mirror of
https://github.com/kolbytn/mindcraft.git
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163 lines
5.8 KiB
JavaScript
163 lines
5.8 KiB
JavaScript
import * as world from '../library/world.js';
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import * as mc from '../../utils/mcdata.js';
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const pad = (str) => {
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return '\n' + str + '\n';
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}
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// queries are commands that just return strings and don't affect anything in the world
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export const queryList = [
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{
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name: "!stats",
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description: "Get your bot's location, health, hunger, and time of day.",
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perform: function (agent) {
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let bot = agent.bot;
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let res = 'STATS';
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let pos = bot.entity.position;
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// display position to 2 decimal places
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res += `\n- Position: x: ${pos.x.toFixed(2)}, y: ${pos.y.toFixed(2)}, z: ${pos.z.toFixed(2)}`;
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// Environmental Awareness
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res += '\n- ' + world.getSurroundingBlocks(bot).join('\n- ')
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res += `\n- First Solid Block Above Head: ${world.getFirstBlockAboveHead(bot, null, 32)}`;
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// Gameplay
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res += `\n- Gamemode: ${bot.game.gameMode}`;
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res += `\n- Health: ${Math.round(bot.health)} / 20`;
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res += `\n- Hunger: ${Math.round(bot.food)} / 20`;
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res += `\n- Biome: ${world.getBiomeName(bot)}`;
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let weather = "Clear";
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if (bot.rainState > 0)
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weather = "Rain";
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if (bot.thunderState > 0)
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weather = "Thunderstorm";
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res += `\n- Weather: ${weather}`;
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// let block = bot.blockAt(pos);
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// res += `\n- Artficial light: ${block.skyLight}`;
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// res += `\n- Sky light: ${block.light}`;
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// light properties are bugged, they are not accurate
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if (bot.time.timeOfDay < 6000) {
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res += '\n- Time: Morning';
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} else if (bot.time.timeOfDay < 12000) {
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res += '\n- Time: Afternoon';
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} else {
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res += '\n- Time: Night';
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}
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let other_players = world.getNearbyPlayerNames(bot);
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if (other_players.length > 0) {
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res += '\n- Other Players: ' + other_players.join(', ');
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}
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res += '\n' + agent.bot.modes.getMiniDocs() + '\n';
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return pad(res);
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}
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},
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{
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name: "!inventory",
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description: "Get your bot's inventory.",
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perform: function (agent) {
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let bot = agent.bot;
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let inventory = world.getInventoryCounts(bot);
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let res = 'INVENTORY';
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for (const item in inventory) {
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if (inventory[item] && inventory[item] > 0)
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res += `\n- ${item}: ${inventory[item]}`;
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}
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if (res === 'INVENTORY') {
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res += ': none';
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}
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else if (agent.bot.game.gameMode === 'creative') {
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res += '\n(You have infinite items in creative mode. You do not need to gather resources!!)';
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}
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let helmet = bot.inventory.slots[5];
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let chestplate = bot.inventory.slots[6];
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let leggings = bot.inventory.slots[7];
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let boots = bot.inventory.slots[8];
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res += '\nWEARING: ';
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if (helmet)
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res += `\nHead: ${helmet.name}`;
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if (chestplate)
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res += `\nTorso: ${chestplate.name}`;
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if (leggings)
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res += `\nLegs: ${leggings.name}`;
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if (boots)
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res += `\nFeet: ${boots.name}`;
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if (!helmet && !chestplate && !leggings && !boots)
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res += 'None';
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return pad(res);
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}
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},
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{
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name: "!nearbyBlocks",
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description: "Get the blocks near the bot.",
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perform: function (agent) {
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let bot = agent.bot;
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let res = 'NEARBY_BLOCKS';
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let blocks = world.getNearbyBlockTypes(bot);
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for (let i = 0; i < blocks.length; i++) {
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res += `\n- ${blocks[i]}`;
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}
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if (blocks.length == 0) {
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res += ': none';
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}
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else {
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// Environmental Awareness
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res += '\n- ' + world.getSurroundingBlocks(bot).join('\n- ')
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res += `\n- First Solid Block Above Head: ${world.getFirstBlockAboveHead(bot, null, 32)}`;
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}
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return pad(res);
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}
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},
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{
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name: "!craftable",
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description: "Get the craftable items with the bot's inventory.",
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perform: function (agent) {
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let craftable = world.getCraftableItems(agent.bot);
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let res = 'CRAFTABLE_ITEMS';
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for (const item of craftable) {
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res += `\n- ${item}`;
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}
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if (res == 'CRAFTABLE_ITEMS') {
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res += ': none';
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}
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return pad(res);
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}
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},
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{
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name: "!entities",
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description: "Get the nearby players and entities.",
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perform: function (agent) {
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let bot = agent.bot;
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let res = 'NEARBY_ENTITIES';
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for (const entity of world.getNearbyPlayerNames(bot)) {
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res += `\n- player: ${entity}`;
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}
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for (const entity of world.getNearbyEntityTypes(bot)) {
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if (entity === 'player' || entity === 'item')
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continue;
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res += `\n- entities: ${entity}`;
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}
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if (res == 'NEARBY_ENTITIES') {
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res += ': none';
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}
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return pad(res);
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}
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},
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{
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name: "!modes",
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description: "Get all available modes and their docs and see which are on/off.",
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perform: function (agent) {
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return agent.bot.modes.getDocs();
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}
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},
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{
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name: '!savedPlaces',
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description: 'List all saved locations.',
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perform: async function (agent) {
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return "Saved place names: " + agent.memory_bank.getKeys();
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}
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}
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];
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