Add files via upload

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bakustarver 2024-03-15 23:35:35 +02:00 committed by GitHub
parent 5aae934005
commit bed8e5ddc7
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@ -1,15 +1,39 @@
#!/bin/bash
# kdialog --msgbox "$CPATH"
# curdesktop=$(echo "$XDG_CURRENT_DESKTOP")
# defp="$HOME/deskappbin/nwjs/nwjs/"
version='1.0.2'
nwjsfm="$HOME/desktopapps/nwjs/nwjs"
defp="$nwjsfm/nwjs"
githubscriptwget=$(timeout 5s wget -qO- "https://raw.githubusercontent.com/bakustarver/rpgmakermlinux-cicpoffs/main/installgithub.sh" )
if [ -n "$githubscriptwget" ]; then
githubversion=$(echo "$githubscriptwget" | sed -n 's/version=//p')
if [ "$version" != "$githubversion" ]; then
if { echo "$version"; echo "$githubversion"; } | sort --version-sort -C; then
echo "A new rpgmaker-linux update has been found, to get the latest version use
$ rpgmaker-linux --fullupdate
"
fi
fi
fi
arch=$(uname -m)
archcheckmessage=$(echo "$arch" | sed -e 's@x86_64@pie executable, x86-64,@g' -e 's@aarch64@pie executable, ARM aarch64,@g' -e 's@i686@pie executable, Intel 80386,@g' -e 's@i386@pie executable, Intel 80386,@g' -e 's@armhf@pie executable, ARM,@g')
version='1.0.1'
latestinstallednwjsfd=$(ls -p "$defp" | grep / | sort -V | tail -n 1 )
checkthebinaryarch() {
@ -20,8 +44,9 @@ fi
if ! file "$1" | grep -q "$archcheckmessage" ; then
# Use $ wget -qO- installscript.sh | bash
file "$1"
echo "Wrong architecture!!
Download corrent archive with $arch"
echo "Wrong architecture!! Use
$ rpgmaker-linux --fullupdate
to get correct version"
exit 1;
fi
}
@ -54,6 +79,10 @@ echo "https://github.com/bakustarver/rpgmakermlinux-cicpoffs"
}
fullupdatereinstall() {
echo "$githubscriptwget" | bash
}
updatenwjs() {
export latestlocal=$(echo "$latestinstallednwjsfd" | sed -e 's@nwjs-@@g' -e 's@-linux.*@@g')
"$nwjsfm/dwnwjs.sh"
@ -72,33 +101,46 @@ exit
fi
}
checkgamepath() {
# path="$1"
echo "$1"
pchange() {
if [ -f "$1" ]; then
path=$(readlink -f "$1")
dirname "$1"
elif [ -d "$1" ]; then
path=$(echo "$1")
echo "$1"
else
echo "Use "$arg' "/path/rpggame/"'
exit 1
fi
}
if [ -d "$path/www" ] && [ -e "$path/package.json" ] && [ -e "$path/www/js/plugins.js" ]; then
mountpath="$path/www"
checkgamefilesfd() {
if [ -d "$1/www" ] && [ -e "$1/package.json" ] && [ -e "$1/www/js/plugins.js" ]; then
mountpath="$1/www"
found=true
gamepath=true
elif [ -d "$path/data" ] && [ -e "$path/package.json" ] && [ -e "$path/js/plugins.js" ]; then
mountpath="$path"
elif [ -d "$1/data" ] && [ -e "$1/package.json" ] && [ -e "$1/js/plugins.js" ]; then
mountpath="$1"
gamepath=true
found=true
else
echo "Can't find game with $arg"
echo "Can't find game with $1"
exit 1
fi
}
checkgamepath() {
# path="$1"
echo "$1"
if ! [ -n "$CPATH" ]; then
path=$(pchange "$1")
else
path="$CPATH"
fi
# kdialog --msbox "$path"
checkgamefilesfd "$path"
}
if [ -z "$gamepath" ]; then
if [ -d ./www ] && [ -f ./package.json ]; then
mountpath="$PWD/www"
@ -109,6 +151,12 @@ found=true
fi
fi
if [ -z "$found" ] && [ -n "$gamef" ] ; then
checkgamefilesfd "$gamef"
fi
checknwjspath() {
path="$1"
if [ -d "$path/lib" ] && [ -e "$path/nw" ]; then
@ -143,7 +191,6 @@ if [ -h "$nwjstestpath/package.json" ]; then
rm "$nwjstestpath/package.json"
fi
echo "$newpackagejson" > "$nwjstestpath/package.json"
cat "$nwjstestpath/package.json"
}
@ -181,6 +228,9 @@ do
--updatenwjs)
updatenwjs
;;
--fullupdate)
fullupdatereinstall
;;
--updatescripts)
disableCopperBld=true
incompletefeaturefunc
@ -198,6 +248,7 @@ do
esac
;;
--gamepath)
echo "$@ $2"
checkgamepath "$2"
;;
--useoriginalgamepackagejson)
@ -318,6 +369,7 @@ https://github.com/bakustarver/rpgmakermlinux-cicpoffs
--checkreleaseupdates
--checkbetaupdates
--updatescripts
--fullupdate
--sourcelinks"
fi
@ -334,18 +386,34 @@ else
nwdllpath="nw.dll"
nodedllpath="node.dll"
fi
# echo "$mountpath"
rpgmvcorefilepath="$mountpath/js/rpg_core.js"
rpgmzcorefilepath="$mountpath/js/rmmz_core.js"
if [ -f "$rpgmvcorefilepath" ]; then
rpgcorefilepath="$rpgmvcorefilepath"
elif [ -f "$rpgmzcorefilepath" ]; then
rpgcorefilepath="$rpgmzcorefilepath"
fi
nwdlltext=$(strings "$nwdllpath")
rpgcoretext=$(cat "$rpgcorefilepath")
nodeversion=$(strings "$nodedllpath" | grep '/win-.*/node.lib' | sed -e 's@https://nodejs.org/download/release/@@g' -e 's@/win-.*/node.lib@@g')
nwjsversiondll=$(echo "$nwdlltext" | sed -n "s/process.versions\['nw'\] = '//p" | sed -e "s@'.*@@g")
chromiumversion=$(echo "$nwdlltext" | grep -B 4 '::SHGetSpecialFolderPathW' | grep '\.[0-9]\.[0-9]' | sed -e 's@.*\.\$@@g')
rpgmakername=$(echo -e "$rpgcoretext" | sed -n "s/Utils.RPGMAKER_NAME = .//p" | sed -e 's@.;@@g')
rpgmakerversion=$(echo -e "$rpgcoretext" | sed -n 's/Utils.RPGMAKER_VERSION = .//p' | sed -e 's@.;@@g')
echo "NWJS version - $nwjsversiondll
Chromium version - $chromiumversion
Node version - $nodeversion
RPG Maker Name - $rpgmakername
RPG Maker version - $rpgmakerversion
ffmpeg prebuild link
https://github.com/nwjs-ffmpeg-prebuilt/nwjs-ffmpeg-prebuilt/releases/tag/$nwjsversion"
https://github.com/nwjs-ffmpeg-prebuilt/nwjs-ffmpeg-prebuilt/releases/tag/$nwjsversiondll"
else
echo "Can't find the game path"
fi
@ -367,11 +435,16 @@ nwjsf="$latestinstallednwjsfd"
else
nwjsf=$(ls -tp "$defp" | grep / | head -n 1)
fi
if [ -n "$NWJSPATH" ]; then
nwjstestpath="$NWJSPATH"
echo "$NWJSPATH"
else
if [ -n "$nwjsversion" ]; then
nwjstestpath="$defp/nwjs/$nwjsversion"
else
nwjstestpath="$defp/$nwjsf"
fi
fi
# wwwsavesymlink.sh "$@"
# echo "$nwjstestpath"
@ -383,10 +456,10 @@ fi
startnw() {
if [[ "$XDG_SESSION_TYPE" == "wayland" ]]; then
echo "wayland detected"
"$nwjstestpath/nw" --ozone-platform=wayland
"$nwjstestpath/nw" --remote-debugging-port=9222 --ozone-platform=wayland
else
echo "wayland not detected, starting in x11"
"$nwjstestpath/nw" --ozone-platform=x11
"$nwjstestpath/nw" --remote-debugging-port=9222 --ozone-platform=x11
fi
}