mkxp-z/binding/disposable-binding.h
Wayward Heart 23e9f6cb1c Move the GFX_LOCK/GFX_UNLOCK call for disposing into disposable.h.
It's currently not (much of) a problem because few or no games use multiple threads, but I believe that ruby can run its garbage collector while the GVL is released, which means that Graphics.update and Graphics.wait are currently not thread safe.

Moving the call to GFX_LOCK into dispose() should fix this.
2024-06-02 01:51:59 -05:00

72 lines
1.6 KiB
C++

/*
** disposable-binding.h
**
** This file is part of mkxp.
**
** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
**
** mkxp is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 2 of the License, or
** (at your option) any later version.
**
** mkxp is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DISPOSABLEBINDING_H
#define DISPOSABLEBINDING_H
#include "disposable.h"
#include "binding-util.h"
#include "graphics.h"
template<class C>
RB_METHOD(disposableDispose)
{
RB_UNUSED_PARAM;
C *d = getPrivateData<C>(self);
if (!d)
return Qnil;
d->dispose();
return Qnil;
}
template<class C>
RB_METHOD(disposableIsDisposed)
{
RB_UNUSED_PARAM;
C *d = getPrivateData<C>(self);
if (!d)
return Qtrue;
return rb_bool_new(d->isDisposed());
}
template<class C>
static void disposableBindingInit(VALUE klass)
{
_rb_define_method(klass, "dispose", disposableDispose<C>);
_rb_define_method(klass, "disposed?", disposableIsDisposed<C>);
}
template<class C>
inline void
checkDisposed(VALUE self)
{
if (disposableIsDisposed<C>(0, 0, self) == Qtrue)
raiseDisposedAccess(self);
}
#endif // DISPOSABLEBINDING_H