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5 changed files with 73 additions and 12 deletions
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@ -46,8 +46,15 @@ module Preload
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.include?("CustomGab.display_message(stat + XpLevel::MAX_LVL_MESSAGE)")
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.include?("CustomGab.display_message(stat + XpLevel::MAX_LVL_MESSAGE)")
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.include?("$scene4 = Scene_Menu.new(0)")
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.include?("$scene4 = Scene_Menu.new(0)")
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.sub!("$scene4 = Scene_Menu.new(0)", "$scene4 = Scene_Menu.new"),
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.sub!("$scene4 = Scene_Menu.new(0)", "$scene4 = Scene_Menu.new"),
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Patch.new("Audio_EX2 WF-RGSS patch") #【WF-RGSS】共通rev29 base
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.include?("module WFRGSS_AudioEX")
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.sub!("return true if @audio__init", "return true"),
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# .include?("self.to_widechar(")
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Patch.new("WF-RGSS base patch") #【WF-RGSS】共通rev29 base
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Patch.new("WF-RGSS base patch") #【WF-RGSS】共通rev29 base
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.include?("'MultiByteToWideChar', %w(i l p i p i)")
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.include?("MultiByteToWideChar")
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.include?("self.to_widechar(")
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# .match?(/module WFRGSS\$/)
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# .if? {|script| script.source.match? '/.*module WFRGSS\$/'}
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# .remove!,
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# .remove!,
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.replace!("testencode.rb"), #Window_Base
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.replace!("testencode.rb"), #Window_Base
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Patch.new("window check content height fix (mgq paradox)")
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Patch.new("window check content height fix (mgq paradox)")
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@ -189,11 +196,17 @@ module Preload
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.imported?(nil)
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.imported?(nil)
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.include?('text.push(self.to_s.scan(/#<(\S+):/)[0][0].to_s)')
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.include?('text.push(self.to_s.scan(/#<(\S+):/)[0][0].to_s)')
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.remove!,
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.remove!,
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Patch.new("tktk_bitmap dll test debug")
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# Patch.new("tktk_bitmap dll test debug")
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# .imported?(nil)
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# .include?("DLL_NAME = 'tktk_bitmap'")
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# # .remove!,
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# .replace!("bitmap_tktk.rb"),
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Patch.new("HN_Light tktk dll disable ")
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.imported?(nil)
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.imported?(nil)
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.include?("DLL_NAME = 'tktk_bitmap'")
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.include?("HN_Light version")
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# .remove!,
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.include?("tktkgame")
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.replace!("bitmap_tktk.rb"),
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.sub!("@dark_sprite.update", "@dark_sprite.dispose"),
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Patch.new("Flirt quest")
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Patch.new("Flirt quest")
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.imported?(nil)
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.imported?(nil)
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.include?('class Spriteset_BattleUnit')
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.include?('class Spriteset_BattleUnit')
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@ -41,6 +41,29 @@ URL:: http://www.tktkgame.com/
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############################################
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############################################
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=end
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=end
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def dummy_blend_blt(dest_id, x, y, src_id, src_x, src_y, width, height, blend_mode, opacity)
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puts "Blending operation started!"
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puts "Destination Image ID: #{dest_id}"
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puts "Source Image ID: #{src_id}"
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puts "Blending Position: (#{x}, #{y})"
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puts "Source Image Rectangle: (#{src_x}, #{src_y}, #{width}, #{height})"
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puts "Blend Mode: #{blend_mode}"
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puts "Opacity: #{opacity}"
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puts "Simulating image blending operation..."
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# More logic to simulate the blending can go here
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puts "Finished blending images with the specified settings."
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end
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# Example usage:
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# dest_bmp = Object.new
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# src_bmp = Object.new
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# rect = OpenStruct.new(x: 0, y: 0, width: 100, height: 100)
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# Call the dummy blend function directly without a class
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# dummy_blend_blt(
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# dest_bmp.object_id, 10, 20, src_bmp.object_id, rect.x, rect.y, rect.width, rect.height, 'multiply', 0.7
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# )
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module TKTK_Bitmap
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module TKTK_Bitmap
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LARGE_BITMAP = true # 大容量のBitmap作成機能を使うかどうか
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LARGE_BITMAP = true # 大容量のBitmap作成機能を使うかどうか
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DLL_NAME = 'tktk_bitmap'
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DLL_NAME = 'tktk_bitmap'
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@ -83,7 +106,21 @@ module TKTK_Bitmap
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# 色の反転
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# 色の反転
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def invert(bitmap)
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def invert(bitmap)
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return @@invert.call(bitmap.object_id)
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# $game_self_switches.delete(7,["A"])
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# puts "ggg"
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# $game_switches.each_with_index do |
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# switch, index|
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# # puts "Switch #{index + 1}: #{switch}"
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# end
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$game_switches[11] = false
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# puts $game_switches[8]
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# puts $game_switches[9]
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# puts $game_switches[10]
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# puts $game_switches[11]
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# puts $game_switches[12]
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return 0
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end
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end
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# モザイク効果
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# モザイク効果
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@ -115,11 +152,18 @@ module TKTK_Bitmap
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end
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end
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def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
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def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
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@@blend_blt.call(dest_bmp.object_id, x, y, src_bmp.object_id,
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$game_switches[11] = false
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rect.x, rect.y, rect.width, rect.height,
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blend_type, opacity)
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# @@blend_blt.call(dest_bmp.object_id, x, y, src_bmp.object_id,
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# rect.x, rect.y, rect.width, rect.height,
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# blend_type, opacity)
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# return 0
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# dest_bmp.object_id, 10, 20, src_bmp.object_id, rect.x, rect.y, rect.width, rect.height, 'multiply', 0.7
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# dest_bmp.object_id, 10, 20, src_bmp.object_id, rect.x, rect.y, rect.width, rect.height, 'multiply', 0.7
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end
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end
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# ビットマップのサイズを変更(危険)
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# ビットマップのサイズを変更(危険)
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def change_size(bitmap, new_width, new_height)
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def change_size(bitmap, new_width, new_height)
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return -1 if (new_width <=0 or new_height <= 0)
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return -1 if (new_width <=0 or new_height <= 0)
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@ -826,6 +826,7 @@ unless defined? Abstract
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# ◆(内部専用)◆ ワイド文字列( Unicode ) へ変換
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# ◆(内部専用)◆ ワイド文字列( Unicode ) へ変換
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def self.to_widechar(str, codepage)
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def self.to_widechar(str, codepage)
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puts "vvvvxzz"
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# Convert the string from the specified encoding to UTF-16 (which is Ruby's default wide character encoding)
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# Convert the string from the specified encoding to UTF-16 (which is Ruby's default wide character encoding)
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return ""
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return ""
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end
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end
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@ -1009,6 +1010,7 @@ module MessageBox
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# マウスカーソルを表示
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# マウスカーソルを表示
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Input.mouse_show if Input.method_defined?(:mouse_show)
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Input.mouse_show if Input.method_defined?(:mouse_show)
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# メッセージボックス
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# メッセージボックス
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puts error_message , title , MB_FATAL
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messagebox( error_message , title , MB_FATAL )
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messagebox( error_message , title , MB_FATAL )
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rescue Hangup
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rescue Hangup
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nil # !※例外時にここを通過せずに外部に投げられる恐れあり
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nil # !※例外時にここを通過せずに外部に投げられる恐れあり
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@ -123,7 +123,7 @@ class << SceneManager
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# ● 実行
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# ● 実行
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#--------------------------------------------------------------------------
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#--------------------------------------------------------------------------
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def SceneManager.run
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def SceneManager.run
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Exit.setup
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# Exit.setup
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Exit.clearreset(true)
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Exit.clearreset(true)
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__wfexit_run__
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__wfexit_run__
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end
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end
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@ -183,9 +183,9 @@ ensure
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# -------------------------------------------------------------------------
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# -------------------------------------------------------------------------
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# 後処理を担当します。
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# 後処理を担当します。
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# スクリプト内容によってはここで解放処理が必要になることがあります。
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# スクリプト内容によってはここで解放処理が必要になることがあります。
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Exit.dispose
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# Exit.dispose
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# ★ ----------------------------------------------------------------------
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# ★ ----------------------------------------------------------------------
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Exit.quit # フックを解放する。実行しないと終了しない危険性大
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# Exit.quit # フックを解放する。実行しないと終了しない危険性大
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end
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end
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exit # Mainセクションが後に控えている時に処理が渡らないようにする
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exit # Mainセクションが後に控えている時に処理が渡らないようにする
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@ -493,6 +493,8 @@ module Preload
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e = script.source.encoding
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e = script.source.encoding
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script.source.force_encoding "ASCII-8BIT"
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script.source.force_encoding "ASCII-8BIT"
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# Apply patches
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# Apply patches
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script.source.gsub!(".encode('SHIFT_JIS')", '')
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Patches.each do |patch|
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Patches.each do |patch|
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break if patch.eval script
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break if patch.eval script
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end
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end
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