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2 changed files with 68 additions and 31 deletions
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@ -18,15 +18,19 @@ module Preload
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.include?('Win32API.new(self.steam_dll_name')
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# .remove!,
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.replace!("achievements.rb"),
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# Patch.new("Advanced Text System fix")
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# .include?('Advanced Text System')
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# .include?('modern algebra (rmrk.net)')
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Patch.new("Advanced Text System fix")
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.include?('Advanced Text System')
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.include?('modern algebra (rmrk.net)')
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# # .remove!,
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# .replace!("Advanced-Text-System.rb"),
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.replace!("Advanced-Text-System-.rb"),
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Patch.new("NWConst::Warp plugin fix")
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.include?('module NWConst::Warp')
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.include?('@popup_confirm_window.select(0)')
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.sub!('@popup_confirm_window.select(0)', "items = @popup_confirm_window.instance_variable_get(:@list)\nif items.is_a?(Array) && !items.empty?\n@popup_confirm_window.select(0)\nend"),
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Patch.new("class Scene_MultiPartyEdit") ##パーティ分割_scene.rb
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.include?('class Scene_MultiPartyEdit < Scene_MenuBase')
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.include?('@popup_confirm_window.show.activate.select(0)')
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.sub!('@popup_confirm_window.show.activate.select(0)', "if @popup_confirm_window.show.activate.is_a?(Array) && @popup_confirm_window.show.activate.empty?\n@popup_confirm_window.show.activate.select(0)\nend"),
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Patch.new("NWRegexpBaseItemfix plugin fix")
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.include?('module NWConst::Shop')
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# .replace!("NWRegexpBaseItemfix.rb"),
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@ -76,10 +80,12 @@ module Preload
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.sub!("if contents_width > 0 && contents_height > 0", "if contents_height > 10000\nself.contents = Bitmap.new(1, 1)\nelsif contents_width > 0 && contents_height > 0")
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.sub!("result = text.to_s.clone","result = text.to_s.clone\nresult = result.dup if result.frozen?"),
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Patch.new("temp bitmap load crash fix monster girl paradox disable preview") #ベース/Module
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#maybe the memory buffer is filled up too much??
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# .if? {|script| script.name == "Window_Base"}
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.include?('thumnail_file = "Save/Save#{Regexp.last_match(1)}.png"')
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.sub!("@thumbnails[Regexp.last_match(1).to_i - 1] = Bitmap.new(thumnail_file)", "@thumbnails[Regexp.last_match(1).to_i - 1] = @dummy_thumbnail #Bitmap.new(thumnail_file)"),
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# #maybe the memory buffer is filled up too much??
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# # .if? {|script| script.name == "Window_Base"}
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.include?('thumnail_file = "Save/Save#{Regexp')
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# .sub!("@thumbnails[Regexp.last_match(1).to_i - 1] = Bitmap.new(thumnail_file)", "@thumbnails[Regexp.last_match(1).to_i - 1] = @dummy_thumbnail #Bitmap.new(thumnail_file)")
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.sub!("@thumbnails[Regexp.last_match(1).to_i - 1] = Bitmap.new(thumnail_file)", "@thumbnails[Regexp.last_match(1).to_i - 1] = @dummy_thumbnail #Bitmap.new(thumnail_file)"),
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# .replace!("base_Module.rb"),
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# .replace!("savebitmanwin32api.rb"),
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Patch.new("WF-RGSS Exit-EX patch test") #▼ メイン【WF-RGSS】Exit-EX 終了処理
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.include?("Win32API.new('System/WFExit','hookExit','v','l')")
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@ -210,6 +216,10 @@ module Preload
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.imported?(nil)
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.include?('text.push(self.to_s.scan(/#<(\S+):/)[0][0].to_s)')
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.remove!,
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Patch.new("Diesel_ADV")
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.imported?(nil)
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.include?('Diesel_ADV')
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.sub!("b.visible = now", "b.visible = !!now"),
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# Patch.new("tktk_bitmap dll test debug")
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# .imported?(nil)
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# .include?("DLL_NAME = 'tktk_bitmap'")
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@ -232,6 +242,13 @@ module Preload
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.include?('class Spriteset_BattleUnit')
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.include?('Spriteset_Kiseki')
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.sub!(/\bsuper\b(?!\s*\()/, 'super()'),
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Patch.new("test subscribe")
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.imported?(nil)
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.include?("exit if steam.is_subscribed != true")
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.remove!,
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Patch.new("module ScreenShot")
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.imported?(nil)
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.include?("module ScreenShot")
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.remove!,
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]
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end
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@ -268,16 +268,21 @@ module Preload
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# Backup the original source value before encoding, to see if it changes unexpectedly
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original_source = source.dup
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# puts "Before encoding: source = #{source.inspect}" # Debugging log for source
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# Force encode to ASCII-8BIT (binary ASCII), replacing non-ASCII characters with '?'
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if source.encoding.name != "ASCII-8BIT"
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begin
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# puts "Attempting to encode source..."
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# Try encoding, but ensure that source remains unchanged if encoding fails
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# Ensure source is in UTF-8 first to avoid mix of encodings (UTF-8 and ASCII-8BIT)
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# source = source.encode("UTF-8", invalid: :replace, undef: :replace, replace: "?")
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# Now attempt to encode to ASCII-8BIT (ensure no mix of encodings)
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# Force both source and encoded_source to be in the same encoding (UTF-8)
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encoded_source = source.encode("ASCII-8BIT", invalid: :replace, undef: :replace, replace: "?")
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# If encoding results in an empty string or nil, restore original source
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if encoded_source.nil? || encoded_source.empty?
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# puts "Warning: 'source' became nil or empty after encoding! Reverting to original source."
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source = original_source
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return
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else
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@ -285,16 +290,17 @@ module Preload
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source = encoded_source
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end
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# puts "Encoding successful, source encoding is now: #{source.encoding.name}"
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rescue Encoding::UndefinedConversionError, Encoding::InvalidByteSequenceError => e
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puts "Encoding failed: #{e.message}"
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return
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rescue StandardError => e
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puts "Unexpected error during encoding: #{e.message}"
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# puts "Unexpected error during encoding: #{e.message}"
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return
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end
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end
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# Check source after encoding to ensure it isn't nil
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if source.nil?
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# puts "Warning: 'source' is nil after encoding!"
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@ -521,6 +527,8 @@ module Preload
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# Encodings are a mess in RGSS. Can break Regexp matching
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e = script.source.encoding
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script.source.force_encoding "ASCII-8BIT"
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# script.source.force_encoding("UTF-8")
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# script.source.encode!("ASCII-8BIT", invalid: :replace, undef: :replace, replace: "?")
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# Apply patches
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script.source.gsub!(".encode('SHIFT_JIS')", '')
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@ -551,11 +559,16 @@ module Preload
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Dir.mkdir dump unless Dir.exist? dump
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fn_format = "%0#{ctx.script_id_digits}d%s%s%s"
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ctx.each_script do |script|
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filename = fn_format % [script.index,
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script.name.empty? ? "" : " ",
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script.name.tr(NoFilenameChars, "_"),
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script.source.empty? ? "" : ".rb"]
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File.write File.join(dump, filename), script.source
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if script.name.valid_encoding?
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filename = fn_format % [script.index,
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script.name.empty? ? "" : " ",
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script.name.tr(NoFilenameChars, "_"),
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script.source.empty? ? "" : ".rb"]
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File.write File.join(dump, filename), script.source
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else
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puts "Invalid encoding for script name: #{script.name.inspect}"
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next
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end
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end
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end
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end
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@ -576,6 +589,8 @@ module Preload
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# Initialize
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@ctx = ctx = Context.new $RGSS_SCRIPTS
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# ctx.add_script("5555555555555555555555555555555555555555Script1", "puts 'Hello, world!'")
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script_file = '/home/pasha/desktopapps/mkxp-z/cheats/cheat3.rb'
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script_file2 = '/home/pasha/desktopapps/mkxp-z/Kawariki-patches/ports/wxexittest.rb'
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ctx.read_system
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ctx.read_env
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@ -659,23 +674,28 @@ game_ini_path = find_game_ini_in_directory(_config["gameFolder"].to_s)
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def checkini(file_path)
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# Check if the file exists
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# Check if the file path is nil or empty and set it to the current directory if necessary
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file_path = file_path.nil? || file_path.empty? ? Dir.pwd : file_path
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# Check if the path is a valid file and not a directory
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if File.exist?(file_path)
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# Read the content of the file
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input_string = File.read(file_path, encoding: 'ASCII-8BIT')
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if File.file?(file_path)
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# Read the content of the file
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input_string = File.read(file_path, encoding: 'ASCII-8BIT')
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# Match the content of the file and return the appropriate value
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# Match the pattern in the input string and return corresponding values
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if input_string =~ /rvdata2/
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return 3
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elsif input_string =~ /rvdata/
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return 2
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elsif input_string =~ /rxdata/
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return 1
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# Match the content of the file and return the appropriate value
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if input_string =~ /rvdata2/
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return 3
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elsif input_string =~ /rvdata/
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return 2
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elsif input_string =~ /rxdata/
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return 1
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else
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return 3 # Return 3 if no pattern matches
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end
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else
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return 3 # Return nil if none of the patterns match
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puts "The specified path is a directory, not a file."
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return 3
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end
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else
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puts "File does not exist!"
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