mirror of
https://github.com/mkxp-z/mkxp-z.git
synced 2025-08-23 15:23:44 +02:00

The only things left are the bindings for the input extensions and possibly adding in `SANDBOX_YIELD` to the `Graphics.play_movie` binding later.
140 lines
6 KiB
C++
140 lines
6 KiB
C++
/*
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** sprite-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "sprite-binding.h"
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#include "disposable-binding.h"
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#include "etc-binding.h"
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#include "flashable-binding.h"
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#include "viewportelement-binding.h"
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#include "sprite.h"
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using namespace mkxp_sandbox;
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VALUE mkxp_sandbox::sprite_class;
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static struct bindings::rb_data_type sprite_type;
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SANDBOX_DEF_ALLOC(sprite_type);
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static VALUE initialize(int32_t argc, wasm_ptr_t argv, VALUE self) {
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struct coro : boost::asio::coroutine {
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VALUE operator()(int32_t argc, wasm_ptr_t argv, VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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GFX_LOCK;
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SANDBOX_AWAIT(viewportelement_initialize<Sprite>, argc, argv, self);
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SANDBOX_AWAIT(wrap_property, self, &get_private_data<Sprite>(self)->getSrcRect(), "src_rect", rect_class);
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SANDBOX_AWAIT(wrap_property, self, &get_private_data<Sprite>(self)->getColor(), "color", color_class);
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SANDBOX_AWAIT(wrap_property, self, &get_private_data<Sprite>(self)->getTone(), "tone", tone_class);
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GFX_UNLOCK;
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}
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return SANDBOX_NIL;
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}
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};
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return sb()->bind<struct coro>()()(argc, argv, self);
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}
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SANDBOX_DEF_GFX_PROP_OBJ_REF(Sprite, Bitmap, Bitmap, bitmap);
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SANDBOX_DEF_GFX_PROP_OBJ_VAL(Sprite, Rect, SrcRect, src_rect);
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SANDBOX_DEF_GFX_PROP_I(Sprite, X, x);
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SANDBOX_DEF_GFX_PROP_I(Sprite, Y, y);
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SANDBOX_DEF_GFX_PROP_I(Sprite, OX, ox);
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SANDBOX_DEF_GFX_PROP_I(Sprite, OY, oy);
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SANDBOX_DEF_GFX_PROP_F(Sprite, ZoomX, zoom_x);
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SANDBOX_DEF_GFX_PROP_F(Sprite, ZoomY, zoom_y);
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SANDBOX_DEF_GFX_PROP_F(Sprite, Angle, angle);
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SANDBOX_DEF_GFX_PROP_B(Sprite, Mirror, mirror);
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SANDBOX_DEF_GFX_PROP_I(Sprite, BushDepth, bush_depth);
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SANDBOX_DEF_GFX_PROP_I(Sprite, Opacity, opacity);
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SANDBOX_DEF_GFX_PROP_I(Sprite, BlendType, blend_type);
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SANDBOX_DEF_GFX_PROP_OBJ_VAL(Sprite, Color, Color, color);
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SANDBOX_DEF_GFX_PROP_OBJ_VAL(Sprite, Tone, Tone, tone);
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static VALUE width(VALUE self) {
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return sb()->bind<struct rb_ll2inum>()()(get_private_data<Sprite>(self)->getWidth());
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}
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static VALUE height(VALUE self) {
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return sb()->bind<struct rb_ll2inum>()()(get_private_data<Sprite>(self)->getHeight());
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}
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SANDBOX_DEF_GFX_PROP_I(Sprite, BushOpacity, bush_opacity);
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SANDBOX_DEF_GFX_PROP_OBJ_REF(Sprite, Bitmap, Pattern, pattern);
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SANDBOX_DEF_GFX_PROP_I(Sprite, PatternBlendType, pattern_blend_type);
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SANDBOX_DEF_GFX_PROP_B(Sprite, PatternTile, pattern_tile);
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SANDBOX_DEF_GFX_PROP_I(Sprite, PatternOpacity, pattern_opacity);
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SANDBOX_DEF_GFX_PROP_I(Sprite, PatternScrollX, pattern_scroll_x);
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SANDBOX_DEF_GFX_PROP_I(Sprite, PatternScrollY, pattern_scroll_y);
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SANDBOX_DEF_GFX_PROP_F(Sprite, PatternZoomX, pattern_zoom_x);
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SANDBOX_DEF_GFX_PROP_F(Sprite, PatternZoomY, pattern_zoom_y);
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SANDBOX_DEF_GFX_PROP_B(Sprite, Invert, invert);
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SANDBOX_DEF_GFX_PROP_I(Sprite, WaveAmp, wave_amp);
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SANDBOX_DEF_GFX_PROP_I(Sprite, WaveLength, wave_length);
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SANDBOX_DEF_GFX_PROP_I(Sprite, WaveSpeed, wave_speed);
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void sprite_binding_init::operator()() {
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BOOST_ASIO_CORO_REENTER (this) {
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sprite_type = sb()->rb_data_type("Sprite", NULL, dfree<Sprite>, NULL, NULL, 0, 0, 0);
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SANDBOX_AWAIT_AND_SET(sprite_class, rb_define_class, "Sprite", sb()->rb_cObject());
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SANDBOX_AWAIT(rb_define_alloc_func, sprite_class, alloc);
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SANDBOX_AWAIT(rb_define_method, sprite_class, "initialize", (VALUE (*)(ANYARGS))initialize, -1);
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SANDBOX_AWAIT(disposable_binding_init<Sprite>, sprite_class);
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SANDBOX_AWAIT(flashable_binding_init<Sprite>, sprite_class);
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SANDBOX_AWAIT(viewportelement_binding_init<Sprite>, sprite_class);
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SANDBOX_INIT_PROP_BIND(sprite_class, bitmap);
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SANDBOX_INIT_PROP_BIND(sprite_class, src_rect);
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SANDBOX_INIT_PROP_BIND(sprite_class, x);
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SANDBOX_INIT_PROP_BIND(sprite_class, y);
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SANDBOX_INIT_PROP_BIND(sprite_class, ox);
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SANDBOX_INIT_PROP_BIND(sprite_class, oy);
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SANDBOX_INIT_PROP_BIND(sprite_class, zoom_x);
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SANDBOX_INIT_PROP_BIND(sprite_class, zoom_y);
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SANDBOX_INIT_PROP_BIND(sprite_class, angle);
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SANDBOX_INIT_PROP_BIND(sprite_class, mirror);
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SANDBOX_INIT_PROP_BIND(sprite_class, bush_depth);
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SANDBOX_INIT_PROP_BIND(sprite_class, opacity);
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SANDBOX_INIT_PROP_BIND(sprite_class, blend_type);
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SANDBOX_INIT_PROP_BIND(sprite_class, color);
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SANDBOX_INIT_PROP_BIND(sprite_class, tone);
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SANDBOX_AWAIT(rb_define_method, sprite_class, "width", (VALUE (*)(ANYARGS))width, 0);
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SANDBOX_AWAIT(rb_define_method, sprite_class, "height", (VALUE (*)(ANYARGS))height, 0);
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SANDBOX_INIT_PROP_BIND(sprite_class, bush_opacity);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern_blend_type);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern_tile);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern_opacity);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern_scroll_x);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern_scroll_y);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern_zoom_x);
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SANDBOX_INIT_PROP_BIND(sprite_class, pattern_zoom_y);
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SANDBOX_INIT_PROP_BIND(sprite_class, invert);
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SANDBOX_INIT_PROP_BIND(sprite_class, wave_amp);
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SANDBOX_INIT_PROP_BIND(sprite_class, wave_length);
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SANDBOX_INIT_PROP_BIND(sprite_class, wave_speed);
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}
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}
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