diff --git a/nwjs/packagefiles/nwjsstart-cicpoffs.sh b/nwjs/packagefiles/nwjsstart-cicpoffs.sh index 532b52a..34d3448 100644 --- a/nwjs/packagefiles/nwjsstart-cicpoffs.sh +++ b/nwjs/packagefiles/nwjsstart-cicpoffs.sh @@ -1,17 +1,12 @@ #!/bin/bash -# kdialog --msgbox "$CPATH" - -# curdesktop=$(echo "$XDG_CURRENT_DESKTOP") -# defp="$HOME/deskappbin/nwjs/nwjs/" -version='1.1.1' - -mainfd="$HOME/desktopapps" +version='1.1.3' +export mainfd="$HOME/desktopapps" export nwjsfm="$mainfd/nwjs/nwjs" export LD_LIBRARY_PATH="$mainfd/nwjs/nwjs/packagefiles/:$LD_LIBRARY_PATH" -yadp="$nwjsfm/packagefiles/yad" +export yadp="$nwjsfm/packagefiles/yad" tyranounpacker="$nwjsfm/packagefiles/tyranodataextract" electronfd="$mainfd/electron-tyrano" mkxpzp="$mainfd/mkxp-z" @@ -22,13 +17,11 @@ defp="$nwjsfm/nwjs" export defpn="$nwjsfm" export DWNWJSNODEBUG=true -nwjslist=$(ls -p "$defp" | grep /) +nwjslist=$(ls -p "$defp" | grep -v "www" | grep /) -if [ -z "$nwjslist" ]; then -echo "the nwjs is not installed, please use $ rpgmaker-linux --installnwjs" -fi nwjsonlylist=$(echo "$nwjslist" | grep -v "sdk") nwjssdkonlylist=$(echo "$nwjslist" | grep "sdk") + if echo "$nwjslist" | grep -q "\-sdk"; then # sdkinstalled=true latestinstallednwjsfd=$(echo "$nwjssdkonlylist" | sort -V | uniq | tail -n 1) @@ -37,7 +30,7 @@ else latestinstallednwjsfd=$(echo "$nwjslist" | tail -n 1) fi allversionsnwjs=$(echo "$nwjslist" | sed -e 's@sdk-@@g' -e 's@nwjs-@@g' -e 's@-linux-.*@@g' | sort -V | uniq | tac) - +# # echo "$latestinstallednwjsfd" # exit githubscriptwget=$(timeout 7s wget -qO- "https://raw.githubusercontent.com/bakustarver/rpgmakermlinux-cicpoffs/main/installgithub.sh" ) @@ -70,6 +63,9 @@ fi checkthebinaryarch() { if ! [ -f "$1" ]; then echo "Missing file $1" +# echo "Use +# $ rpgmaker-linux " +exit; fi if ! file "$1" | grep -q "$archcheckmessage" ; then @@ -257,6 +253,11 @@ echo For this release, i686 not supported fi # mkxpzarch=$(echo "$arch" ) +if [ -n "$REINSTALLMKXPZ" ]; then +echo Reinstalling mkxpz +rm -rf "$mkxpzp" +fi + link="https://github.com/bakustarver/rpgmakermlinux-cicpoffs/releases/download/libraries/mkxp-z.$arch.zip" wget -O /tmp/mkxp-z.zip "$link" unzip -d "$mkxpzp" /tmp/mkxp-z.zip @@ -284,6 +285,7 @@ fi } + electron-tyrano-downloader() { yarch=$(echo "$arch" | sed -e 's@x86_64@x64@g' -e 's@i686@ia32@g' -e 's@aarch64@arm64@g') link="https://github.com/electron/electron/releases/download/v9.4.4/electron-v9.4.4-linux-$yarch.zip" @@ -499,11 +501,14 @@ else export latestlocal=$(echo "$latestinstallednwjsfd" | sed -e 's@nwjs-@@g' -e 's@-linux.*@@g') "$nwjsfm/dwnwjs.sh" fi +nwjslist=$(ls -p "$defp" | grep -v "www" | grep /) + } nwjsversionfunc() { export skipdownloadifexist=true . "$nwjsfm/dwnwjs.sh" "$1" +nwjsversion=$1 # nwjsversion=(echo "$nwjsversion" } @@ -532,6 +537,10 @@ mkxpfound=true fi } + + + + pchange() { if echo "$1" | grep ".exe"; then dirname "$1" | sed -e "s@^'@@g" @@ -608,7 +617,12 @@ engine=mz elif [ -e "$npath/Game.ini" ] && [ -e "$npath/Game.exe" ]; then # mkxpfunc engine=mkxpz - +elif [ -e "$npath/package.nw" ]; then +# mkxpfunc +engine=construct-nwjs +elif [ -e "$npath/nscript.dat" ]; then +# mkxpfunc +engine=nscripter elif [ -e "$npath/ffmpegsumo.dll" ] && [ -e "$npath/nw.pak" ] && [ -e "$npath/d3dcompiler_47.dll" ] && [ -e "$npath/nw.pak" ]; then tyranofuncv4 elif [ -d "$npath/resources" ] && [ -d "$npath/locales" ] && [ -e "$npath/chrome_100_percent.pak" ] && [ -e "$npath/natives_blob.bin" ] && [ -e "$npath/chrome_200_percent.pak" ]; then @@ -663,6 +677,12 @@ tyranofuncv5 elif [ -e "./Game.ini" ] && [ -e "./Game.exe" ]; then # mkxpfunc engine=mkxpz +elif [ -e "./package.nw" ]; then +# mkxpfunc +engine=construct-nwjs +elif [ -e "./nscript.dat" ]; then +# mkxpfunc +engine=nscripter else npath="$PWD" checkpck=$(ls "$npath" | grep "\.pck") @@ -785,12 +805,11 @@ do --chooselatestnwjs) latestnwjs=true ;; - --choosenwjsversion) + --nwjsversion) nwjsversionfunc "$2" ;; - --clearoldnwjs) + --deleteoldnwjs) clearoldnwjs=true - incompletefeaturefunc ;; --updatenwjs) updatenwjs @@ -872,6 +891,9 @@ do --exportthegame) EXPORTTHEGAME=true ;; + --bugreport) + BUGREPORT=true + ;; --forceaarch) incompletefeaturefunc case "$arg2" in @@ -909,6 +931,27 @@ armhf" --jpnlocale) export LANG="ja_JP.utf8" ;; + --reinstallmkxpz) + REINSTALLMKXPZ=true mkxpzdownload + ;; + --steamskipgui) + case "$arg2" in + true) + echo " " > "$HOME/.config/steamskipgui.txt" + echo "Gui is disabled now" + info=true + ;; + false) + rm "$HOME/.config/steamskipgui.txt" + echo "Gui is enabled now" + info=true + ;; + *) + echo -e "Use --steamskipgui true\n--steamskipgui false" + info=true + ;; + esac + ;; --sourcelinks) sourcelinks info=true @@ -920,7 +963,10 @@ armhf" shift done - +if [ -z "$nwjslist" ]; then +echo "the nwjs is not installed, please use $ rpgmaker-linux --updatenwjs" +exit; +fi # --chooselatestnwjs --choosenwjsversion --nwjspath #latestnwjs=true $nwjsversion #NWJSPATH if [ "$latestnwjs" = "true" ] && [ -n "$nwjsversion" ] || [ "$latestnwjs" = "true" ] && [ -n "$NWJSPATH" ] || [ -n "$nwjsversion" ] && [ -n "$NWJSPATH" ]; then @@ -951,7 +997,7 @@ Options: --updatenwjs Update the NW.js to the latest version. --chooselatestnwjs Choose the latest version of NW.js available on your PC. --nwjsversion Choose the version of NW.js you want to use. - --clearoldnwjs Clear old NW.js versions (incomplete feature). + --deleteoldnwjs Delete old NW.js versions. --unmount Option to disable mounting of the game folder. --gamepath Specify the path to the RPG Maker game. --useoriginalgamepackagejson Use the original game package.json file. @@ -970,7 +1016,11 @@ Options: --install500slotsplugin Install the 500 slots plugin. --installtexthookerplugin Install the text hooker plugin. --uninstalltexthookerplugin Uninstall the text hooker plugin. + --reinstallmkxpz Reinstall the mkxpz module. + --steamskipgui Disable gui in steam. --makeshortcut Create a shortcut for the game (type: local, desktop, menu, all). + --bugreport Sends an anonymous report to developer about game data, system information, engine for fixing bugs and errors. + You can describe in detail the issue or enhancement you would like to see. --exportthegame This option allows users to export their RPG Maker game into a distributable format. When this argument is used, the program will package the game files, including assets, scripts, and configurations, into a single folder or archive that can be easily shared or deployed. You can easily send the exported game to your friends who are using Linux, allowing them to enjoy the game without any additional setup. @@ -992,9 +1042,6 @@ Examples: Choose the version of NW.js you want to use: rpgmaker-linux --nwjsversion 0.40.0 --gamepath /path/rpg-maker-game/ - Use Japanese locale for certain games: - rpgmaker-linux --jpnlocale --gamepath /path/rpg-maker-game/ - Show donation links: rpgmaker-linux --sourcelinks" fi @@ -1117,8 +1164,24 @@ fi } +if [ "$clearoldnwjs" = "true" ]; then +latestversion=$(echo "$allversionsnwjs" | head -n 1) +while IFS= read -r version; do +if ! [[ "${version}" =~ "${latestversion}" ]]; then +# if ! echo "$version" | grep -q "$latestversion"; then + echo Deleting "$nwjsfm/nwjs/$version" +rm -rf "$nwjsfm/nwjs/$version" +# else +# echo fff +# echo "$version" +fi +done <<< "$nwjslist" +# echo "cc $item - $base" + +exit +fi if [ "$GUIMENU" = "true" ]; then @@ -1132,12 +1195,17 @@ elif [ "$engine" = "mkxpz" ]; then echo mkxpz; mkxpzdialogoptions else +if [ -n "$SteamEnv" ] && [ -f "$HOME/.config/steamskipgui.txt" ] ; then +echo skipping gui +else guirpgmakermfn fi fi +fi # exit; -if [ "$printrpgmakerlibversions" = "true" ]; then + +debuggamelibs() { if [ "$found" = "true" ]; then if [ "$gamepath" = "true" ]; then @@ -1157,27 +1225,56 @@ elif [ -f "$rpgmzcorefilepath" ]; then rpgcorefilepath="$rpgmzcorefilepath" fi - +if [ -f "$nwdllpath" ]; then nwdlltext=$(strings "$nwdllpath") -rpgcoretext=$(cat "$rpgcorefilepath") -nodeversion=$(strings "$nodedllpath" | grep '/win-.*/node.lib' | sed -e 's@https://nodejs.org/download/release/@@g' -e 's@/win-.*/node.lib@@g') nwjsversiondll=$(echo "$nwdlltext" | sed -n "s/process.versions\['nw'\] = '//p" | sed -e "s@'.*@@g") chromiumversion=$(echo "$nwdlltext" | grep -B 4 '::SHGetSpecialFolderPathW' | grep '\.[0-9]\.[0-9]' | sed -e 's@.*\.\$@@g') +fi +rpgcoretext=$(cat "$rpgcorefilepath") +if [ -f "$nodedllpath" ]; then +nodeversion=$(strings "$nodedllpath" | grep '/win-.*/node.lib' | sed -e 's@https://nodejs.org/download/release/@@g' -e 's@/win-.*/node.lib@@g') +fi + rpgmakername=$(echo -e "$rpgcoretext" | sed -n "s/Utils.RPGMAKER_NAME = .//p" | sed -e 's@.;@@g') rpgmakerversion=$(echo -e "$rpgcoretext" | sed -n 's/Utils.RPGMAKER_VERSION = .//p' | sed -e 's@.;@@g') +if [ -n "$nwjsversiondll" ]; then +echo NWJS version - $nwjsversiondll +fi +if [ -n "$chromiumversion" ]; then +echo Chromium version - $chromiumversion +fi + +if [ -n "$nodeversion" ]; then +echo Node version - $nodeversion +fi + +if [ -n "$nodeversion" ]; then +echo Node version - $nodeversion +fi + +if [ -n "$rpgmakername" ]; then +echo RPG Maker Name - $rpgmakername +fi -echo "NWJS version - $nwjsversiondll -Chromium version - $chromiumversion -Node version - $nodeversion -RPG Maker Name - $rpgmakername -RPG Maker version - $rpgmakerversion +if [ -n "$rpgmakerversion" ]; then +echo RPG Maker version - $rpgmakerversion +fi +if [ -n "$nwjsversiondll" ] && [ -z "$skipffmpeginfo" ] ; then +echo " ffmpeg prebuild link https://github.com/nwjs-ffmpeg-prebuilt/nwjs-ffmpeg-prebuilt/releases/tag/$nwjsversiondll" +fi + else echo "Can't find the game path" fi +} + + +if [ "$printrpgmakerlibversions" = "true" ]; then +debuggamelibs fi @@ -1212,16 +1309,19 @@ nwjstestpath="$NWJSPATH" echo "$NWJSPATH" else if [ -n "$nwjsversion" ]; then -echo "$nwjslistd" searchpath=$(echo "$nwjslistd" | grep "$nwjsversion" ) # nwjstestpath="$defp/nwjs/$nwjsversion" if [ -n "$searchpath" ]; then +echo "$searchpath" nwjstestpath="$nwjsfm/nwjs/$searchpath" # kdialog --msgbox "$nwjstestpath" else echo no version fi else +if [ -z "$nwjsf" ]; then +nonwjs=true +fi nwjstestpath="$defp/$nwjsf" fi fi @@ -1231,7 +1331,32 @@ nwjstestpath=$(echo "$nwjstestpath" | sed -e 's@/$@@g') # echo "$nwjstestpath" -if [ "$EXPORTTHEGAME" = "true" ]; then +if [ "$BUGREPORT" = "true" ]; then +export gamefdname=$(basename "$npath") +export lsdatalink=$(ls "$npath" | wget --quiet -O- --post-data "$(cat)" https://paste.c-net.org/) +if [ -n "$found" ]; then +export debuggamelibsdata=$(debuggamelibs) +export pluginsfilepastebin=$(wget --quiet -O- --post-file="$mountpath/js/plugins.js" 'https://paste.c-net.org/') +export packagejson=$(wget --quiet -O- --post-file="$npath/package.json" 'https://paste.c-net.org/') +export engine=rpgm +elif [ "$engine" = "tyrano" ]; then +export engine=tyrano +elif [ "$engine" = "mkxpz" ]; then +export engine=mkxpz + echo -e "mkxp is a project that seeks to provide a fully open source implementation of the Ruby Game Scripting System (RGSS) interface used in the popular game creation software RPG Maker XP, RPG Maker VX and RPG Maker VX Ace (trademark by Enterbrain, Inc.), with focus on Linux.\nThe goal is to be able to run games created with the above software natively without changing a single file.\n\nIt is licensed under the GNU General Public License v2+.\n\nShould I use mkxp\nmkxp primarily targets technically versed users that are comfortable with Ruby / RGSS, and ideally know how to compile the project themselves.\nThe reason for this is that for most games, due to Win32-API usage, mkxp is simply not a plug-and-play solution, but a building block with which a fully cross-platform version can be created in time.\n\nHow can I fix the problem with the game?\nYou can ask the members of the Discord group and send them the log.\nAlternatively, you can search for game patches on google with the tag mkxp.\nFor example “Your game name + mkxp patches”\n\nGame engine social media links:\nhttps://github.com/mkxp-z/mkxp-z\nhttps://discord.gg/A8xHE8P\nhttps://matrix.to/#/#rpgmaker:mapleshrine.eu" | yad --text-info --width=600 --height=480 --title "Information about the engine" +elif [ "$engine" = "construct-nwjs" ]; then +export engine=construct-nwjs +fi +if [ -n "$found" ] || [ -n "$engine" ]; then +# python "/home/pasha/Desktop/Паша/Scripts/python/hardware-info/Script2.py" +"$nwjsfm/packagefiles/bugreporter" +else +echo "Cannot find any game" +fi +exit; +fi + +if [ "$EXPORTTHEGAME" = "true" ] && [ "$found" = "true" ]; then defexportpath="$HOME/Your_exported_games" thegamebasename=$(basename "$npath" | sed -e "s@\$@-linux-$arch@g") theexpgamep="$defexportpath/$thegamebasename" @@ -1315,6 +1440,8 @@ fi #Unmount folder checkandunmount() { + + if ! [ -d "$nwjstestpath/www" ]; then mkdir -p "$nwjstestpath/www" fi; @@ -1342,7 +1469,7 @@ fi if [ -h "$nwjstestpath/www" ]; then rm "$nwjstestpath/www" fi -if ! [ -d "$nwjstestpath/www" ]; then +if ! [ -d "$nwjstestpath/www" ] && [ -z "$nonwjs" ]; then mkdir -p "$nwjstestpath/www" fi; @@ -1399,10 +1526,7 @@ checkthebinaryarch "$cicpoffs" checkthebinaryarch "$nwjstestpath/nw" -if [ -n "$notfound" ]; then -echo "Can't find any game in $npath" -exit 1 -fi + if [ "$engine" = "tyrano" ]; then if [ "$usetyranoelectron" = "true" ]; then @@ -1416,7 +1540,18 @@ fi elif [ "$engine" = "mkxpz" ]; then mkxpfunc +elif [ "$engine" = "nscripter" ]; then +"$nwjsfm/packagefiles/onsyuri/onsyuri" --root "$npath" --font "$nwjsfm/packagefiles/onsyuri/umeplus-gothic.ttf" +elif [ "$engine" = "construct-nwjs" ]; then +if [ -f "$nwjstestpath/package.nw" ]; then +rm "$nwjstestpath/package.nw" +fi +if [ -f "$nwjstestpath/package.json" ]; then +rm "$nwjstestpath/package.json" +fi +ln -s "$npath/package.nw" "$nwjstestpath" +startnw elif [ "$found" = "true" ]; then # rmsymlinks mountwww @@ -1436,3 +1571,7 @@ checkandunmount fi +if [ -n "$notfound" ]; then +echo "Can't find any game in $npath" +exit 1 +fi