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![]() This initial implementation emulates the way RMVX splits the sprite into "chunks" of about 8 pixels, which it then scrolls left/right on a vertical sine wave. It even replicates the weird behavior when wave_amp < 0, namely "shrinking" the src_rect horizontally. As with bush_opacity, this effect in combination with rotation will render differently from RMVX. |
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.. | ||
mrb-ext | ||
audio-binding.cpp | ||
binding-mruby.cpp | ||
binding-types.h | ||
binding-util.cpp | ||
binding-util.h | ||
bitmap-binding.cpp | ||
disposable-binding.h | ||
etc-binding.cpp | ||
flashable-binding.h | ||
font-binding.cpp | ||
graphics-binding.cpp | ||
input-binding.cpp | ||
module_rpg.c | ||
plane-binding.cpp | ||
sceneelement-binding.h | ||
serializable-binding.h | ||
sprite-binding.cpp | ||
table-binding.cpp | ||
tilemap-binding.cpp | ||
viewport-binding.cpp | ||
viewportelement-binding.h | ||
window-binding.cpp |