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https://github.com/mkxp-z/mkxp-z.git
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* Added checks for when an incorrect number of arguments is passed to a function * Added checks for when an argument of object type has mismatching type (arguments of numeric and string types were already checked for type mismatches before this commit) * Added checks for trying to read certain properties of a disposed object
100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
/*
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** viewportelement-binding.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 - 2021 Amaryllis Kulla <ancurio@mapleshrine.eu>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MKXPZ_SANDBOX_VIEWPORTELEMENT_BINDING_H
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#define MKXPZ_SANDBOX_VIEWPORTELEMENT_BINDING_H
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#include "binding-util.h"
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#include "sceneelement-binding.h"
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#include "viewport-binding.h"
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#include "viewport.h"
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namespace mkxp_sandbox {
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template <class C> struct viewportelement_initialize : boost::asio::coroutine {
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typedef decl_slots<VALUE> slots;
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void operator()(int32_t argc, wasm_ptr_t argv, VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_SLOT(0) = SANDBOX_NIL;
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if (argc > 0) {
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SANDBOX_AWAIT(check_type, sb()->ref<VALUE>(argv, 0), viewport_class);
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}
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{
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Viewport *viewport = nullptr;
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if (argc > 0) {
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SANDBOX_SLOT(0) = sb()->ref<VALUE>(argv, 0);
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if (SANDBOX_SLOT(0) != SANDBOX_NIL) {
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viewport = get_private_data<Viewport>(SANDBOX_SLOT(0));
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}
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}
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/* Construct object */
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C *c = new C(viewport);
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set_private_data(self, c);
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/* Wrap property objects */
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c->initDynAttribs();
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}
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/* Set property objects */
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SANDBOX_AWAIT(rb_iv_set, self, "viewport", SANDBOX_SLOT(0));
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}
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}
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};
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template <class C> struct viewportelement_binding_init : boost::asio::coroutine {
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private:
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SANDBOX_DEF_PROP_OBJ_REF(C, Viewport, viewport_class, Viewport, viewport);
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static VALUE viewport(VALUE self) {
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struct coro : boost::asio::coroutine {
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typedef decl_slots<VALUE> slots;
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VALUE operator()(VALUE self) {
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BOOST_ASIO_CORO_REENTER (this) {
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if (get_private_data<Tilemap>(self)->isDisposed()) {
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SANDBOX_AWAIT(raise_disposed_access, self);
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}
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SANDBOX_AWAIT_S(0, rb_iv_get, self, "viewport");
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}
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return SANDBOX_SLOT(0);
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}
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};
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return sb()->bind<struct coro>()()(self);
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}
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public:
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void operator()(VALUE klass) {
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BOOST_ASIO_CORO_REENTER (this) {
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SANDBOX_AWAIT(sceneelement_binding_init<C>, klass);
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SANDBOX_AWAIT(rb_define_method, klass, "viewport", (VALUE (*)(ANYARGS))viewport, 0); \
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SANDBOX_AWAIT(rb_define_method, klass, "viewport=", (VALUE (*)(ANYARGS))set_viewport, 1); \
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}
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}
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};
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}
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#endif // MKXPZ_SANDBOX_VIEWPORTELEMENT_BINDING_H
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