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It's currently not (much of) a problem because few or no games use multiple threads, but I believe that ruby can run its garbage collector while the GVL is released, which means that Graphics.update and Graphics.wait are currently not thread safe. Moving the call to GFX_LOCK into dispose() should fix this.
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
/*
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** disposable-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DISPOSABLEBINDING_H
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#define DISPOSABLEBINDING_H
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#include "disposable.h"
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#include "binding-util.h"
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#include "graphics.h"
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template<class C>
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RB_METHOD(disposableDispose)
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{
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RB_UNUSED_PARAM;
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C *d = getPrivateData<C>(self);
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if (!d)
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return Qnil;
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d->dispose();
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return Qnil;
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}
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template<class C>
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RB_METHOD(disposableIsDisposed)
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{
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RB_UNUSED_PARAM;
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C *d = getPrivateData<C>(self);
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if (!d)
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return Qtrue;
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return rb_bool_new(d->isDisposed());
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}
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template<class C>
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static void disposableBindingInit(VALUE klass)
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{
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_rb_define_method(klass, "dispose", disposableDispose<C>);
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_rb_define_method(klass, "disposed?", disposableIsDisposed<C>);
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}
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template<class C>
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inline void
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checkDisposed(VALUE self)
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{
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if (disposableIsDisposed<C>(0, 0, self) == Qtrue)
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raiseDisposedAccess(self);
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}
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#endif // DISPOSABLEBINDING_H
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