mindcraft/src/agent/tasks.js
2025-02-20 19:58:15 -06:00

199 lines
7.8 KiB
JavaScript

import { readFileSync } from 'fs';
import { executeCommand } from './commands/index.js';
import { getPosition } from './library/world.js'
import settings from '../../settings.js';
export class TaskValidator {
constructor(data, agent) {
this.target = data.target;
this.number_of_target = data.number_of_target;
this.agent = agent;
}
validate() {
try{
let valid = false;
let total_targets = 0;
this.agent.bot.inventory.slots.forEach((slot) => {
if (slot && slot.name.toLowerCase() === this.target) {
total_targets += slot.count;
}
if (slot && slot.name.toLowerCase() === this.target && slot.count >= this.number_of_target) {
valid = true;
console.log('Task is complete');
}
});
if (total_targets >= this.number_of_target) {
valid = true;
console.log('Task is complete');
}
return valid;
} catch (error) {
console.error('Error validating task:', error);
return false;
}
}
}
export class Task {
constructor(agent, task_path, task_id) {
this.agent = agent;
this.data = null;
this.taskTimeout = 300;
this.taskStartTime = Date.now();
this.validator = null;
this.blocked_actions = [];
if (task_path && task_id) {
this.data = this.loadTask(task_path, task_id);
this.taskTimeout = this.data.timeout || 300;
this.taskStartTime = Date.now();
this.validator = new TaskValidator(this.data, this.agent);
this.blocked_actions = this.data.blocked_actions[this.agent.count_id.toString()] || [];
this.restrict_to_inventory = !!this.data.restrict_to_inventory;
if (this.data.goal)
this.blocked_actions.push('!endGoal');
if (this.data.conversation)
this.blocked_actions.push('!endConversation');
}
}
loadTask(task_path, task_id) {
try {
const tasksFile = readFileSync(task_path, 'utf8');
const tasks = JSON.parse(tasksFile);
const task = tasks[task_id];
if (!task) {
throw new Error(`Task ${task_id} not found`);
}
if ((!task.agent_count || task.agent_count <= 1) && this.agent.count_id > 0) {
task = null;
}
return task;
} catch (error) {
console.error('Error loading task:', error);
process.exit(1);
}
}
isDone() {
if (this.validator && this.validator.validate())
return {"message": 'Task successful', "code": 2};
// TODO check for other terminal conditions
// if (this.task.goal && !this.self_prompter.isActive())
// return {"message": 'Agent ended goal', "code": 3};
// if (this.task.conversation && !inConversation())
// return {"message": 'Agent ended conversation', "code": 3};
if (this.taskTimeout) {
const elapsedTime = (Date.now() - this.taskStartTime) / 1000;
if (elapsedTime >= this.taskTimeout) {
console.log('Task timeout reached. Task unsuccessful.');
return {"message": 'Task timeout reached', "code": 4};
}
}
return false;
}
async initBotTask() {
if (this.data === null)
return;
let bot = this.agent.bot;
let name = this.agent.name;
bot.chat(`/clear ${name}`);
console.log(`Cleared ${name}'s inventory.`);
//kill all drops
if (this.agent.count_id === 0) {
bot.chat(`/kill @e[type=item]`);
}
//wait for a bit so inventory is cleared
await new Promise((resolve) => setTimeout(resolve, 500));
let initial_inventory = null;
if (this.data.agent_count > 1) {
initial_inventory = this.data.initial_inventory[this.agent.count_id.toString()];
console.log("Initial inventory:", initial_inventory);
} else if (this.data) {
console.log("Initial inventory:", this.data.initial_inventory);
initial_inventory = this.data.initial_inventory;
}
if ("initial_inventory" in this.data) {
console.log("Setting inventory...");
console.log("Inventory to set:", initial_inventory);
for (let key of Object.keys(initial_inventory)) {
console.log('Giving item:', key);
bot.chat(`/give ${name} ${key} ${initial_inventory[key]}`);
};
//wait for a bit so inventory is set
await new Promise((resolve) => setTimeout(resolve, 500));
console.log("Done giving inventory items.");
}
// Function to generate random numbers
function getRandomOffset(range) {
return Math.floor(Math.random() * (range * 2 + 1)) - range;
}
let human_player_name = null;
let available_agents = settings.profiles.map((p) => JSON.parse(readFileSync(p, 'utf8')).name); // TODO this does not work with command line args
// Finding if there is a human player on the server
for (const playerName in bot.players) {
const player = bot.players[playerName];
if (!available_agents.some((n) => n === playerName)) {
console.log('Found human player:', player.username);
human_player_name = player.username
break;
}
}
// If there are multiple human players, teleport to the first one
// teleport near a human player if found by default
if (human_player_name) {
console.log(`Teleporting ${name} to human ${human_player_name}`)
bot.chat(`/tp ${name} ${human_player_name}`) // teleport on top of the human player
}
await new Promise((resolve) => setTimeout(resolve, 200));
// now all bots are teleport on top of each other (which kinda looks ugly)
// Thus, we need to teleport them to random distances to make it look better
/*
Note : We don't want randomness for construction task as the reference point matters a lot.
Another reason for no randomness for construction task is because, often times the user would fly in the air,
then set a random block to dirt and teleport the bot to stand on that block for starting the construction,
This was done by MaxRobinson in one of the youtube videos.
*/
if (this.data.type !== 'construction') {
const pos = getPosition(bot);
const xOffset = getRandomOffset(5);
const zOffset = getRandomOffset(5);
bot.chat(`/tp ${name} ${Math.floor(pos.x + xOffset)} ${pos.y + 3} ${Math.floor(pos.z + zOffset)}`);
await new Promise((resolve) => setTimeout(resolve, 200));
}
if (this.data.agent_count && this.data.agent_count > 1) {
// TODO wait for other bots to join
await new Promise((resolve) => setTimeout(resolve, 10000));
if (available_agents.length < this.data.agent_count) {
console.log(`Missing ${this.data.agent_count - available_agents.length} bot(s).`);
this.agent.killAll();
}
}
if (this.data.goal) {
await executeCommand(this.agent, `!goal("${this.data.goal}")`);
}
if (this.data.conversation && this.agent.count_id === 0) {
let other_name = available_agents.filter(n => n !== name)[0];
await executeCommand(this.agent, `!startConversation("${other_name}", "${this.data.conversation}")`);
}
}
}