From a08e3e5093fd28a0eef5d12446a5992c12e46c57 Mon Sep 17 00:00:00 2001 From: universal963 <36097923+universal963@users.noreply.github.com> Date: Sun, 23 Feb 2025 13:34:28 +0800 Subject: [PATCH] Fix `?` marks of Simplified Chinese in overlay display --- overlay_experimental/overlay/steam_overlay_translations.h | 8 ++++---- overlay_experimental/steam_overlay.cpp | 7 +++++++ 2 files changed, 11 insertions(+), 4 deletions(-) diff --git a/overlay_experimental/overlay/steam_overlay_translations.h b/overlay_experimental/overlay/steam_overlay_translations.h index fe188bf5..c1a78e49 100644 --- a/overlay_experimental/overlay/steam_overlay_translations.h +++ b/overlay_experimental/overlay/steam_overlay_translations.h @@ -3684,7 +3684,7 @@ const char translationFrametimeCheckbox[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLA u8"Frametime", // 3 - Simplified Chinese - u8"Frametime", + u8"帧时间", // 4 - Traditional Chinese u8"Frametime", @@ -3780,7 +3780,7 @@ const char translationFrametimeDisplay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLAT u8"FRT: ", // 3 - Simplified Chinese - u8"FRT: ", + u8"帧时间:", // 4 - Traditional Chinese u8"FRT: ", @@ -3972,7 +3972,7 @@ const char translationPlaytimeCheckbox[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLAT u8"Playtime", // 3 - Simplified Chinese - u8"Playtime", + u8"游玩时间", // 4 - Traditional Chinese u8"Playtime", @@ -4068,7 +4068,7 @@ const char translationPlaytimeDisplay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATI u8"PLT: ", // 3 - Simplified Chinese - u8"PLT: ", + u8"游玩时间:", // 4 - Traditional Chinese u8"PLT: ", diff --git a/overlay_experimental/steam_overlay.cpp b/overlay_experimental/steam_overlay.cpp index 663593c2..39de38c1 100644 --- a/overlay_experimental/steam_overlay.cpp +++ b/overlay_experimental/steam_overlay.cpp @@ -286,6 +286,13 @@ void Steam_Overlay::create_fonts() font_builder.AddText(translationClose[i]); font_builder.AddText(translationPlaying[i]); font_builder.AddText(translationAutoAcceptFriendInvite[i]); + font_builder.AddText(translationFpsCheckbox[i]); + font_builder.AddText(translationFpsDisplay[i]); + font_builder.AddText(translationFrametimeCheckbox[i]); + font_builder.AddText(translationFrametimeDisplay[i]); + font_builder.AddText(translationFrametimeUnitDisplay[i]); + font_builder.AddText(translationPlaytimeCheckbox[i]); + font_builder.AddText(translationPlaytimeDisplay[i]); } font_builder.AddRanges(fonts_atlas.GetGlyphRangesDefault());