mkxp-z/macos/Dependencies/Frameworks/ANGLE
2022-12-13 03:46:38 -05:00
..
EGL Move from native OpenGL to ANGLE on macOS 2021-01-08 07:13:07 -05:00
GLES2 Remove unnecessary ANGLE source 2021-02-19 14:30:36 -05:00
KHR Move from native OpenGL to ANGLE on macOS 2021-01-08 07:13:07 -05:00
platform Move from native OpenGL to ANGLE on macOS 2021-01-08 07:13:07 -05:00
libEGL.dylib Update ANGLE, set minimum macOS version to 10.13 2022-12-13 03:46:38 -05:00
libGLESv2.dylib Update ANGLE, set minimum macOS version to 10.13 2022-12-13 03:46:38 -05:00
README.txt Update ANGLE, set minimum macOS version to 10.13 2022-12-13 03:46:38 -05:00

Here lives Google's ANGLE, which is pretty necessary right now.

On top of Apple deprecating OpenGL, MKXP has crashing issues from
the OpenGL -> Metal translation implemented in Apple Silicon macs.

It also enables things like the Steam Overlay and the use of the Metal
Performance HUD on macOS 13+.

This particular build of ANGLE is made using commit `91bfd02e7089b`, built with Metal support enabled. Both arm64 and x64 libraries were built using the `target_cpu` arg, then joined using the `lipo` tool.