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* *: replace dead more informtion links * dolt * Apply suggestions from code review Co-authored-by: K.B.Dharun Krishna <kbdharunkrishna@gmail.com> --------- Co-authored-by: K.B.Dharun Krishna <kbdharunkrishna@gmail.com>
1 KiB
1 KiB
vgmstream_cli
Play a wide variety of audio formats used in video games and convert them into
wav
. More information: https://github.com/vgmstream/vgmstream/blob/master/doc/USAGE.md.
- Decode an
adc
file towav
. (Default output name isinput.wav
):
vgmstream_cli {{path/to/input.adc}} -o {{path/to/output.wav}}
- Print metadata without decoding the audio:
vgmstream_cli {{path/to/input.adc}} -m
- Decode an audio file without loops:
vgmstream_cli {{path/to/input.adc}} -o {{path/to/output.wav}} -i
- Decode with three loops, then add a 3s delay followed by a 5s fadeout:
vgmstream_cli {{path/to/input.adc}} -o {{path/to/output.wav}} -l {{3.0}} -f {{5.0}} -d {{3.0}}
- Convert multiple files to
bgm_(original name).wav
(Default-o
pattern is?f.wav
):
vgmstream_cli -o {{path/to/bgm_?f.wav}} {{path/to/file1.adc}} {{path/to/file2.adc}}
- Play the file looping endlessly (
channels
andrate
must match metadata):
vgmstream_cli {{path/to/input.adc}} -pec | aplay --format cd --channels {{1}} --rate {{44100}}