diff --git a/src/agent/task_types/cooking_tasks.js b/src/agent/task_types/cooking_tasks.js new file mode 100644 index 0000000..9f97d9b --- /dev/null +++ b/src/agent/task_types/cooking_tasks.js @@ -0,0 +1,383 @@ +import { getPosition } from "../library/world.js"; + +export class CookingTaskInitiator { + constructor(data, agent) { + this.agent = agent; + this.data = data; + } + + async init() { + let bot = this.agent.bot; + + //// Setting up the cooking world using minecraft cheats //// + + // Only run the setup if the agent is the first one + + if (this.agent.count_id === 0) { + // Clear and prepare the base area + await bot.chat(`/fill ~ ~-1 ~ ~50 ~-3 ~50 grass_block`); + await bot.chat(`/fill ~ ~-1 ~ ~-50 ~-3 ~50 grass_block`); + await bot.chat(`/fill ~ ~-1 ~ ~-50 ~-3 ~-50 grass_block`); + await bot.chat(`/fill ~ ~-1 ~ ~50 ~-3 ~-50 grass_block`); + await bot.chat(`/fill ~ ~ ~ ~50 ~10 ~50 air`); + await bot.chat(`/fill ~ ~ ~ ~-50 ~10 ~50 air`); + await bot.chat(`/fill ~ ~ ~ ~-50 ~10 ~-50 air`); + await bot.chat(`/fill ~ ~ ~ ~50 ~10 ~-50 air`); + + const position = getPosition(bot); + const botX = Math.floor(position.x); + const botZ = Math.floor(position.z); + + // Region management system + const isOverlapping = (newXMin, newXMax, newZMin, newZMax, occupiedRegions) => { + for (const region of occupiedRegions) { + if (newXMin < region.xMax && newXMax > region.xMin && + newZMin < region.zMax && newZMax > region.zMin) { + return true; + } + } + return false; + }; + + const findValidPosition = (width, depth, occupiedRegions) => { + const maxXStart = position.x + 25 - width; // Constrain to 50x50 area + const minXStart = position.x - 25; + const maxZStart = position.z + 25 - depth; + const minZStart = position.z - 25; + + let attempts = 0; + while (attempts < 1000) { + const xStart = Math.floor(minXStart + Math.random() * (maxXStart - minXStart + 1)); + const zStart = Math.floor(minZStart + Math.random() * (maxZStart - minZStart + 1)); + const xMin = xStart; + const xMax = xStart + width - 1; + const zMin = zStart; + const zMax = zStart + depth - 1; + + if (!isOverlapping(xMin, xMax, zMin, zMax, occupiedRegions)) { + return { xStart, zStart }; + } + attempts++; + } + throw new Error('Failed to find non-overlapping position after 1000 attempts'); + }; + + // Define all regions with their sizes + const regionsToPlace = [ + { type: 'wheat', width: 5, depth: 5 }, + { type: 'beetroots', width: 2, depth: 5 }, + { type: 'mushrooms', width: 2, depth: 5 }, + { type: 'potatoes', width: 2, depth: 5 }, + { type: 'carrots', width: 2, depth: 5 }, + { type: 'sugar_cane', width: 3, depth: 3 }, + { type: 'sugar_cane', width: 3, depth: 3 }, + { type: 'pumpkins', width: 5, depth: 1 }, + { type: 'house', width: 11, depth: 11 } + ]; + + // Expand the regions of each type to make sure they don't overlap + + for (let i = 0; i < regionsToPlace.length; i++) { + const region = regionsToPlace[i]; + const { width, depth } = region; + regionsToPlace[i].width = width + 4; + regionsToPlace[i].depth = depth + 4; + } + + + + const occupiedRegions = [{ + xMin : botX - 1, + xMax : botX + 1, + zMin : botZ - 1, + zMax : botZ + 1 + }]; + const regionPositions = {}; + + // Calculate positions for all regions + for (const region of regionsToPlace) { + const { xStart, zStart } = findValidPosition(region.width, region.depth, occupiedRegions); + + occupiedRegions.push({ + xMin: xStart, + xMax: xStart + region.width - 1, + zMin: zStart, + zMax: zStart + region.depth - 1 + }); + + if (region.type === 'sugar_cane') { + if (!regionPositions.sugar_cane) regionPositions.sugar_cane = []; + regionPositions.sugar_cane.push({ xStart, zStart }); + } else { + regionPositions[region.type] = { xStart, zStart }; + } + } + + // Planting functions with dynamic positions + const plantWheat = async (xStart, zStart) => { + for (let i = 0; i < 5; i++) { + for (let j = 0; j < 5; j++) { + const x = xStart + i; + const z = zStart + j; + await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`); + await bot.chat(`/setblock ${x} ${position.y} ${z} wheat[age=7]`); + } + } + + }; + + const plantBeetroots = async (xStart, zStart) => { + for (let i = 0; i < 2; i++) { + for (let j = 0; j < 5; j++) { + const x = xStart + i; + const z = zStart + j; + await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`); + await bot.chat(`/setblock ${x} ${position.y} ${z} beetroots[age=3]`); + } + } + }; + + const plantMushrooms = async (xStart, zStart) => { + for (let i = 0; i < 2; i++) { + for (let j = 0; j < 5; j++) { + const x = xStart + i; + const z = zStart + j; + await bot.chat(`/setblock ${x} ${position.y - 1} ${z} mycelium`); + await bot.chat(`/setblock ${x} ${position.y} ${z} red_mushroom`); + } + } + }; + + const plantPotatoes = async (xStart, zStart) => { + for (let i = 0; i < 2; i++) { + for (let j = 0; j < 5; j++) { + const x = xStart + i; + const z = zStart + j; + await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`); + await bot.chat(`/setblock ${x} ${position.y} ${z} potatoes[age=7]`); + } + } + }; + + const plantCarrots = async (xStart, zStart) => { + for (let i = 0; i < 2; i++) { + for (let j = 0; j < 5; j++) { + const x = xStart + i; + const z = zStart + j; + await bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`); + await bot.chat(`/setblock ${x} ${position.y} ${z} carrots[age=7]`); + } + } + }; + + const plantSugarCane = async (patches) => { + for (const patch of patches) { + const xCenter = patch.xStart + 1; + const zCenter = patch.zStart + 1; + await bot.chat(`/setblock ${xCenter} ${position.y - 1} ${zCenter} water`); + const offsets = [[1, 0], [-1, 0], [0, 1], [0, -1]]; + for (const [dx, dz] of offsets) { + await bot.chat(`/setblock ${xCenter + dx} ${position.y} ${zCenter + dz} sugar_cane[age=15]`); + } + } + }; + + const plantPumpkins = async (xStart, zStart) => { + for (let i = 0; i < 5; i++) { + const x = xStart + i; + const z = zStart; + await bot.chat(`/setblock ${x} ${position.y} ${z} pumpkin`); + } + }; + + // Execute all planting + await plantWheat(regionPositions.wheat.xStart, regionPositions.wheat.zStart); + await new Promise(resolve => setTimeout(resolve, 300)); + await plantBeetroots(regionPositions.beetroots.xStart, regionPositions.beetroots.zStart); + await new Promise(resolve => setTimeout(resolve, 300)); + await plantMushrooms(regionPositions.mushrooms.xStart, regionPositions.mushrooms.zStart); + await new Promise(resolve => setTimeout(resolve, 300)); + await plantPotatoes(regionPositions.potatoes.xStart, regionPositions.potatoes.zStart); + await new Promise(resolve => setTimeout(resolve, 300)); + await plantCarrots(regionPositions.carrots.xStart, regionPositions.carrots.zStart); + await new Promise(resolve => setTimeout(resolve, 300)); + await plantSugarCane(regionPositions.sugar_cane); + await new Promise(resolve => setTimeout(resolve, 300)); + await plantPumpkins(regionPositions.pumpkins.xStart, regionPositions.pumpkins.zStart); + await new Promise(resolve => setTimeout(resolve, 300)); + + // House construction + const buildHouse = async (xStart, zStart) => { + const startX = xStart; + const startY = position.y; + const startZ = zStart; + const width = 10; + const depth = 10; + const height = 5; + + // Foundation and walls + for (let x = startX; x <= startX + depth; x++) { + for (let y = startY; y <= startY + height; y++) { + for (let z = startZ; z <= startZ + width; z++) { + if (y === startY) { + if (!(x === startX + depth - 1 && z === startZ + Math.floor(width / 2))) { + await bot.chat(`/setblock ${x} ${y} ${z} stone_bricks`); + } + continue; + } + + if (x === startX || x === startX + depth || + z === startZ || z === startZ + width || + y === startY + height) { + + const isWindow = ( + (x === startX || x === startX + depth) && + (z === startZ + 3 || z === startZ + width - 3) && + (y === startY + 2 || y === startY + 3) + ) || ( + (z === startZ || z === startZ + width) && + (x === startX + 3 || x === startX + depth - 3) && + (y === startY + 2 || y === startY + 3) + ); + + const isDoor = x === startX + depth && + z === startZ + Math.floor(width / 2) && + (y === startY + 1 || y === startY + 2); + + if (!isWindow && !isDoor) { + await bot.chat(`/setblock ${x} ${y} ${z} stone_bricks`); + } + } + } + } + } + + // Entrance features + const doorZ = startZ + Math.floor(width / 2); + await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ} stone_brick_stairs[facing=west]`); + await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ - 1} stone_bricks`); + await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ + 1} stone_bricks`); + await bot.chat(`/setblock ${startX + depth} ${startY} ${doorZ} oak_door[half=lower,hinge=left,facing=west,powered=false]`); + await bot.chat(`/setblock ${startX + depth} ${startY + 1} ${doorZ} oak_door[half=upper,hinge=left,facing=west,powered=false]`); + + // Roof construction + for (let i = 0; i < 3; i++) { + for (let x = startX + i; x <= startX + depth - i; x++) { + for (let z = startZ + i; z <= startZ + width - i; z++) { + if (x === startX + i || x === startX + depth - i || + z === startZ + i || z === startZ + width - i) { + await bot.chat(`/setblock ${x} ${startY + height + i} ${z} cobblestone`); + } + } + } + } + + // Interior items + await bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 3} crafting_table`); + await bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 5} furnace`); + // Add fuel to the furnace + await bot.chat(`/data merge block ${startX + 4} ${startY + 1} ${startZ + 5} {Items:[{Slot:1b,id:"minecraft:coal",Count:64b}]}`) + await bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 7} smoker`); + // Add fuel to the smoker + await bot.chat(`/data merge block ${startX + 4} ${startY + 1} ${startZ + 7} {Items:[{Slot:1b,id:"minecraft:coal",Count:64b}]}`) + await bot.chat(`/setblock ${startX + depth - 3} ${startY + 1} ${startZ + 2} bed`); + }; + + await buildHouse(regionPositions.house.xStart, regionPositions.house.zStart); + await new Promise(resolve => setTimeout(resolve, 300)); + + // Add a chest with cooking items near the bot + const addChestWithItems = async () => { + // Find a valid position near the bot (within 10 blocks) + const findChestPosition = () => { + const maxAttempts = 100; + for (let attempt = 0; attempt < maxAttempts; attempt++) { + const x = botX + Math.floor(Math.random() * 10 - 5); // Within ±5 blocks X + const z = botZ + Math.floor(Math.random() * 10 - 5); // Within ±5 blocks Z + const y = position.y; + + // Check if the position is not overlapping with existing structures + if (!isOverlapping(x, x, z, z, occupiedRegions)) { + return { x, y, z }; + } + } + throw new Error('Failed to find valid chest position'); + }; + + const { x, y, z } = findChestPosition(); + + // Place the chest + await bot.chat(`/setblock ${x} ${y} ${z} chest`); + + const cookingItems = [ + ['minecraft:milk_bucket', 1], // Non-stackable + ['minecraft:egg', 16], // Stacks to 16 + ['minecraft:melon_slice', 64], // Stacks to 64 + ['minecraft:sugar', 64], + ['minecraft:cocoa_beans', 64], + ['minecraft:apple', 64], + ['minecraft:cookie', 64], + ['minecraft:mutton', 64], + ['minecraft:salmon', 64], + ['minecraft:cod', 64], + ['minecraft:kelp', 64], + ['minecraft:dried_kelp', 64], + ['minecraft:sweet_berries', 64], + ['minecraft:honey_bottle', 1], // Non-stackable + ['minecraft:glow_berries', 64], + ['minecraft:bowl', 64], + ['minecraft:golden_carrot', 64], + ['minecraft:golden_apple', 64], + ['minecraft:enchanted_golden_apple', 64], + ['minecraft:cooked_mutton', 64], + ['minecraft:cooked_salmon', 64], + ['minecraft:cooked_cod', 64] + ]; + + // Fill the chest with random cooking items + for (let slot = 0; slot < cookingItems.length; slot++) { // Chest has 27 slots + const randomItem = cookingItems[slot]; + await bot.chat(`/item replace block ${x} ${y} ${z} container.${slot} with ${randomItem[0]} ${randomItem[1]}`); + } + + // Mark the chest area as occupied + occupiedRegions.push({ + xMin: x, + xMax: x, + zMin: z, + zMax: z + }); + }; + + await addChestWithItems(); + await new Promise(resolve => setTimeout(resolve, 300)); + + // Animal management + await bot.chat('/kill @e[type=item,distance=..50]'); + await bot.chat('/kill @e[type=chicken,distance=..50]'); + await bot.chat('/kill @e[type=cow,distance=..50]'); + await bot.chat('/kill @e[type=llama,distance=..50]'); + await bot.chat('/kill @e[type=mooshroom,distance=..50]'); + await bot.chat('/kill @e[type=pig,distance=..50]'); + await bot.chat('/kill @e[type=rabbit,distance=..50]'); + await bot.chat('/kill @e[type=sheep,distance=..50]'); + + await bot.chat(`/kill @e[type=item,distance=..50]`); + + await new Promise(resolve => setTimeout(resolve, 300)); + + // Summon new animals + const summonAnimals = async () => { + const animals = ['chicken', 'cow', 'llama', 'mooshroom', 'pig', 'rabbit', 'sheep']; + for (const animal of animals) { + for (let i = 0; i < 2; i++) { + const x = position.x - 25 + Math.random() * 50; + const z = position.z - 25 + Math.random() * 50; + await bot.chat(`/summon ${animal} ${Math.floor(x)} ${position.y} ${Math.floor(z)}`); + } + } + }; + await summonAnimals(); + } + } +} \ No newline at end of file diff --git a/src/agent/tasks.js b/src/agent/tasks.js index 1ca8373..dc3814e 100644 --- a/src/agent/tasks.js +++ b/src/agent/tasks.js @@ -2,7 +2,6 @@ import { readFileSync } from 'fs'; import { executeCommand } from './commands/index.js'; import { getPosition } from './library/world.js'; import settings from '../../settings.js'; -import { CraftTaskInitiator } from './task_types/crafting_tasks.js'; import { CookingTaskInitiator } from './task_types/cooking_tasks.js'; /** @@ -189,10 +188,8 @@ export class Task { if (this.data === null) return; - - if (this.task_type === 'techtree') { - this.initiator = new CraftTaskInitiator(this.data, this.agent); - } else if (this.task_type === 'cooking') { + + if (this.task_type === 'cooking') { this.initiator = new CookingTaskInitiator(this.data, this.agent); } else { this.initiator = null;