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rb_raise calls longjmp, which bypasses C++ destructors, and also keeps the error for catch blocks from being unallocated if passed by reference, which we do for exceptions. Some of the calls I left can still jump out of try blocks, which you're not supposed to do, but there shouldn't be any objects with destructors initialized at those points so it's probably fine.
107 lines
2.4 KiB
C++
107 lines
2.4 KiB
C++
/*
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** viewportelement-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VIEWPORTELEMENTBINDING_H
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#define VIEWPORTELEMENTBINDING_H
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#include "viewport.h"
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#include "sharedstate.h"
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#include "binding-util.h"
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#include "binding-types.h"
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#include "graphics.h"
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#include "sceneelement-binding.h"
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#include "disposable-binding.h"
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template<class C>
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RB_METHOD(viewportElementGetViewport)
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{
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RB_UNUSED_PARAM;
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checkDisposed<C>(self);
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return rb_iv_get(self, "viewport");
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}
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template<class C>
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RB_METHOD_GUARD(viewportElementSetViewport)
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{
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RB_UNUSED_PARAM;
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ViewportElement *ve = getPrivateData<C>(self);
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VALUE viewportObj = Qnil;
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Viewport *viewport = 0;
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rb_get_args(argc, argv, "o", &viewportObj RB_ARG_END);
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if (!NIL_P(viewportObj))
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viewport = getPrivateDataCheck<Viewport>(viewportObj, ViewportType);
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GFX_GUARD_EXC( ve->setViewport(viewport); );
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rb_iv_set(self, "viewport", viewportObj);
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return viewportObj;
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}
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RB_METHOD_GUARD_END
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template<class C>
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static C *
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viewportElementInitialize(int argc, VALUE *argv, VALUE self)
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{
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/* Get parameters */
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VALUE viewportObj = Qnil;
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Viewport *viewport = 0;
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rb_get_args(argc, argv, "|o", &viewportObj RB_ARG_END);
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if (!NIL_P(viewportObj))
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{
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viewport = getPrivateDataCheck<Viewport>(viewportObj, ViewportType);
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}
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GFX_LOCK;
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/* Construct object */
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C *ve = new C(viewport);
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/* Set property objects */
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rb_iv_set(self, "viewport", viewportObj);
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GFX_UNLOCK;
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return ve;
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}
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template<class C>
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void
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viewportElementBindingInit(VALUE klass)
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{
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sceneElementBindingInit<C>(klass);
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_rb_define_method(klass, "viewport", viewportElementGetViewport<C>);
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//if (rgssVer >= 2)
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//{
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_rb_define_method(klass, "viewport=", viewportElementSetViewport<C>);
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//}
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}
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#endif // VIEWPORTELEMENTBINDING_H
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