mkxp-z/binding-sandbox/sceneelement-binding.h

43 lines
1.3 KiB
C++

/*
** sceneelement-binding.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MKXPZ_SANDBOX_SCENEELEMENT_BINDING_H
#define MKXPZ_SANDBOX_SCENEELEMENT_BINDING_H
#include "binding-util.h"
namespace mkxp_sandbox {
template <class C> struct sceneelement_binding_init : boost::asio::coroutine {
private:
SANDBOX_DEF_GFX_PROP_I(C, Z, z);
SANDBOX_DEF_GFX_PROP_B(C, Visible, visible);
public:
void operator()(VALUE klass) {
BOOST_ASIO_CORO_REENTER (this) {
SANDBOX_INIT_PROP_BIND(klass, z);
SANDBOX_INIT_PROP_BIND(klass, visible);
}
}
};
}
#endif // MKXPZ_SANDBOX_SCENEELEMENT_BINDING_H