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Fix ? marks of Simplified Chinese in overlay display

This commit is contained in:
universal963 2025-02-23 13:34:28 +08:00
parent 276c80e75e
commit a08e3e5093
2 changed files with 11 additions and 4 deletions

View file

@ -3684,7 +3684,7 @@ const char translationFrametimeCheckbox[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLA
u8"Frametime",
// 3 - Simplified Chinese
u8"Frametime",
u8"帧时间",
// 4 - Traditional Chinese
u8"Frametime",
@ -3780,7 +3780,7 @@ const char translationFrametimeDisplay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLAT
u8"FRT: ",
// 3 - Simplified Chinese
u8"FRT: ",
u8"帧时间:",
// 4 - Traditional Chinese
u8"FRT: ",
@ -3972,7 +3972,7 @@ const char translationPlaytimeCheckbox[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLAT
u8"Playtime",
// 3 - Simplified Chinese
u8"Playtime",
u8"游玩时间",
// 4 - Traditional Chinese
u8"Playtime",
@ -4068,7 +4068,7 @@ const char translationPlaytimeDisplay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATI
u8"PLT: ",
// 3 - Simplified Chinese
u8"PLT: ",
u8"游玩时间:",
// 4 - Traditional Chinese
u8"PLT: ",

View file

@ -286,6 +286,13 @@ void Steam_Overlay::create_fonts()
font_builder.AddText(translationClose[i]);
font_builder.AddText(translationPlaying[i]);
font_builder.AddText(translationAutoAcceptFriendInvite[i]);
font_builder.AddText(translationFpsCheckbox[i]);
font_builder.AddText(translationFpsDisplay[i]);
font_builder.AddText(translationFrametimeCheckbox[i]);
font_builder.AddText(translationFrametimeDisplay[i]);
font_builder.AddText(translationFrametimeUnitDisplay[i]);
font_builder.AddText(translationPlaytimeCheckbox[i]);
font_builder.AddText(translationPlaytimeDisplay[i]);
}
font_builder.AddRanges(fonts_atlas.GetGlyphRangesDefault());