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![]() SDL disables OpenGL headers when building for iOS and tvOS, but that causes our builds to fail. I'm getting conflicting answers on whether or not OpenGL is supported on iOS and tvOS, but it's the libretro frontend's job to care about this, not mine. Regardless, I'm gonna need these OpenGL headers for software rendering on platforms with no OpenGL support, so I can't tolerate the headers being disabled. |
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meson.build |