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saved nodes 2
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parent
21a9995f62
commit
899aad7f81
1 changed files with 69 additions and 48 deletions
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@ -4,11 +4,10 @@ import * as mc from '../utils/mcdata.js';
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class ItemNode {
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constructor(bot, name, quantity, wrapper) {
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this.bot = bot;
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this.name = name;
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this.quantity = quantity;
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constructor(manager, wrapper, name) {
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this.manager = manager;
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this.wrapper = wrapper;
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this.name = name;
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this.type = '';
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this.source = null;
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this.prereq = null;
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@ -20,11 +19,15 @@ class ItemNode {
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this.type = 'craft';
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let size = 0;
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for (let [key, value] of Object.entries(recipe)) {
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this.recipe.push(new ItemWrapper(this.bot, key, value * this.quantity, this.wrapper));
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if (this.manager.nodes[key] === undefined)
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this.manager.nodes[key] = new ItemWrapper(this.manager, this.wrapper, key);
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this.recipe.push([this.manager.nodes[key], value]);
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size += value;
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}
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if (size > 4) {
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this.prereq = new ItemWrapper(this.bot, 'crafting_table', 1, this.wrapper);
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if (this.manager.nodes['crafting_table'] === undefined)
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this.manager.nodes['crafting_table'] = new ItemWrapper(this.manager, this.wrapper, 'crafting_table');
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this.prereq = this.manager.nodes['crafting_table'];
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}
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return this;
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}
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@ -35,15 +38,22 @@ class ItemNode {
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this.source = source;
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else
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this.source = this.name;
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if (tool)
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this.prereq = new ItemWrapper(this.bot, tool, 1, this.wrapper);
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if (tool) {
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if (this.manager.nodes[tool] === undefined)
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this.manager.nodes[tool] = new ItemWrapper(this.manager, this.wrapper, tool);
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this.prereq = this.manager.nodes[tool];
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}
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return this;
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}
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setSmeltable(source) {
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setSmeltable(source_item) {
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this.type = 'smelt';
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this.prereq = new ItemWrapper(this.bot, 'furnace', 1, this.wrapper);
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this.source = new ItemWrapper(this.bot, source, this.quantity, this.wrapper);
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if (this.manager.nodes['furnace'] === undefined)
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this.manager.nodes['furnace'] = new ItemWrapper(this.manager, this.wrapper, 'furnace');
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this.prereq = this.manager.nodes['furnace'];
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if (this.manager.nodes[source_item] === undefined)
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this.manager.nodes[source_item] = new ItemWrapper(this.manager, this.wrapper, source_item);
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this.source = this.manager.nodes[source_item];
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return this;
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}
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@ -56,26 +66,26 @@ class ItemNode {
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getChildren() {
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let children = [];
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for (let child of this.recipe) {
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if (child instanceof ItemWrapper && child.methods.length > 0) {
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if (child[0] instanceof ItemWrapper && child[0].methods.length > 0) {
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children.push(child);
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}
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}
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if (this.prereq && this.prereq instanceof ItemWrapper && this.prereq.methods.length > 0) {
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children.push(this.prereq);
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children.push([this.prereq, 1]);
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}
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return children;
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}
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isReady() {
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for (let child of this.getChildren()) {
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if (!child.isDone()) {
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for (let [child, quantity] of this.getChildren()) {
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if (!child.isDone(quantity)) {
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return false;
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}
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}
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return true;
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}
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isDone() {
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isDone(quantity=1) {
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let qualifying = [this.name];
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if (this.name.includes('pickaxe') ||
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this.name.includes('axe') ||
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@ -101,31 +111,31 @@ class ItemNode {
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}
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}
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for (let item of qualifying) {
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if (world.getInventoryCounts(this.bot)[item] >= this.quantity) {
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if (world.getInventoryCounts(this.manager.agent.bot)[item] >= quantity) {
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return true;
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}
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}
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return false;
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}
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getDepth() {
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if (this.isDone()) {
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getDepth(quantity=1) {
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if (this.isDone(quantity)) {
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return 0;
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}
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let depth = 0;
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for (let child of this.getChildren()) {
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depth = Math.max(depth, child.getDepth());
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for (let [child, quantity] of this.getChildren()) {
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depth = Math.max(depth, child.getDepth(quantity));
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}
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return depth + 1;
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}
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getFails() {
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if (this.isDone()) {
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getFails(quantity=1) {
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if (this.isDone(quantity)) {
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return 0;
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}
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let fails = 0;
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for (let child of this.getChildren()) {
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fails += child.getFails();
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for (let [child, quantity] of this.getChildren()) {
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fails += child.getFails(quantity);
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}
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return fails + this.fails;
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}
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@ -136,7 +146,7 @@ class ItemNode {
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}
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let furthest_depth = -1;
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let furthest_child = null;
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for (let child of this.getChildren()) {
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for (let [child, quantity] of this.getChildren()) {
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let depth = child.getDepth();
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if (depth > furthest_depth) {
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furthest_depth = depth;
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@ -151,19 +161,18 @@ class ItemNode {
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this.fails += 1;
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return;
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}
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let init_quantity = world.getInventoryCounts(this.manager.agent.bot)[this.name] || 0;
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if (this.type === 'block') {
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await skills.collectBlock(this.bot, this.source, this.quantity);
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await skills.collectBlock(this.manager.agent.bot, this.source);
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} else if (this.type === 'smelt') {
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await skills.smeltItem(this.bot, this.name, this.quantity);
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await skills.smeltItem(this.manager.agent.bot, this.name);
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} else if (this.type === 'hunt') {
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for (let i = 0; i < this.quantity; i++) {
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let res = await skills.attackNearest(this.bot, this.source);
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if (!res) break;
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}
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await skills.attackNearest(this.manager.agent.bot, this.source);
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} else if (this.type === 'craft') {
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await skills.craftRecipe(this.bot, this.name, this.quantity);
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await skills.craftRecipe(this.manager.agent.bot, this.name);
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}
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if (!this.isDone()) {
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let final_quantity = world.getInventoryCounts(this.manager.agent.bot)[this.name] || 0;
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if (final_quantity <= init_quantity) {
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this.fails += 1;
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}
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}
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@ -171,10 +180,9 @@ class ItemNode {
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class ItemWrapper {
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constructor(bot, name, quantity, parent=null) {
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this.bot = bot;
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constructor(manager, parent, name) {
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this.manager = manager;
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this.name = name;
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this.quantity = quantity;
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this.parent = parent;
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this.methods = [];
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@ -187,24 +195,24 @@ class ItemWrapper {
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let recipes = mc.getItemCraftingRecipes(this.name);
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if (recipes) {
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for (let recipe of recipes) {
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this.methods.push(new ItemNode(this.bot, this.name, this.quantity, this).setRecipe(recipe));
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this.methods.push(new ItemNode(this.manager, this, this.name).setRecipe(recipe));
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}
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}
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let block_source = mc.getItemBlockSource(this.name);
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if (block_source) {
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let tool = mc.getBlockTool(block_source);
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this.methods.push(new ItemNode(this.bot, this.name, this.quantity, this).setCollectable(block_source, tool));
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this.methods.push(new ItemNode(this.manager, this, this.name).setCollectable(block_source, tool));
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}
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let smeltingIngredient = mc.getItemSmeltingIngredient(this.name);
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if (smeltingIngredient) {
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this.methods.push(new ItemNode(this.bot, this.name, this.quantity, this).setSmeltable(smeltingIngredient));
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this.methods.push(new ItemNode(this.manager, this, this.name).setSmeltable(smeltingIngredient));
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}
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let animal_source = mc.getItemAnimalSource(this.name);
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if (animal_source) {
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this.methods.push(new ItemNode(this.bot, this.name, this.quantity, this).setHuntable(animal_source));
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this.methods.push(new ItemNode(this.manager, this, this.name).setHuntable(animal_source));
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}
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}
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@ -244,10 +252,10 @@ class ItemWrapper {
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return this.getBestMethod().isReady();
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}
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isDone() {
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isDone(quantity=1) {
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if (this.methods.length === 0)
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return true;
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return this.getBestMethod().isDone();
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return this.getBestMethod().isDone(quantity);
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}
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getDepth() {
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@ -275,24 +283,37 @@ export class ItemGoal {
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this.agent = agent;
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this.timeout = timeout;
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this.goal = null;
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this.quantity = 1;
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this.nodes = {};
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}
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setGoal(goal, quantity=1) {
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this.goal = new ItemWrapper(this.agent.bot, goal, quantity);
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this.quantity = quantity;
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if (this.nodes[goal] === undefined)
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this.nodes[goal] = new ItemWrapper(this, null, goal);
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this.goal = this.nodes[goal];
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}
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async executeNext() {
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await new Promise(resolve => setTimeout(resolve, 500));
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let next = this.goal.getNext();
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// Prevent unnecessary attempts to obtain blocks that are not nearby
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if (next.type === 'block' && !world.getNearbyBlockTypes(this.agent.bot).includes(next.source)) {
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next.fails += 1;
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await new Promise((resolve) => setTimeout(resolve, 500));
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this.agent.bot.emit('idle');
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return;
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}
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let init_quantity = world.getInventoryCounts(this.agent.bot)[next.name] || 0;
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await this.agent.coder.execute(async () => {
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await next.execute();
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}, this.timeout);
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let final_quantity = world.getInventoryCounts(this.agent.bot)[next.name] || 0;
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if (next.isDone()) {
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console.log(`Successfully obtained ${next.quantity} ${next.name} for goal ${this.goal.name}`);
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if (final_quantity > init_quantity) {
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console.log(`Successfully obtained ${next.name} for goal ${this.goal.name}`);
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} else {
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console.log(`Failed to obtain ${next.quantity} ${next.name} for goal ${this.goal.name}`);
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console.log(`Failed to obtain ${next.name} for goal ${this.goal.name}`);
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}
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}
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}
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