mkxp-z/macos
Struma d65005a0aa Always cross-compile on Intel Macs
libsigc++ was keeping me from doing this before. Works perfectly now.
2021-06-14 10:36:39 -04:00
..
config Remove Windows API emulation 2021-06-08 19:02:15 -04:00
Dependencies Always cross-compile on Intel Macs 2021-06-14 10:36:39 -04:00
misc Experimental Xcode builds (dependencies included) 2020-11-19 03:56:35 -05:00
mkxp-z.xcodeproj Remove libsigc++, use sigslot instead 2021-06-14 10:03:56 -04:00
views Adjust macOS keybinding menu resizing 2021-04-28 22:59:12 -04:00
icon.icns Update icons 2019-09-05 04:27:20 -04:00
Info.plist Support Retina displays 2021-05-21 16:28:51 -04:00
mkxp.entitlements Satisfy hardened runtime dyld path reqs in Win32API 2021-04-15 23:59:27 -04:00
README.md Add Steam targets to Xcode build 2021-01-03 03:07:06 -05:00
setup.command Streamline dependency building on macOS 2021-01-03 00:32:58 -05:00
shim.entitlements Adjust steamshim entitlements 2021-04-15 23:31:55 -04:00

Currently, building the Apple Silicon and Universal schemes requires an ARM Mac on hand.

To get all dependencies, all you need to do is run setup.command. Then you can open the Xcode project and build it.

If you would like to build the Steam target, you need to download Steamworks. Run setup.command afterwards (it's important).