mirror of
https://github.com/kolbytn/mindcraft.git
synced 2025-07-02 22:55:20 +02:00
Added different initialization for cooking_tasks
This commit is contained in:
parent
1ba5f130f3
commit
786bee36d3
2 changed files with 385 additions and 5 deletions
383
src/agent/task_types/cooking_tasks.js
Normal file
383
src/agent/task_types/cooking_tasks.js
Normal file
|
@ -0,0 +1,383 @@
|
|||
import { getPosition } from "../library/world.js";
|
||||
|
||||
export class CookingTaskInitiator {
|
||||
constructor(data, agent) {
|
||||
this.agent = agent;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
async init() {
|
||||
let bot = this.agent.bot;
|
||||
|
||||
//// Setting up the cooking world using minecraft cheats ////
|
||||
|
||||
// Only run the setup if the agent is the first one
|
||||
|
||||
if (this.agent.count_id === 0) {
|
||||
// Clear and prepare the base area
|
||||
await bot.chat(`/fill ~ ~-1 ~ ~50 ~-3 ~50 grass_block`);
|
||||
await bot.chat(`/fill ~ ~-1 ~ ~-50 ~-3 ~50 grass_block`);
|
||||
await bot.chat(`/fill ~ ~-1 ~ ~-50 ~-3 ~-50 grass_block`);
|
||||
await bot.chat(`/fill ~ ~-1 ~ ~50 ~-3 ~-50 grass_block`);
|
||||
await bot.chat(`/fill ~ ~ ~ ~50 ~10 ~50 air`);
|
||||
await bot.chat(`/fill ~ ~ ~ ~-50 ~10 ~50 air`);
|
||||
await bot.chat(`/fill ~ ~ ~ ~-50 ~10 ~-50 air`);
|
||||
await bot.chat(`/fill ~ ~ ~ ~50 ~10 ~-50 air`);
|
||||
|
||||
const position = getPosition(bot);
|
||||
const botX = Math.floor(position.x);
|
||||
const botZ = Math.floor(position.z);
|
||||
|
||||
// Region management system
|
||||
const isOverlapping = (newXMin, newXMax, newZMin, newZMax, occupiedRegions) => {
|
||||
for (const region of occupiedRegions) {
|
||||
if (newXMin < region.xMax && newXMax > region.xMin &&
|
||||
newZMin < region.zMax && newZMax > region.zMin) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
const findValidPosition = (width, depth, occupiedRegions) => {
|
||||
const maxXStart = position.x + 25 - width; // Constrain to 50x50 area
|
||||
const minXStart = position.x - 25;
|
||||
const maxZStart = position.z + 25 - depth;
|
||||
const minZStart = position.z - 25;
|
||||
|
||||
let attempts = 0;
|
||||
while (attempts < 1000) {
|
||||
const xStart = Math.floor(minXStart + Math.random() * (maxXStart - minXStart + 1));
|
||||
const zStart = Math.floor(minZStart + Math.random() * (maxZStart - minZStart + 1));
|
||||
const xMin = xStart;
|
||||
const xMax = xStart + width - 1;
|
||||
const zMin = zStart;
|
||||
const zMax = zStart + depth - 1;
|
||||
|
||||
if (!isOverlapping(xMin, xMax, zMin, zMax, occupiedRegions)) {
|
||||
return { xStart, zStart };
|
||||
}
|
||||
attempts++;
|
||||
}
|
||||
throw new Error('Failed to find non-overlapping position after 1000 attempts');
|
||||
};
|
||||
|
||||
// Define all regions with their sizes
|
||||
const regionsToPlace = [
|
||||
{ type: 'wheat', width: 5, depth: 5 },
|
||||
{ type: 'beetroots', width: 2, depth: 5 },
|
||||
{ type: 'mushrooms', width: 2, depth: 5 },
|
||||
{ type: 'potatoes', width: 2, depth: 5 },
|
||||
{ type: 'carrots', width: 2, depth: 5 },
|
||||
{ type: 'sugar_cane', width: 3, depth: 3 },
|
||||
{ type: 'sugar_cane', width: 3, depth: 3 },
|
||||
{ type: 'pumpkins', width: 5, depth: 1 },
|
||||
{ type: 'house', width: 11, depth: 11 }
|
||||
];
|
||||
|
||||
// Expand the regions of each type to make sure they don't overlap
|
||||
|
||||
for (let i = 0; i < regionsToPlace.length; i++) {
|
||||
const region = regionsToPlace[i];
|
||||
const { width, depth } = region;
|
||||
regionsToPlace[i].width = width + 4;
|
||||
regionsToPlace[i].depth = depth + 4;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const occupiedRegions = [{
|
||||
xMin : botX - 1,
|
||||
xMax : botX + 1,
|
||||
zMin : botZ - 1,
|
||||
zMax : botZ + 1
|
||||
}];
|
||||
const regionPositions = {};
|
||||
|
||||
// Calculate positions for all regions
|
||||
for (const region of regionsToPlace) {
|
||||
const { xStart, zStart } = findValidPosition(region.width, region.depth, occupiedRegions);
|
||||
|
||||
occupiedRegions.push({
|
||||
xMin: xStart,
|
||||
xMax: xStart + region.width - 1,
|
||||
zMin: zStart,
|
||||
zMax: zStart + region.depth - 1
|
||||
});
|
||||
|
||||
if (region.type === 'sugar_cane') {
|
||||
if (!regionPositions.sugar_cane) regionPositions.sugar_cane = [];
|
||||
regionPositions.sugar_cane.push({ xStart, zStart });
|
||||
} else {
|
||||
regionPositions[region.type] = { xStart, zStart };
|
||||
}
|
||||
}
|
||||
|
||||
// Planting functions with dynamic positions
|
||||
const plantWheat = async (xStart, zStart) => {
|
||||
for (let i = 0; i < 5; i++) {
|
||||
for (let j = 0; j < 5; j++) {
|
||||
const x = xStart + i;
|
||||
const z = zStart + j;
|
||||
await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`);
|
||||
await bot.chat(`/setblock ${x} ${position.y} ${z} wheat[age=7]`);
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
const plantBeetroots = async (xStart, zStart) => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
for (let j = 0; j < 5; j++) {
|
||||
const x = xStart + i;
|
||||
const z = zStart + j;
|
||||
await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`);
|
||||
await bot.chat(`/setblock ${x} ${position.y} ${z} beetroots[age=3]`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const plantMushrooms = async (xStart, zStart) => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
for (let j = 0; j < 5; j++) {
|
||||
const x = xStart + i;
|
||||
const z = zStart + j;
|
||||
await bot.chat(`/setblock ${x} ${position.y - 1} ${z} mycelium`);
|
||||
await bot.chat(`/setblock ${x} ${position.y} ${z} red_mushroom`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const plantPotatoes = async (xStart, zStart) => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
for (let j = 0; j < 5; j++) {
|
||||
const x = xStart + i;
|
||||
const z = zStart + j;
|
||||
await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`);
|
||||
await bot.chat(`/setblock ${x} ${position.y} ${z} potatoes[age=7]`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const plantCarrots = async (xStart, zStart) => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
for (let j = 0; j < 5; j++) {
|
||||
const x = xStart + i;
|
||||
const z = zStart + j;
|
||||
await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`);
|
||||
await bot.chat(`/setblock ${x} ${position.y} ${z} carrots[age=7]`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const plantSugarCane = async (patches) => {
|
||||
for (const patch of patches) {
|
||||
const xCenter = patch.xStart + 1;
|
||||
const zCenter = patch.zStart + 1;
|
||||
await bot.chat(`/setblock ${xCenter} ${position.y - 1} ${zCenter} water`);
|
||||
const offsets = [[1, 0], [-1, 0], [0, 1], [0, -1]];
|
||||
for (const [dx, dz] of offsets) {
|
||||
await bot.chat(`/setblock ${xCenter + dx} ${position.y} ${zCenter + dz} sugar_cane[age=15]`);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const plantPumpkins = async (xStart, zStart) => {
|
||||
for (let i = 0; i < 5; i++) {
|
||||
const x = xStart + i;
|
||||
const z = zStart;
|
||||
await bot.chat(`/setblock ${x} ${position.y} ${z} pumpkin`);
|
||||
}
|
||||
};
|
||||
|
||||
// Execute all planting
|
||||
await plantWheat(regionPositions.wheat.xStart, regionPositions.wheat.zStart);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
await plantBeetroots(regionPositions.beetroots.xStart, regionPositions.beetroots.zStart);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
await plantMushrooms(regionPositions.mushrooms.xStart, regionPositions.mushrooms.zStart);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
await plantPotatoes(regionPositions.potatoes.xStart, regionPositions.potatoes.zStart);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
await plantCarrots(regionPositions.carrots.xStart, regionPositions.carrots.zStart);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
await plantSugarCane(regionPositions.sugar_cane);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
await plantPumpkins(regionPositions.pumpkins.xStart, regionPositions.pumpkins.zStart);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
|
||||
// House construction
|
||||
const buildHouse = async (xStart, zStart) => {
|
||||
const startX = xStart;
|
||||
const startY = position.y;
|
||||
const startZ = zStart;
|
||||
const width = 10;
|
||||
const depth = 10;
|
||||
const height = 5;
|
||||
|
||||
// Foundation and walls
|
||||
for (let x = startX; x <= startX + depth; x++) {
|
||||
for (let y = startY; y <= startY + height; y++) {
|
||||
for (let z = startZ; z <= startZ + width; z++) {
|
||||
if (y === startY) {
|
||||
if (!(x === startX + depth - 1 && z === startZ + Math.floor(width / 2))) {
|
||||
await bot.chat(`/setblock ${x} ${y} ${z} stone_bricks`);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x === startX || x === startX + depth ||
|
||||
z === startZ || z === startZ + width ||
|
||||
y === startY + height) {
|
||||
|
||||
const isWindow = (
|
||||
(x === startX || x === startX + depth) &&
|
||||
(z === startZ + 3 || z === startZ + width - 3) &&
|
||||
(y === startY + 2 || y === startY + 3)
|
||||
) || (
|
||||
(z === startZ || z === startZ + width) &&
|
||||
(x === startX + 3 || x === startX + depth - 3) &&
|
||||
(y === startY + 2 || y === startY + 3)
|
||||
);
|
||||
|
||||
const isDoor = x === startX + depth &&
|
||||
z === startZ + Math.floor(width / 2) &&
|
||||
(y === startY + 1 || y === startY + 2);
|
||||
|
||||
if (!isWindow && !isDoor) {
|
||||
await bot.chat(`/setblock ${x} ${y} ${z} stone_bricks`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Entrance features
|
||||
const doorZ = startZ + Math.floor(width / 2);
|
||||
await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ} stone_brick_stairs[facing=west]`);
|
||||
await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ - 1} stone_bricks`);
|
||||
await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ + 1} stone_bricks`);
|
||||
await bot.chat(`/setblock ${startX + depth} ${startY} ${doorZ} oak_door[half=lower,hinge=left,facing=west,powered=false]`);
|
||||
await bot.chat(`/setblock ${startX + depth} ${startY + 1} ${doorZ} oak_door[half=upper,hinge=left,facing=west,powered=false]`);
|
||||
|
||||
// Roof construction
|
||||
for (let i = 0; i < 3; i++) {
|
||||
for (let x = startX + i; x <= startX + depth - i; x++) {
|
||||
for (let z = startZ + i; z <= startZ + width - i; z++) {
|
||||
if (x === startX + i || x === startX + depth - i ||
|
||||
z === startZ + i || z === startZ + width - i) {
|
||||
await bot.chat(`/setblock ${x} ${startY + height + i} ${z} cobblestone`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Interior items
|
||||
await bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 3} crafting_table`);
|
||||
await bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 5} furnace`);
|
||||
// Add fuel to the furnace
|
||||
await bot.chat(`/data merge block ${startX + 4} ${startY + 1} ${startZ + 5} {Items:[{Slot:1b,id:"minecraft:coal",Count:64b}]}`)
|
||||
await bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 7} smoker`);
|
||||
// Add fuel to the smoker
|
||||
await bot.chat(`/data merge block ${startX + 4} ${startY + 1} ${startZ + 7} {Items:[{Slot:1b,id:"minecraft:coal",Count:64b}]}`)
|
||||
await bot.chat(`/setblock ${startX + depth - 3} ${startY + 1} ${startZ + 2} bed`);
|
||||
};
|
||||
|
||||
await buildHouse(regionPositions.house.xStart, regionPositions.house.zStart);
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
|
||||
// Add a chest with cooking items near the bot
|
||||
const addChestWithItems = async () => {
|
||||
// Find a valid position near the bot (within 10 blocks)
|
||||
const findChestPosition = () => {
|
||||
const maxAttempts = 100;
|
||||
for (let attempt = 0; attempt < maxAttempts; attempt++) {
|
||||
const x = botX + Math.floor(Math.random() * 10 - 5); // Within ±5 blocks X
|
||||
const z = botZ + Math.floor(Math.random() * 10 - 5); // Within ±5 blocks Z
|
||||
const y = position.y;
|
||||
|
||||
// Check if the position is not overlapping with existing structures
|
||||
if (!isOverlapping(x, x, z, z, occupiedRegions)) {
|
||||
return { x, y, z };
|
||||
}
|
||||
}
|
||||
throw new Error('Failed to find valid chest position');
|
||||
};
|
||||
|
||||
const { x, y, z } = findChestPosition();
|
||||
|
||||
// Place the chest
|
||||
await bot.chat(`/setblock ${x} ${y} ${z} chest`);
|
||||
|
||||
const cookingItems = [
|
||||
['minecraft:milk_bucket', 1], // Non-stackable
|
||||
['minecraft:egg', 16], // Stacks to 16
|
||||
['minecraft:melon_slice', 64], // Stacks to 64
|
||||
['minecraft:sugar', 64],
|
||||
['minecraft:cocoa_beans', 64],
|
||||
['minecraft:apple', 64],
|
||||
['minecraft:cookie', 64],
|
||||
['minecraft:mutton', 64],
|
||||
['minecraft:salmon', 64],
|
||||
['minecraft:cod', 64],
|
||||
['minecraft:kelp', 64],
|
||||
['minecraft:dried_kelp', 64],
|
||||
['minecraft:sweet_berries', 64],
|
||||
['minecraft:honey_bottle', 1], // Non-stackable
|
||||
['minecraft:glow_berries', 64],
|
||||
['minecraft:bowl', 64],
|
||||
['minecraft:golden_carrot', 64],
|
||||
['minecraft:golden_apple', 64],
|
||||
['minecraft:enchanted_golden_apple', 64],
|
||||
['minecraft:cooked_mutton', 64],
|
||||
['minecraft:cooked_salmon', 64],
|
||||
['minecraft:cooked_cod', 64]
|
||||
];
|
||||
|
||||
// Fill the chest with random cooking items
|
||||
for (let slot = 0; slot < cookingItems.length; slot++) { // Chest has 27 slots
|
||||
const randomItem = cookingItems[slot];
|
||||
await bot.chat(`/item replace block ${x} ${y} ${z} container.${slot} with ${randomItem[0]} ${randomItem[1]}`);
|
||||
}
|
||||
|
||||
// Mark the chest area as occupied
|
||||
occupiedRegions.push({
|
||||
xMin: x,
|
||||
xMax: x,
|
||||
zMin: z,
|
||||
zMax: z
|
||||
});
|
||||
};
|
||||
|
||||
await addChestWithItems();
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
|
||||
// Animal management
|
||||
await bot.chat('/kill @e[type=item,distance=..50]');
|
||||
await bot.chat('/kill @e[type=chicken,distance=..50]');
|
||||
await bot.chat('/kill @e[type=cow,distance=..50]');
|
||||
await bot.chat('/kill @e[type=llama,distance=..50]');
|
||||
await bot.chat('/kill @e[type=mooshroom,distance=..50]');
|
||||
await bot.chat('/kill @e[type=pig,distance=..50]');
|
||||
await bot.chat('/kill @e[type=rabbit,distance=..50]');
|
||||
await bot.chat('/kill @e[type=sheep,distance=..50]');
|
||||
|
||||
await bot.chat(`/kill @e[type=item,distance=..50]`);
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 300));
|
||||
|
||||
// Summon new animals
|
||||
const summonAnimals = async () => {
|
||||
const animals = ['chicken', 'cow', 'llama', 'mooshroom', 'pig', 'rabbit', 'sheep'];
|
||||
for (const animal of animals) {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
const x = position.x - 25 + Math.random() * 50;
|
||||
const z = position.z - 25 + Math.random() * 50;
|
||||
await bot.chat(`/summon ${animal} ${Math.floor(x)} ${position.y} ${Math.floor(z)}`);
|
||||
}
|
||||
}
|
||||
};
|
||||
await summonAnimals();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,6 @@ import { readFileSync } from 'fs';
|
|||
import { executeCommand } from './commands/index.js';
|
||||
import { getPosition } from './library/world.js';
|
||||
import settings from '../../settings.js';
|
||||
import { CraftTaskInitiator } from './task_types/crafting_tasks.js';
|
||||
import { CookingTaskInitiator } from './task_types/cooking_tasks.js';
|
||||
|
||||
/**
|
||||
|
@ -189,10 +188,8 @@ export class Task {
|
|||
|
||||
if (this.data === null)
|
||||
return;
|
||||
|
||||
if (this.task_type === 'techtree') {
|
||||
this.initiator = new CraftTaskInitiator(this.data, this.agent);
|
||||
} else if (this.task_type === 'cooking') {
|
||||
|
||||
if (this.task_type === 'cooking') {
|
||||
this.initiator = new CookingTaskInitiator(this.data, this.agent);
|
||||
} else {
|
||||
this.initiator = null;
|
||||
|
|
Loading…
Add table
Reference in a new issue