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Fix ?
marks of Simplified Chinese in overlay display
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parent
276c80e75e
commit
a08e3e5093
2 changed files with 11 additions and 4 deletions
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@ -3684,7 +3684,7 @@ const char translationFrametimeCheckbox[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLA
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u8"Frametime",
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u8"Frametime",
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// 3 - Simplified Chinese
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// 3 - Simplified Chinese
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u8"Frametime",
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u8"帧时间",
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// 4 - Traditional Chinese
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// 4 - Traditional Chinese
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u8"Frametime",
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u8"Frametime",
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@ -3780,7 +3780,7 @@ const char translationFrametimeDisplay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLAT
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u8"FRT: ",
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u8"FRT: ",
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// 3 - Simplified Chinese
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// 3 - Simplified Chinese
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u8"FRT: ",
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u8"帧时间:",
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// 4 - Traditional Chinese
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// 4 - Traditional Chinese
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u8"FRT: ",
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u8"FRT: ",
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@ -3972,7 +3972,7 @@ const char translationPlaytimeCheckbox[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLAT
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u8"Playtime",
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u8"Playtime",
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// 3 - Simplified Chinese
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// 3 - Simplified Chinese
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u8"Playtime",
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u8"游玩时间",
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// 4 - Traditional Chinese
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// 4 - Traditional Chinese
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u8"Playtime",
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u8"Playtime",
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@ -4068,7 +4068,7 @@ const char translationPlaytimeDisplay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATI
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u8"PLT: ",
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u8"PLT: ",
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// 3 - Simplified Chinese
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// 3 - Simplified Chinese
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u8"PLT: ",
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u8"游玩时间:",
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// 4 - Traditional Chinese
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// 4 - Traditional Chinese
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u8"PLT: ",
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u8"PLT: ",
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@ -286,6 +286,13 @@ void Steam_Overlay::create_fonts()
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font_builder.AddText(translationClose[i]);
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font_builder.AddText(translationClose[i]);
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font_builder.AddText(translationPlaying[i]);
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font_builder.AddText(translationPlaying[i]);
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font_builder.AddText(translationAutoAcceptFriendInvite[i]);
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font_builder.AddText(translationAutoAcceptFriendInvite[i]);
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font_builder.AddText(translationFpsCheckbox[i]);
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font_builder.AddText(translationFpsDisplay[i]);
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font_builder.AddText(translationFrametimeCheckbox[i]);
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font_builder.AddText(translationFrametimeDisplay[i]);
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font_builder.AddText(translationFrametimeUnitDisplay[i]);
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font_builder.AddText(translationPlaytimeCheckbox[i]);
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font_builder.AddText(translationPlaytimeDisplay[i]);
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}
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}
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font_builder.AddRanges(fonts_atlas.GetGlyphRangesDefault());
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font_builder.AddRanges(fonts_atlas.GetGlyphRangesDefault());
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