout(resolve, 500));
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console.log("Done giving inventory items.");
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}
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// Function to generate random numbers
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function getRandomOffset(range) {
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return Math.floor(Math.random() * (range * 2 + 1)) - range;
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}
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let human_player_name = null;
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let available_agents = settings.profiles.map((p) => JSON.parse(readFileSync(p, 'utf8')).name); // TODO this does not work with command line args
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// Finding if there is a human player on the server
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for (const playerName in bot.players) {
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const player = bot.players[playerName];
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if (!available_agents.some((n) => n === playerName)) {
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console.log('Found human player:', player.username);
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human_player_name = player.username
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break;
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}
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}
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// If there are multiple human players, teleport to the first one
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// teleport near a human player if found by default
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if (human_player_name) {
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console.log(`Teleporting ${name} to human ${human_player_name}`)
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bot.chat(`/tp ${name} ${human_player_name}`) // teleport on top of the human player
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}
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await new Promise((resolve) => setTimeout(resolve, 200));
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// now all bots are teleport on top of each other (which kinda looks ugly)
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// Thus, we need to teleport them to random distances to make it look better
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/*
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Note : We don't want randomness for construction task as the reference point matters a lot.
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Another reason for no randomness for construction task is because, often times the user would fly in the air,
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then set a random block to dirt and teleport the bot to stand on that block for starting the construction,
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This was done by MaxRobinson in one of the youtube videos.
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*/
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if (this.data.type !== 'construction') {
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const pos = getPosition(bot);
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const xOffset = getRandomOffset(5);
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const zOffset = getRandomOffset(5);
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bot.chat(`/tp ${name} ${Math.floor(pos.x + xOffset)} ${pos.y + 3} ${Math.floor(pos.z + zOffset)}`);
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await new Promise((resolve) => setTimeout(resolve, 200));
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}
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if (this.data.agent_count && this.data.agent_count > 1) {
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// TODO wait for other bots to join
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await new Promise((resolve) => setTimeout(resolve, 10000));
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if (available_agents.length < this.data.agent_count) {
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console.log(`Missing ${this.data.agent_count - available_agents.length} bot(s).`);
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this.agent.killAll();
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}
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}
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if (this.data.goal) {
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await executeCommand(this.agent, `!goal("${this.data.goal}")`);
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}
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if (this.data.conversation && this.agent.count_id === 0) {
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let other_name = available_agents.filter(n => n !== name)[0];
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await executeCommand(this.agent, `!startConversation("${other_name}", "${this.data.conversation}")`);
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}
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}
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}
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