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Because Windows has case insensitive paths, this should be turned on (which it is by default) for maximum compatibility. Can be turned off as an optimization (this will speed up startup a little depending on the number of game assets).
135 lines
3.3 KiB
C++
135 lines
3.3 KiB
C++
/*
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** config.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include <boost/program_options/options_description.hpp>
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#include <boost/program_options/parsers.hpp>
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#include <boost/program_options/variables_map.hpp>
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#include <fstream>
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#include "debugwriter.h"
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#include "util.h"
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typedef std::vector<std::string> StringVec;
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namespace po = boost::program_options;
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Config::Config()
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: debugMode(false),
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winResizable(false),
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fullscreen(false),
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fixedAspectRatio(true),
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smoothScaling(false),
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vsync(false),
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defScreenW(640),
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defScreenH(480),
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fixedFramerate(0),
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frameSkip(true),
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solidFonts(false),
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gameFolder("."),
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allowSymlinks(false),
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pathCache(true)
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{}
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void Config::read()
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{
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#define PO_DESC_ALL \
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PO_DESC(debugMode, bool) \
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PO_DESC(winResizable, bool) \
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PO_DESC(fullscreen, bool) \
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PO_DESC(fixedAspectRatio, bool) \
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PO_DESC(smoothScaling, bool) \
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PO_DESC(vsync, bool) \
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PO_DESC(defScreenW, int) \
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PO_DESC(defScreenH, int) \
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PO_DESC(fixedFramerate, int) \
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PO_DESC(frameSkip, bool) \
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PO_DESC(solidFonts, bool) \
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PO_DESC(gameFolder, std::string) \
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PO_DESC(allowSymlinks, bool) \
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PO_DESC(customScript, std::string) \
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PO_DESC(pathCache, bool)
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#define PO_DESC(key, type) (#key, po::value< type >()->default_value(key))
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po::options_description podesc;
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podesc.add_options()
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PO_DESC_ALL
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("RTP", po::value<StringVec>())
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;
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std::ifstream confFile;
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confFile.open("mkxp.conf");
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po::variables_map vm;
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po::store(po::parse_config_file(confFile, podesc, true), vm);
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po::notify(vm);
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confFile.close();
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// Not gonna take your shit boost
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#define GUARD_ALL( exp ) try { exp } catch(...) {}
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#undef PO_DESC
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#define PO_DESC(key, type) GUARD_ALL( key = vm[#key].as< type >(); )
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PO_DESC_ALL;
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GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
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#undef PO_DESC
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#undef PO_DESC_ALL
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}
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void Config::readGameINI()
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{
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if (!customScript.empty())
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{
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game.title = basename(customScript.c_str());
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return;
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}
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po::options_description podesc;
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podesc.add_options()
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("Game.Title", po::value<std::string>())
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("Game.Scripts", po::value<std::string>())
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;
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std::string iniPath = gameFolder + "/Game.ini";
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std::ifstream iniFile;
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iniFile.open((iniPath).c_str());
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po::variables_map vm;
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po::store(po::parse_config_file(iniFile, podesc, true), vm);
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po::notify(vm);
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iniFile.close();
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GUARD_ALL( game.title = vm["Game.Title"].as<std::string>(); );
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GUARD_ALL( game.scripts = vm["Game.Scripts"].as<std::string>(); );
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strReplace(game.scripts, '\\', '/');
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if (game.title.empty())
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game.title = basename(gameFolder.c_str());
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}
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